illyume |
The Rule, as clarified in a FAQ:
How many animals can I have at any given time?
During the course of a scenario, you may have one combat animal and as many noncombat animals as you like. Noncombat animals (ponies, horses, pet dogs, and so on) cannot participate in combat at all. If you have so many noncombat animals that their presence is slowing a session down, the GM has the right to ask you to select one noncombat animal and leave the rest behind. A summoner's eidolon is considered an animal companion for the purposes of counting combat and noncombat animals. If you have more than one class-granted animal companion (or eidolon), you must choose which will be considered the combat animal at the start of the scenario. In general, a mount, a familiar or mundane pet, and your class-granted animal(s) are acceptable, but more than that can be disruptive.
http://paizo.com/pathfinderSociety/faq#v5748eaic9os6
Let's say I'm fond of guard dogs, and my character purchases half a dozen of them with his starting gold.
If I pick one of them as my combat animal at the beginning of a scenario, and something unfortunate happens to kill him during the first fight, can I pick a different dog to replace him in later fights, or am I out the extra helper for the rest of the session?
Mystic Lemur |
It's your gold. The only issue I have is that they couldn't all be with you all the time, providing cover or whatever clever non-combat combat application you could come up with.
Don't bog down the scenario with them. Establish upfront that if Rover dies, you'll make a quick pop out back to the horses to get Rover Too. The only time I see that being an issue is if the group left something nasty behind them, or the party has short-term buffs running that they don't want to let expire.
I ran a group through most of Thornkeep: Sanctum of a Lost Age on one casting of haste. We were rushing outside of game, too, because they were tearing down the Con around us and we were trying to hurry and finish. It was exhausting and exhilarating all at the same time.
Flutter |
(ooc)"During the course of a scenario, you may have one combat animal and as many noncombat animals as you like" and " you must choose which will be considered the combat animal at the start of the scenario" seems to imply that its on a per scenario basis, not on a per fight basis. So if Fluffy gets eaten, Fluffy II can't just tag in.
(IC) Thats on top of the pointy stick level violation of Druids Local 704 rules... "