Permanency cost


Rules Questions

Grand Lodge

In the permanency spell descrip, it lists prices along with the minimum caster level required to cast it. For See Invisibility, it has 10th level at 5,000gp. A player wants to have a 20th level caster use this on him. My question is whether or not the price would still be 5,000gp.


nogoodscallywag wrote:
In the permanency spell descrip, it lists prices along with the minimum caster level required to cast it. For See Invisibility, it has 10th level at 5,000gp. A player wants to have a 20th level caster use this on him. My question is whether or not the price would still be 5,000gp.

The price for the Permanency itself would remain the same. I assume they'd want it for the purpose of having it near inability to be dispelled?

...Well they're safe to try. Keep in mind, though, that, By RAW, They would only have the Conceivable chance of finding such a spellcaster in a Metropolis of more than 25,000 people... And even then, not guaranteed. Plus, It would be a bit more expensive, by RAW, to get the Magical services of an NPC. In this case: Caster level × spell level × 10 gp = 1,000 gp extra, best case scenario.

...That actually sounds extremely cheap to me. Wonder if I did that math right.

Anyways. 6,000gp.


Scratch that entirely.

Quote:


See spell description for additional costs. If the additional costs put the spell's total cost above 3,000 gp, that spell is not generally available.

...At this point, it's entirely your call. Normal price of 6k ( 5k for the spell, 1k for the service )... but otherwise, by RAW... Not generally available. That, and the fact you're asking for a 20th level spellcaster, is pretty much Definite "No."


I always thought it was by caster level but the two bold points make me think otherwise now.

Permanency:

Permanency

School universal; Level sorcerer/wizard 5

Casting Time 2 rounds

Components V, S, M (see tables below)

Range see text

Target see text

Duration permanent; see text

Saving Throw none; Spell Resistance no

This spell makes the duration of certain other spells permanent. You first cast the desired spell and then follow it with the permanency spell.

Depending on the spell, you must be of a minimum caster level and must expend a specific gp value of diamond dust as a material component.

You can make the following spells permanent in regard to yourself.
Spell Minimum Caster Level GP Cost
Arcane sight 11th 7,500 gp
Comprehend languages 9th 2,500 gp
Darkvision 10th 5,000 gp
Detect magic 9th 2,500 gp
Read magic 9th 2,500 gp
See invisibility 10th 5,000 gp
Tongues 11th 7,500 gp

You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.

In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).
Spell Minimum Caster Level GP Cost
Enlarge person 9th 2,500 gp
Magic fang 9th 2,500 gp
Magic fang, Greater 11th 7,500 gp
Reduce person 9th 2,500 gp
Resistance 9th 2,500 gp
Telepathic bond* 13th 12,500 gp
*Only bonds two creatures per casting of permanency.

Additionally, the following spells can be cast upon objects or areas only and rendered permanent.
Spell Minimum Caster Level GP Cost
Alarm 9th 2,500 gp
Animate objects 14th 15,000 gp
Dancing lights 9th 2,500 gp
Ghost sound 9th 2,500 gp
Gust of wind 11th 7,500 gp
Invisibility 10th 5,000 gp
Mage’s private sanctum 13th 12,500 gp
Magic mouth 10th 5,000 gp
Phase door 15th 17,500 gp
Prismatic sphere 17th 22,500 gp
Prismatic wall 16th 20,000 gp
Shrink item 11th 7,500 gp
Solid fog 12th 10,000 gp
Stinking cloud 11th 7,500 gp
Symbol of death 16th 20,000 gp
Symbol of fear 14th 15,000 gp
Symbol of insanity 16th 20,000 gp
Symbol of pain 13th 12,500 gp
Symbol of persuasion 14th 15,000 gp
Symbol of sleep 16th 20,000 gp
Symbol of stunning 15th 17,500 gp
Symbol of weakness 15th 17,500 gp
Teleportation circle 17th 22,500 gp
Wall of fire 12th 10,000 gp
Wall of force 13th 7,500 gp
Web 10th 5,000 gp

The only hitch I do see that See Invisibility is a personal spell and its on the first part of the list which is only personal permanency


See Invisibility can not be made permanent on other people, only on the caster of the Permanency spell himself.


You could get a scroll of permanency.
Or pay the wizard to magic jar you and then cast the perm.


A scroll could work, if you are willing to pay 7500 gold for one, not including the cost of hiring the caster to scribe it in the first place. (spell level x caster level x 25 gp, plus the 5000 gold for the material component cost)

Now, since you are unlikely to find the exact scroll you need, you need to hire someone to make the scroll. Creating an item requires you to cast the required spells every day during the creation, and the caster level 20 permanency scroll requires either 3 days, or 8 days depending on if the component cost is included in the time or not. A single casting of a CL 20 permanency will cost you 1000 gold, and you'll need 3 or 8 of those.

So the final cost of the CL 20 permanency scroll would be either 10,500 gold or 15,500 gold. And just pray you can make the DC 40 Use Magic Device check to cast the spell from the scroll if you aren't already a spellcaster (It still requires a DC 21 caster level check if you are a spellcaster with Permanency on your spell list if you aren't a 20th level caster).


Jeraa wrote:
See Invisibility can not be made permanent on other people, only on the caster of the Permanency spell himself.

...Completely forgot -_-


Perm is a popular spell, and given the versatile nature I don't think the diamond dust would be included unless they knew what it would be used for. And, I disagree with you commission pricing. Scroll of perm costs what it costs, if they want the loot they can scribe one(who wouldn't?) but getting any twentieth level anything to do anything for you is likely to cost more than just money anyway...

Grand Lodge

5000gp is the material component. If he pays a caster to do it, the NPC will charge (caster level 20 x spell level 5 x 10gp) + 5000, for 6000gp in total.


I've always considered the costs to cast Permanency too high. For example, it costs 5000gp to make Darkvision permanent, for 1000gp more, and taking the feat Crafy Wondrous Item, you can make Goggles of Night - which can't be dispelled (or rather for longer than 1d4 rounds). Sure, Permanency SAYS "This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell." BBEGs are almost ALWAYS higher level than you. Or how about making both Comprehend Languages and Read Magic permanent, cost = 5000go. For 5200gp you can buy a helmet that does the same thing. If you want to make it yourself, it only costs 2600gp.

I would just tell your player to buy a magic item. It might cost more, but is harder to lose.

Liberty's Edge

Permanency requires no slots, so when comparing to Wondrous items, you should double the cost of the WI.
-Kle.


To expand on what Starglim said, the player has a choice, as does the 20th level caster. It's not commonly and I'm not entirely certain that I could find a citation, but I'm pretty sure you can voluntarily reduce your caster level when crafting items.

A 20th level caster making a wand of magic missile would probably be very, very annoyed to find himself paying 1 x 750 x 20 to create the item. 15,000gp and more than two weeks of his life gone because he didn't have any conveniently lower-level minions around at the appropriate 9th level where magic missile caps out.

In that case (and in yours) the only remaining functionality in a higher caster level is SR/dispel checks.

I would allow the 20th level caster to reduce his caster level voluntarily while crafting. "Oh no, you must make a very, very powerful wand of magic missile... you simply don't remember how to make a weak version anymore."

So. Your player still pays 5,000gp for the material component but may not have to pay the full price for the casting.

Obviously if the caster is 20th level because the player is asking for that to raise the dispel check, all of what I've said is moot. I'm not sure if it's deliberate or if it's because this high-level caster is all he's got available.


Klebert L. Hall wrote:

Permanency requires no slots, so when comparing to Wondrous items, you should double the cost of the WI.

-Kle.

You're not to familiar with Permanency eh? While yes it is slot-less, it also is way more susceptible to Dispel effects. Lets say both the permanent see invisibility and "goggles" of see invisibility are of the same caster level, then Mort the Mage casts a greater dispel magic and caught both of em in the area and gets makes the caster level check to shut them down. The Goggles will turn off for 1d4 rounds and and the Permanent one would be dispelled. Also for that fact, doing a blanket dispel magic can't effect magic items, you have to target them.


...It should be noted here that there is a Secondary thread with answers:

It can be found Here.

Some notable answers:

- See Invisibility is listed under the spells that you can only make permanent in regard with yourself. "You can make the following spells permanent in regard to yourself."

- Even if the GM allows otherwise, Uunder Services - Spellcasting, it states: "See spell description for additional costs. If the additional costs put the spell's total cost above 3,000 gp, that spell is not generally available. Use a spell level of 1/2 for 0-level spells to calculate the cost."

... It was, however, suggested that a 20th level spellcaster could make a Scroll of Permanency (See Invisibility), for you...

...However the checks required to use such a thing are astounding. X_X

RPG Superstar 2008 Top 32

I merged the two threads on this subject.

Liberty's Edge

donaldsangry wrote:
Klebert L. Hall wrote:

Permanency requires no slots, so when comparing to Wondrous items, you should double the cost of the WI.

-Kle.
You're not to familiar with Permanency eh? While yes it is slot-less, it also is way more susceptible to Dispel effects. Lets say both the permanent see invisibility and "goggles" of see invisibility are of the same caster level, then Mort the Mage casts a greater dispel magic and caught both of em in the area and gets makes the caster level check to shut them down. The Goggles will turn off for 1d4 rounds and and the Permanent one would be dispelled. Also for that fact, doing a blanket dispel magic can't effect magic items, you have to target them.

Nope, I'm completely familiar with Permanency.

Being slotless is why permanent spells are almost as expensive as Wondrous items with the same effect. They are not as good as Wondrous Items in general, but are far cheaper than slotless Wondrous Items.
-Kle.


I take a different approach here.

I think the 3k limit is more about material cost than the talent to cast the spell. The developers just didn't deal with the up charge.

I would charge PCs 150% of any listed material cost - the mages who charge for casting are interested in making money, and it they don't do that by passing the largest expense through at cost.

Got a stubborn PC who wants to pay list cost? So did I :D
Here's my answer:

Perm Cost:

First, its never as easy as it sounds. I would put the average character's ability to get the right type of dust at the odds of my grandfather walking into a computer store and purchasing the correct RAM for his computer without assistance.

I would say a fixed spell craft of 5 ranks to get the materials right.

Now do a bluff or diplo (depending on his approach) DC 10+ the mage's sense motive or will (also depending on his approach)

Then, make an appraise check to select the proper diamond(s) to be ground to dust.

Then, sense motive vs. the 10 + jewel's slight of hand or bluff to figure out if the dust is being cut with any sub-standard (but very similar) dust

Now, mage casts spell. If the materials are just wrong, or the quantity/quality is off, spell fails, mage still charges for his attempt, so spell cost just doubled.

Then the PCs get to try and return. This is totally DM's discretion for how that goes.

As a footnote, that same player argued the 3k limit was more about availble talent than materials. I pointed out that, according to that logic, it was easy to find a 30th level mage to cast a 9th level spell, as long as the materials were 100g or less.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
nogoodscallywag wrote:
In the permanency spell descrip, it lists prices along with the minimum caster level required to cast it. For See Invisibility, it has 10th level at 5,000gp. A player wants to have a 20th level caster use this on him. My question is whether or not the price would still be 5,000gp.

The gold cost for Permanancy is the cost for the caster in materials. On top of that, if you are purchasing the spell you wold ALSO pay the standard formula for hiring a caster of given caster level to cast an X level spell.

Either way, the cost would always be much more than a mere 5,000 gold.

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