Mythic setting and wound / vigor system


Rules Questions


Hey there!

Long story short, I want to use the wound/vigor points system but I still want to use the mythic system in my game. The abilities of mythic characters are often based on HP so I wanted to know if my "translation" of the mythic abilities into wound/vigor versions was correct. Thanks in advance!

***slight change to the wound/vigor system***

You have a number of wound point equal to your Con score. If you drop to 0 wound point you are wounded (staggered, etc). If you do any action you lose 1 WP and have to make a dc10 Con check. If you fall unconscious you lose 1 WP per round. If you have a number of negative WP equal or greater than your Con score you die.

Hard to kill (mythic) : when you drop below 0 and fall unconscious, you dont lose WP each turn. You also dont die until double negative Con score.

Recuperation (mythic) : when you rest 8 hours, as long as your not dead, you regain half-level worth of WP and all VP. If you rest 1 hour and spend 1 Mythic point you gain the benefit of a usual 8 hour rest (1 WP and all VP).

Please give me some feedback! Thanks


Also, I wanted to know what were the effects on WP/VP for negative levels. I would say that it reduces the number of WP by 1 instead of reducing de HP by 5. What do you think?

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