EndlessForms |
Senjin Alatriste |
DM
EndlessForms |
They were clearly confused by the words "Pathfinder" and "Venture-Captain" and are just playing along at this point.
Senjin Alatriste |
Senjin follows the others, until he has an opportunity to pull at least one of his group members along with him, and fill them in on what he has picked up.
At his first opportunity, he warns that "They don't know what Pathfinders or Venture Captains are, it doesn't seem. They are playing along for some reason...maybe they plan on attacking us?"
Jaysin Deckert |
What do you mean, they don't know? That is unacceptable! They are imposters!
Senjin Alatriste |
"They're imposters all right. What do we do about it?"
EndlessForms |
Just as the party finishes up their whispered conversation, two of the men reenter the room with several mugs of ale and plates with meager rations of food on them, mostly bread and cheese. "So," one of them says, "here's some food and drink. Can we do anything else for you?"
Senjin Alatriste |
Oh, heck with it. Here goes...
"Something weird is going on here. Tell me more about what you know about the Society and your Venture Captain? What does he do exactly?"
EndlessForms |
The two men look at each other momentarily. One of them mutters, "S+@&," as they both reach for their clubs.
thugs: 1d20 + 1 ⇒ (11) + 1 = 12
senjin: 1d20 + 1 ⇒ (16) + 1 = 17
jaysin: 1d20 + 6 ⇒ (20) + 6 = 26
filios: 1d20 + 6 ⇒ (4) + 6 = 10
cyrinda: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative:
1. Jaysin, Cyrinda, and Senjin
2. Thugs
3. Filios
Jaysin, Cyrinda, and Senjin are up!
Senjin Alatriste |
Senjin takes a total defense action, waiting to see where he might be able to help next round.
Current AC is 20.
Jaysin Deckert |
Beat me to it. I couldn't post yesterday or I'd have done the same thing... but maybe not quite a subtle. That's not Jaysin's style.
Imposters! As I suspected! You can't fool a Deckert! Jaysin quickly fires two arrows at one of the thugs! We'll go with Rapid Shot & Deadly Aim in this one.
#1 at Thug 1: 1d20 + 7 ⇒ (18) + 7 = 25 for Arrow: 1d8 + 6 ⇒ (2) + 6 = 8
#2 at Thug 1: 1d20 + 7 ⇒ (13) + 7 = 20 for Arrow: 1d8 + 6 ⇒ (4) + 6 = 10
EndlessForms |
Senjin takes a defensive stance against the impostors while Jarsin takes down one thug and then another! The third one is quickly dispatched by the party as well.
Out of combat! These guys had 4 HP, you can quickly finish off the third one without trouble.
What do you guys do now?
Jaysin Deckert |
I believe so. First the house.
Jaysin will search the thugs as well before moving on to the house. Perception: 1d20 + 3 ⇒ (8) + 3 = 11
EndlessForms |
In searching the house, the party finds an open-air porch that is closed off from the outside with iron lattice covered with thorny vines. It holds a long stack of split firewood. Three sealed barrels have been pushed into the far corner. As you inspect the barrels you notice a foul odor rising from them. Opening the barrels releases the pungent, sickening scent of decaying flesh. Within each barrel rots the corpse of a Pathfinder.
In the kitchen you also find a secret door behind the spice rack. In the storage attached to the kitchen you find an empty water barrel loaded with a stash that includes several valuable oil paintings, an ivory and silver candelabra, silk bed sheets, and a sack containing an assortment of semi-valuable jewelry. None of these things seem to fit the decor of the house and were likely left here by the thugs trying to impersonate the Pathfinders they killed.
Cyrinda Wix |
Sorry for the radio silence, guys.
Cyrinda comes out of her deep concentration when the barrels are opened. "Oh my. These poor guys... You don't think Skeldon is behind this, do you?"
Cyrinda looks through the stash, "These are some nice things. Do you suppose they may be stolen?"
Jaysin Deckert |
Why wouldn't they been thieves and well as murderers? Jaysin says as he moves about the house. Well, what now? We're too late to help this lot. Down to the cellar?
Senjin Alatriste |
"To the cellar, then, I suppose," Senjin croaks as he looks around at the carnage left by the acher.
Jaysin Deckert |
Jaysin smiles at Senjin. One day, with enough practice, you might be able to do that too. Jaysin heads to the cellar, head held high with self-proclaimed pride.
EndlessForms |
Dusty stone steps descend into darkness, curving around themselves and blocking the view of the floor below. Numerous footprints of varying sizes show that this passage was used recently in both directions.
Unfortunately, as the party descends the stairs, spikes suddenly shoot out from the steps!
Jaysin:
attack: 1d20 + 10 ⇒ (9) + 10 = 19
spikes: 1d3 ⇒ 1
damage: 1d4 ⇒ 4
Senjin:
attack: 1d20 + 10 ⇒ (18) + 10 = 28
spikes: 1d3 ⇒ 3
damage: 3d4 ⇒ (3, 3, 3) = 9
Filios:
attack: 1d20 + 10 ⇒ (13) + 10 = 23
spikes: 1d3 ⇒ 3
damage: 3d4 ⇒ (4, 2, 2) = 8
Cyrinda:
attack: 1d20 + 10 ⇒ (11) + 10 = 21
spikes: 1d3 ⇒ 1
damage: 1d4 ⇒ 2
At the same time, a loud piercing shriek is heard from the ceiling at the bottom of the stairs and you look up to see a small grub-like creature partly impaled on a spike.
In the small room at the bottom of the stairs, blood smears the floor in small, footprint-sized blotches, with a larger pool trickling under the central doorway on the southern wall.
Jaysin Deckert |
Dammit all, who's responsible for trap detection among you lot? Jaysin will find his wand of Cure Light Wounds and let whoever can use the thing heal him with it. CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Senjin Alatriste |
"Aaargh!" Senjin plopped down once he left the range of the spike, and started rummaging through his pack, looking for a way to cure some of the damage that has him almost knocked out.
He pulls out his magical potion and drinks it down quickly, not wanting to be a burden to the group.
CLW 1d8 + 1 ⇒ (7) + 1 = 8
Cyrinda Wix |
Cyrinda rubs her foot as she leaps from getting hit with the spike. "Oooh, that smarts!"
She hangs back on the stairs, but notices the pool of blood near the central door. "Uh... that's not good. Filios? Should you check the door to ensure it's safe?"
EndlessForms |
Filios checks the doors and finds them free of traps. All three doors along the foyer’s southern wall lead to crowded storerooms, the center of which contains the garroted body of a half-elf Pathfinder huddled over a wooden crate marked “sunrods.” The box contains two dozen sunrods and the Pathfinder possesses a composite longbow with 20 arrows, hide armor, a potion of cure light wounds, 100 sp, and 15 gp.
Senjin Alatriste |
"Looks like this was what those guys had in mind for us," Senjin whispers quietly to the group.
Jaysin Deckert |
Well, if you weren't so old and slow I wouldn't need worry about the speed in which I move. Clearly irritated by his misguided perception that Filios has no idea what he's doing, Jaysin steps aside in order to let the swashbuckler take the lead.
So it seems, Jaysin answers Senjin. Well then, Filios, I imagine this door here is our next move.
By the way... what did you make of that grub back there? Should we be concerned?
Filios Philandril |
We shall see...I would assume that after I got us in the front door that you would allow me to do so as we progressed.
Filios approaches the door.
No traps, let's go. I will open and you should enter with me, Jaysin, so that we can flank any would be enemy.
Filios swings the door open and enters with his Curveblade drawn.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Jaysin Deckert |
Flank? Why would the great archer wish to flank in melee? No sir, you'll need a different dancing partner for that.
Jaysin is of the archer subtype so he doesn't usually frontline with anyone. Any volunteers?
Senjin Alatriste |
Eh, Senjin is a pretty crappy archer right now. He can whiff on a few punches to provide someone a bit of flanking.
EndlessForms |
Filios leads the way into the next chamber.
This chamber overflows with dusty relics of the past, some prominently displayed on shelves and pedestals, others piled haphazardly in crates, jars, and scroll cases. A massive stone idol looms in the corner, its fiendish eyes sparkling with crimson beryls. An intricately woven Kellish rug, carefully rolled, leans against a shelf displaying ancient weapons from throughout Golarion. A somber pipe organ rests against the northern wall, its keys and pedals wet with fresh blood. A half dozen porcelain dolls lie shattered on the stone floor in another corner of the room.
Jaysin Deckert |
Fresh blood... but why on the organ? Jaysin looks around for a body.
Filios Philandril |
Filios begins to carefully serach the room for traps such as pressure plates on the floors as he moves slowly towards the Stone Idol, which he also checks.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
EndlessForms |
Jaysin finds no body.
As Filios moves into the room, he hears a sound from behind the statue. He then hears a whisper from the organ but can't quite make out what it said.
Senjin Alatriste |
Senjin explores the room with the others, checking out the stone idol.
Perception 1d20 + 9 ⇒ (4) + 9 = 13
EndlessForms |
The door from which you entered lets out a creak while simultaneously one of the barrels on the other side of the room begins to rattle.
Jaysin Deckert |
Jaysin quickly moves to the organ as directed. He then demands to know, What am I suppose to look for?
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
EndlessForms |
As Jaysin approaches the organ, the source of the mysterious noises shows itself: a tiny doll holding a miniature teddy bear and wearing a red dress with a matching bow in its hair. It giggles, "Hello friends. You're going to die."
doll: 1d20 + 6 ⇒ (13) + 6 = 19
senjin: 1d20 + 1 ⇒ (8) + 1 = 9
jaysin: 1d20 + 6 ⇒ (19) + 6 = 25
filios: 1d20 + 6 ⇒ (10) + 6 = 16
cyrinda: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative:
1. Jaysin
2. Crazy Doll!
3. Filios, Cyrinda, and Senjin
Jaysin is up!
Jaysin Deckert |
Not if you die first.
Jaysin quickly fires two arrows at the Bride of Chucky!
One: 1d20 + 7 ⇒ (2) + 7 = 9 for Arrow: 1d8 + 6 ⇒ (8) + 6 = 14
Two: 1d20 + 7 ⇒ (20) + 7 = 27 for Arrow: 1d8 + 6 ⇒ (2) + 6 = 8
Confirm: 1d20 + 7 ⇒ (16) + 7 = 23 for Arrow: 2d8 + 12 ⇒ (5, 8) + 12 = 25
Jayson is a bit too quick with the first arrow but the second one seems to fly true!
Cyrinda Wix |
"Wow, great shot Deckert Jaysin Deckert!" Cyrinda calls out as she scurries up next to him. She takes careful aim and launches a small ball of fire at the evil doll.
Elemental Ray, PBS: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Fire Damage, PBS: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
EndlessForms |
Before the creepy-ass doll even has a chance to toy with you further, Jaysin puts an arrow through its chest and brings the horror to an end.
Out of combat!
The doll carried a potion of cure light wounds, a scroll of suggestion, masterwork studded leather (tiny), a dagger (tiny), and 13 gp.
Searching the room more carefully, you find a body stuffed in the corner and hidden behind some boxes and barrels. The body has an everburning torch, masterwork rapier, a buckler, and 13 gp.
Senjin Alatriste |
Senjin stood wide eyed, not even having the opportunity to ball up a fist before the archer finished the enemy. What amazing archers! I must keep practicing my craft, or I'll be embarrassed.
Jaysin Deckert |
Jaysin smirks, then groans. He then takes Cyrinda to the side and attempts to explain to the gnome one last time concerning the Taldan's name and how important Taldan's sometimes introduce themselves. Though OOC I find it very entertaining, Jaysin would not!
Once he has finished "educating" Ms. Wix, Jaysin will turn to Senjin and give him a wink. One day I might show you how its done, if you seem worthy enough.
While retrieving his stray arrow high is good: 1d100 ⇒ 1 Jaysin will ask, So, any of you people discover anything useful to know about this place yet? He has obviously forgotten that he was asked to examine the organ (though I do not know if the perception check he made was for the organ or to see the doll).
Cyrinda Wix |
Cyrinda looks up at Jaysin as he explains (probably for the 10th time) what his proper name actually is. He face goes from screwed-up with confusion to wide-eyed understanding. "Oh, I see. So... it's just Jaysin Deckert. Right? BoyohboyIfeelsoterriblethiswholetimeI'vebeenscrewingupyournameandIdidn'tmea ntoreallypleaseforgiveme..." Cyrinda's apology becomes a blur of mumbled words that are difficult to follow.
"Jaysin, I shall never get your name wrong ever again. This I promise." Cyrinda offers a gentle bow to the Taldan.
Cyrinda pipes up, "Well, Jaysin, I gotta say I'm not too good at noticing little things - that doll for instance. But lemme help you check on this organ here."
Perception: 1d20 + 2 ⇒ (7) + 2 = 9