GM Endless Forms' PFS 01-47 The Darkest Vengeance (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario played at the 1-2 tier. Miregold Manor


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The Flaxseed Pathfinder Lodge

Senjin:
They were clearly by the words "Pathfinder" and "Venture-Captain" and are just playing along at this point.

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

DM

Spoiler:
DM, check your spoiler for me. It's not reading properly, or I'm missing something.


The Flaxseed Pathfinder Lodge

Senjin:
Sorry, I missed the word confused, which made it confusing, haha. It should have read:

They were clearly confused by the words "Pathfinder" and "Venture-Captain" and are just playing along at this point.

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

Senjin follows the others, until he has an opportunity to pull at least one of his group members along with him, and fill them in on what he has picked up.

At his first opportunity, he warns that "They don't know what Pathfinders or Venture Captains are, it doesn't seem. They are playing along for some reason...maybe they plan on attacking us?"

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

That would be a serious mistake.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

What do you mean, they don't know? That is unacceptable! They are imposters!

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

"They're imposters all right. What do we do about it?"


The Flaxseed Pathfinder Lodge

Just as the party finishes up their whispered conversation, two of the men reenter the room with several mugs of ale and plates with meager rations of food on them, mostly bread and cheese. "So," one of them says, "here's some food and drink. Can we do anything else for you?"

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

Oh, heck with it. Here goes...

"Something weird is going on here. Tell me more about what you know about the Society and your Venture Captain? What does he do exactly?"


The Flaxseed Pathfinder Lodge

The two men look at each other momentarily. One of them mutters, "S+@&," as they both reach for their clubs.

gm rolls:

thugs: 1d20 + 1 ⇒ (11) + 1 = 12
senjin: 1d20 + 1 ⇒ (16) + 1 = 17
jaysin: 1d20 + 6 ⇒ (20) + 6 = 26
filios: 1d20 + 6 ⇒ (4) + 6 = 10
cyrinda: 1d20 + 2 ⇒ (19) + 2 = 21

Initiative:

1. Jaysin, Cyrinda, and Senjin
2. Thugs
3. Filios

Jaysin, Cyrinda, and Senjin are up!


The Flaxseed Pathfinder Lodge

Map is linked at the top. Should be ready in a few minutes.

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

Senjin takes a total defense action, waiting to see where he might be able to help next round.

Current AC is 20.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Beat me to it. I couldn't post yesterday or I'd have done the same thing... but maybe not quite a subtle. That's not Jaysin's style.

Imposters! As I suspected! You can't fool a Deckert! Jaysin quickly fires two arrows at one of the thugs! We'll go with Rapid Shot & Deadly Aim in this one.

#1 at Thug 1: 1d20 + 7 ⇒ (18) + 7 = 25 for Arrow: 1d8 + 6 ⇒ (2) + 6 = 8
#2 at Thug 1: 1d20 + 7 ⇒ (13) + 7 = 20 for Arrow: 1d8 + 6 ⇒ (4) + 6 = 10


The Flaxseed Pathfinder Lodge

Senjin takes a defensive stance against the impostors while Jarsin takes down one thug and then another! The third one is quickly dispatched by the party as well.

Out of combat! These guys had 4 HP, you can quickly finish off the third one without trouble.

What do you guys do now?

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

We need to search them, and then this house. Didn't someone say something about chambers below?

Perception: 1d20 + 10 ⇒ (2) + 10 = 12

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

I believe so. First the house.

Jaysin will search the thugs as well before moving on to the house. Perception: 1d20 + 3 ⇒ (8) + 3 = 11


The Flaxseed Pathfinder Lodge

In searching the house, the party finds an open-air porch that is closed off from the outside with iron lattice covered with thorny vines. It holds a long stack of split firewood. Three sealed barrels have been pushed into the far corner. As you inspect the barrels you notice a foul odor rising from them. Opening the barrels releases the pungent, sickening scent of decaying flesh. Within each barrel rots the corpse of a Pathfinder.

In the kitchen you also find a secret door behind the spice rack. In the storage attached to the kitchen you find an empty water barrel loaded with a stash that includes several valuable oil paintings, an ivory and silver candelabra, silk bed sheets, and a sack containing an assortment of semi-valuable jewelry. None of these things seem to fit the decor of the house and were likely left here by the thugs trying to impersonate the Pathfinders they killed.

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Sorry for the radio silence, guys.

Cyrinda comes out of her deep concentration when the barrels are opened. "Oh my. These poor guys... You don't think Skeldon is behind this, do you?"

Cyrinda looks through the stash, "These are some nice things. Do you suppose they may be stolen?"

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Why wouldn't they been thieves and well as murderers? Jaysin says as he moves about the house. Well, what now? We're too late to help this lot. Down to the cellar?

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

GM Endless:
When the other walk away, Filios will dally and attempt top discreetly pocket the sack of jewelry. Sleight of Hand: 1d20 + 10 ⇒ (8) + 10 = 18

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

"To the cellar, then, I suppose," Senjin croaks as he looks around at the carnage left by the acher.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin smiles at Senjin. One day, with enough practice, you might be able to do that too. Jaysin heads to the cellar, head held high with self-proclaimed pride.


The Flaxseed Pathfinder Lodge

Dusty stone steps descend into darkness, curving around themselves and blocking the view of the floor below. Numerous footprints of varying sizes show that this passage was used recently in both directions.

Unfortunately, as the party descends the stairs, spikes suddenly shoot out from the steps!

Jaysin:
attack: 1d20 + 10 ⇒ (9) + 10 = 19
spikes: 1d3 ⇒ 1
damage: 1d4 ⇒ 4

Senjin:
attack: 1d20 + 10 ⇒ (18) + 10 = 28
spikes: 1d3 ⇒ 3
damage: 3d4 ⇒ (3, 3, 3) = 9

Filios:
attack: 1d20 + 10 ⇒ (13) + 10 = 23
spikes: 1d3 ⇒ 3
damage: 3d4 ⇒ (4, 2, 2) = 8

Cyrinda:
attack: 1d20 + 10 ⇒ (11) + 10 = 21
spikes: 1d3 ⇒ 1
damage: 1d4 ⇒ 2

At the same time, a loud piercing shriek is heard from the ceiling at the bottom of the stairs and you look up to see a small grub-like creature partly impaled on a spike.

In the small room at the bottom of the stairs, blood smears the floor in small, footprint-sized blotches, with a larger pool trickling under the central doorway on the southern wall.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Dammit all, who's responsible for trap detection among you lot? Jaysin will find his wand of Cure Light Wounds and let whoever can use the thing heal him with it. CLW: 1d8 + 1 ⇒ (5) + 1 = 6

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Of course, I am, young pup. It would do you well not to move headlong down into the basement without allowing me the opportunity to take the lead and do my job.

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

"Aaargh!" Senjin plopped down once he left the range of the spike, and started rummaging through his pack, looking for a way to cure some of the damage that has him almost knocked out.

He pulls out his magical potion and drinks it down quickly, not wanting to be a burden to the group.

CLW 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Cyrinda rubs her foot as she leaps from getting hit with the spike. "Oooh, that smarts!"

She hangs back on the stairs, but notices the pool of blood near the central door. "Uh... that's not good. Filios? Should you check the door to ensure it's safe?"


The Flaxseed Pathfinder Lodge

Filios checks the doors and finds them free of traps. All three doors along the foyer’s southern wall lead to crowded storerooms, the center of which contains the garroted body of a half-elf Pathfinder huddled over a wooden crate marked “sunrods.” The box contains two dozen sunrods and the Pathfinder possesses a composite longbow with 20 arrows, hide armor, a potion of cure light wounds, 100 sp, and 15 gp.

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

"Looks like this was what those guys had in mind for us," Senjin whispers quietly to the group.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Well, if you weren't so old and slow I wouldn't need worry about the speed in which I move. Clearly irritated by his misguided perception that Filios has no idea what he's doing, Jaysin steps aside in order to let the swashbuckler take the lead.

So it seems, Jaysin answers Senjin. Well then, Filios, I imagine this door here is our next move.

By the way... what did you make of that grub back there? Should we be concerned?

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

We shall see...I would assume that after I got us in the front door that you would allow me to do so as we progressed.

Filios approaches the door.

No traps, let's go. I will open and you should enter with me, Jaysin, so that we can flank any would be enemy.

Filios swings the door open and enters with his Curveblade drawn.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Flank? Why would the great archer wish to flank in melee? No sir, you'll need a different dancing partner for that.

Jaysin is of the archer subtype so he doesn't usually frontline with anyone. Any volunteers?

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

With two archers and a Sorcerer, I do not think anyone will be game. Just thought that I would offer you the chance.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Well, I can still go in with you if we lack a tank-type.

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

Eh, Senjin is a pretty crappy archer right now. He can whiff on a few punches to provide someone a bit of flanking.


The Flaxseed Pathfinder Lodge

Filios leads the way into the next chamber.

This chamber overflows with dusty relics of the past, some prominently displayed on shelves and pedestals, others piled haphazardly in crates, jars, and scroll cases. A massive stone idol looms in the corner, its fiendish eyes sparkling with crimson beryls. An intricately woven Kellish rug, carefully rolled, leans against a shelf displaying ancient weapons from throughout Golarion. A somber pipe organ rests against the northern wall, its keys and pedals wet with fresh blood. A half dozen porcelain dolls lie shattered on the stone floor in another corner of the room.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Fresh blood... but why on the organ? Jaysin looks around for a body.

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Filios begins to carefully serach the room for traps such as pressure plates on the floors as he moves slowly towards the Stone Idol, which he also checks.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


The Flaxseed Pathfinder Lodge

Jaysin finds no body.

As Filios moves into the room, he hears a sound from behind the statue. He then hears a whisper from the organ but can't quite make out what it said.

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

Senjin explores the room with the others, checking out the stone idol.

Perception 1d20 + 9 ⇒ (4) + 9 = 13

The Exchange

Elven Rogue Swashbuckler/6; HP 45/45; AC 23; T 17/FF 18 /CMD 20; Fort +3 /Ref +9 /Will +2; Init +6 ; Perc +11; Sense Motive +0

Behind the statue, come out and show yourself! Jaysin, I hear something coming from that Organ too. Check it out, please.


The Flaxseed Pathfinder Lodge

The door from which you entered lets out a creak while simultaneously one of the barrels on the other side of the room begins to rattle.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin quickly moves to the organ as directed. He then demands to know, What am I suppose to look for?

Perception: 1d20 + 3 ⇒ (12) + 3 = 15


The Flaxseed Pathfinder Lodge

As Jaysin approaches the organ, the source of the mysterious noises shows itself: a tiny doll holding a miniature teddy bear and wearing a red dress with a matching bow in its hair. It giggles, "Hello friends. You're going to die."

gm rolls:

doll: 1d20 + 6 ⇒ (13) + 6 = 19
senjin: 1d20 + 1 ⇒ (8) + 1 = 9
jaysin: 1d20 + 6 ⇒ (19) + 6 = 25
filios: 1d20 + 6 ⇒ (10) + 6 = 16
cyrinda: 1d20 + 2 ⇒ (9) + 2 = 11

Initiative:

1. Jaysin
2. Crazy Doll!
3. Filios, Cyrinda, and Senjin

Jaysin is up!

DC 13 KN (arcana):
This is a soulbound doll, a type of construct. It has DR/magic and standard construct traits, although it can be affected by mind-affecting effects.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Not if you die first.

Jaysin quickly fires two arrows at the Bride of Chucky!

One: 1d20 + 7 ⇒ (2) + 7 = 9 for Arrow: 1d8 + 6 ⇒ (8) + 6 = 14
Two: 1d20 + 7 ⇒ (20) + 7 = 27 for Arrow: 1d8 + 6 ⇒ (2) + 6 = 8
Confirm: 1d20 + 7 ⇒ (16) + 7 = 23 for Arrow: 2d8 + 12 ⇒ (5, 8) + 12 = 25

Jayson is a bit too quick with the first arrow but the second one seems to fly true!

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

"Wow, great shot Deckert Jaysin Deckert!" Cyrinda calls out as she scurries up next to him. She takes careful aim and launches a small ball of fire at the evil doll.

Elemental Ray, PBS: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Fire Damage, PBS: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


The Flaxseed Pathfinder Lodge

Before the creepy-ass doll even has a chance to toy with you further, Jaysin puts an arrow through its chest and brings the horror to an end.

Out of combat!

The doll carried a potion of cure light wounds, a scroll of suggestion, masterwork studded leather (tiny), a dagger (tiny), and 13 gp.

Searching the room more carefully, you find a body stuffed in the corner and hidden behind some boxes and barrels. The body has an everburning torch, masterwork rapier, a buckler, and 13 gp.

The Exchange

Brawler 3 | HP 28/28 | AC 18/12/16 | CMB +7 (+10 Grapple) | CMD 18 (+22 v. Grapple) | F+5,R+6,W+3 | +2 saves on Charm, Compulsion, and Emotion effects. +2 racial saving throw bonus against mind-affecting effects and poison. | Init.+4 | Perc.+9 | Sense Motive +5 | Lowlight Vision

Senjin stood wide eyed, not even having the opportunity to ball up a fist before the archer finished the enemy. What amazing archers! I must keep practicing my craft, or I'll be embarrassed.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin smirks, then groans. He then takes Cyrinda to the side and attempts to explain to the gnome one last time concerning the Taldan's name and how important Taldan's sometimes introduce themselves. Though OOC I find it very entertaining, Jaysin would not!

Once he has finished "educating" Ms. Wix, Jaysin will turn to Senjin and give him a wink. One day I might show you how its done, if you seem worthy enough.

While retrieving his stray arrow high is good: 1d100 ⇒ 1 Jaysin will ask, So, any of you people discover anything useful to know about this place yet? He has obviously forgotten that he was asked to examine the organ (though I do not know if the perception check he made was for the organ or to see the doll).

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Cyrinda looks up at Jaysin as he explains (probably for the 10th time) what his proper name actually is. He face goes from screwed-up with confusion to wide-eyed understanding. "Oh, I see. So... it's just Jaysin Deckert. Right? BoyohboyIfeelsoterriblethiswholetimeI'vebeenscrewingupyournameandIdidn'tmea ntoreallypleaseforgiveme..." Cyrinda's apology becomes a blur of mumbled words that are difficult to follow.

"Jaysin, I shall never get your name wrong ever again. This I promise." Cyrinda offers a gentle bow to the Taldan.

Cyrinda pipes up, "Well, Jaysin, I gotta say I'm not too good at noticing little things - that doll for instance. But lemme help you check on this organ here."

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

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