CaptainFord |
I just would like to see an AP or adventure dedicated to these yappy little underdogs. (Although, depending on how you build them, they can come out pretty hardcore!) I'm not sure how you'd modify it to fit the little guys, but it doesn't matter much to me (maybe, for an example, RotR starts with the kobolds sending out a warband to strike the nearby goblin tribes, and happen to save Sandpoint during it's attack?) because just about every adventure gets scaled up quite a lot when you're entire group is little over 3 feet tall. Just a good romp with our favorite little weakling race tackling a task that seems entirely too big for them, but they do anyways, is all I'd like.
Because that is how a kobold do.
Anyone else?
CaptainFord |
Wrath of the Righteous would be rather quite interesting with a party of kobolds, bringing the glory of Apsu to the fight against the vile demons of the Worldwound, and would recontextualize Terendelev's sacrifice in an interesting way.
I actually played a kobold in a very short-lived WotR campaign - Gnawl. He believed he was Apsu's destined right hand, which meant he had to get strong to serve as his champion. And when Terendelev was slain, he was pissed as all get-out and tried to clamber back up the walls to get back to the fight.
Actually, thinking on that, I would love to see a WotR kobold campaign. Either they're servants of Apsu attending the festival or they're warren is below Kenabres and the rocking and shaking alerts them, so the PCs are a scouting party. Alternatively, the kobolds could be operating independent of the crusade, but their actions permit the paladins of Kenabres to beat back the demon hordes (reactivating the Sword of Valor, breaking the Wardstone, etc.)
I like that idea! I doubt I'd have the time to run it, but I love it!
As a side note, a band of kobold paladins, clerics and other divine troopers is hilarious. Them plodding around in hefty, over-sized armor, riding dire weasel mounts with banners of a dragon head, makes me giggle.
Mackenzie Kavanaugh |
i adore kobolds and have a kobold sorcerer that i have tried to get into a few games, but have never managed it, due to the DM not wanting kobolds, or just not being selected.
If you open a game, consider him submitted!!
I hadn't actually been considering an 'all-kobold' group, but I would certainly give fair consideration to kobolds for two of the three APs I've been considering giving a try for running here as PbP games. (Kingmaker or Wrath of the Righteous. Jade Regent wouldn't be nearly as good of a fit.) I'd even let kobold PCs take a bonus racial trait to make up for being a bit underpowered. I'm just not decided yet on what I would want to run, and I'm still spending time reading guides on running PbPs and looking at ones that look to be doing well.
Maar the Volcano Monk |
I'm always interested in cooky concepts. :) Especially with fun character designs because they always make people think outside of the box and come up with really fun ideas.
I'm going to look up their template/stats/etc. (whatever you want to call it) and see if I can come up with anything fun. Count me in if someone is getting a group together!
CaptainFord |
Alternatively, having not played the AP, I can't say how effective this would be. But it seems like Way of the Wicked would seem a natural fit for kobolds.
Not my AP of choice, because I enjoy kobolds who stand out from the standard, trying to be good guys when they very clearly lack the usual 'good guy' traits. But it is a thought...
Mackenzie Kavanaugh |
I'm going to go review my copy of the Wrath of the Righteous AP over dinner and see how difficult it would be to modify for an all-kobold party. (There would definitely be some changes in interactions with NPCs, after all.)
What sort of interest would there be in me running an all-kobold WotR using 20 point builds, one bonus alternate racial trait, and using the rules for gestalt instead of mythic?
Riuk |
i am very interested to join this game as well just reading some of the commits already i would love to play a Kobold inquisitor with the sacred huntmaster archetype and gestalt him with a ranger or a hunter
count me in ill keep a look on this page to see what your rules are for characters and dot in with one
CaptainFord |
I actually think it would be fun to play a kobold barbarian perhaps gestalt with a fighter, who focuses on using spears, the traditional weapon of choice for kobolds. I think taking Dragonmaw and tail attachments would make him a fierce little ankle-biter (literally!) Supplement that with some alchemical coal and he's just a mean little guy.
What we should do is harass the BBEGs, lure them back to an ambush, and suddenly KOBOLDS! EVERYWHERE!!! 1d4 and 1d6 may not seem like much, but 100d4 or 100d6 is gonna leave an impact!
Lord Foul II |
Very much a fan of gestalt, though I've never played a kobald before that's mostly because they just are not competitively balanced to regular races,
Gestalt could potentially fix that though
I'm thinking sorcerer or alchemist/ninja or rouge
Make a trap builder on the rouge/ninja side
If sorcerer I'd go with either draconic or kobald bloodline, if Alchemist, grenadier
Hey ice *waves*
CaptainFord |
Very much a fan of gestalt, though I've never played a kobald before that's mostly because they just are not competitively balanced to regular races
Then you aren't thinking enough like a kobold! Kobolds have to make their own balance to the other races, but done right, they are nasty little things.
I built a kobold for our home group who regularly mixed traditional tactics (a spear and buckler fighter with about 20 AC) with lobbing every alchemical thing he could get his hands on at enemies, along with alchemical coal breath attacks. When the DM surprised us with a bunch of guards storming the room, my kobold used the blinding cinder coal to burn them, blind most of them, then vanish from sight before dropping wine barrels on the survivors. He never had more than masterwork equipment thanks to his many purchases, but he always managed to dish out the most licks. (Literally, but only that one time).
Point is, kobolds (and their players) should know they're underpowered. That's why you play unfair - it makes it fair... in a strange, round-about way.
icehawk333 |
Lord Foul II wrote:Very much a fan of gestalt, though I've never played a kobald before that's mostly because they just are not competitively balanced to regular racesThen you aren't thinking enough like a kobold! Kobolds have to make their own balance to the other races, but done right, they are nasty little things.
I built a kobold for our home group who regularly mixed traditional tactics (a spear and buckler fighter with about 20 AC) with lobbing every alchemical thing he could get his hands on at enemies, along with alchemical coal breath attacks. When the DM surprised us with a bunch of guards storming the room, my kobold used the blinding cinder coal to burn them, blind most of them, then vanish from sight before dropping wine barrels on the survivors. He never had more than masterwork equipment thanks to his many purchases, but he always managed to dish out the most licks. (Literally, but only that one time).
Point is, kobolds (and their players) should know they're underpowered. That's why you play unfair - it makes it fair... in a strange, round-about way.
Not to mention the good racial options.
Flight for two feats isn't awful.
Thier racial class bonuses are often great.
Alchemical coal can be cruel at early levels. (But expensive)
Kobold confidence is great. (Save that a feat that gives you a certain paladin save bouns exists now, so it's moot.)
Scaled Deciple, to allow you to be a Devine dragon Deciple.
Dragon herald is pretty awesome, IMO.
I'd Probobly run
dragon herald bard/oracle.
DM Crustypeanut |
With an entire group of kobolds, it'll be necessary for everyone to be skilled in Stealth, since the little guys are so weak at front-line combat. The group would have to rely on scouting, stealth, planning, and surprise to survive the day. That and possibly a healthy dose of summons or minions.
That being said, I've seen how Summoners can get - a friend of mine plays a Gestalt Master Summoner/Something Else in a WotW campaign. While fun, apparently its just a tad overpowered.. and I say that lightly.
But in a mythic campaign it might be completely normal, considering what we'd be up against.. especially later on, when we're fighting things well beyond CR 20. *Shudders*
Riuk |
.
But in a mythic campaign it might be completely normal, considering what we'd be up against.. especially later on, when we're fighting things well beyond CR 20. *Shudders*
but a gestalt campaign is better both in power and fun because in a mythic campaign there are only 5 types i thing to choose from and there were rely built for the core classes ..at least that's my stance on it ^_^
Oozula the gold kobold |
With an entire group of kobolds, it'll be necessary for everyone to be skilled in Stealth, since the little guys are so weak at front-line combat. The group would have to rely on scouting, stealth, planning, and surprise to survive the day. That and possibly a healthy dose of summons or minions.
That being said, I've seen how Summoners can get - a friend of mine plays a Gestalt Master Summoner/Something Else in a WotW campaign. While fun, apparently its just a tad overpowered.. and I say that lightly.
But in a mythic campaign it might be completely normal, considering what we'd be up against.. especially later on, when we're fighting things well beyond CR 20. *Shudders*
Well, yeah.
What good kobold doesn't stealth?
Even I do that.
Ixen Edar |
This guys is from a kobold kingmaker recruitment, if I remember right, he did not make the cut. I think with the right setting it could be very fun and with the right build a kobold could play any role.
If it was Gestalt I would go slayer/swashbuckler to make a switch hitter type or warpriest/alchemist as a support and defender type.