White-Haired Witch Grab and Constrict Abilities


Rules Questions


WH-Witch wrote:
At 1st level, a white-haired witch gains the ability to use her hair as a weapon. This functions as a primary natural attack with a reach of 5 feet. The hair deals 1d4 points of damage (1d3 for a Small witch) plus the witch’s Intelligence modifier. In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action* without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. When a white-haired witch grapples a foe in this way, she does not gain the grappled condition.

1. Do you have to use the INT mod? or is it giving you the option to use the INT mod?

2. If I grapple with something other than the hair, I assume I get no effects from the witches grab or constrict abilities

3. this is a primary natural attack. So if I have monk levels can I use this as part of my flurry of blows attacks?


I've been contemplating this class before. But i'm sure that:

1. You've posted the answer in bold. It would have said "may instead" otherwise.

2. Nope, the archetype's grab & constrict are specifically for the hair.

3. No, flurry of blows can only be done with monk specified weapons (like cestus and templesword) and unarmed strike.


Natural Attack wrote:
Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls. Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type.

4. can I make this natural primary attack to grab with the hair then make my flurry of blows in the same round? (full attack of course)

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Trueshots wrote:
Natural Attack wrote:
Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls. Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type.
4. can I make this natural primary attack to grab with the hair then make my flurry of blows in the same round? (full attack of course)

You cannot, because flurry of blows says specifically:

Flurry of Blows wrote:
A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.

It is also important to note that while the White Hair ability allows you to use your intelligence to damage, nothing in the ability states that you can use your intelligence on the attack roll. It's a little counterintuitive, but you still have to use your strength modifier to hit your target. This is why I typically like using this in combination with Weapon Finesse and an Agile Amulet of Mighty Fists.


Trueshots wrote:


WH-Witch wrote:
At 1st level, a white-haired witch gains the ability to use her hair as a weapon. This functions as a primary natural attack with a reach of 5 feet. The hair deals 1d4 points of damage (1d3 for a Small witch) plus the witch’s Intelligence modifier. In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action* without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. When a white-haired witch grapples a foe in this way, she does not gain the grappled condition.

1. Do you have to use the INT mod? or is it giving you the option to use the INT mod?

2. If I grapple with something other than the hair, I assume I get no effects from the witches grab or constrict abilities

3. this is a primary natural attack. So if I have monk levels can I use this as part of my flurry of blows attacks?

The wording you quoted says you need to use your INT modifier for your Grapple check & your damage modifier, but for your initial attack roll, you still use Strength. That's weird, but if that's what it says...

You can use your White Hair with Flurry of Blows if you take the Feat Feral Combat Training for your Hair.

A level 2 WHW gets Constrict, and that may serve as the Prerequisite for the Final Embrace Feat. With that, all your natural attacks gain Grab and Constrict.


Ok, Im confused about this now:

Quote:
A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

but then it says:

Quote:
A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.

So to work this I would have to grapple with first round attack, the maintain grapple on 2nd round as free action and also flurry then?

Scott wrote:

You can use your White Hair with Flurry of Blows if you take the Feat Feral Combat Training for your Hair.

A level 2 WHW gets Constrict, and that may serve as the Prerequisite for the Final Embrace Feat. With that, all your natural attacks gain Grab and Constrict.

Ill check combat feral out, sounds cool

So according to what we have just posted here? Would I even need the hair anymore to grapple with? That way I would have to put so many points into intel?


Scott wrote:
With that, all your natural attacks gain Grab and Constrict.

I'm not reading that in the feat description.

Final Embrace wrote:


Prerequisite: Str 13, Int 3; naga, serpent folk, or creature that has the constrict special attack; base attack bonus +3.
Benefit: You gain the constrict and grab special attacks. Your constrict attack deals damage equal to your unarmed strike or primary natural weapon melee attack. Further, you can grab and constrict opponents up to your size.
Normal: You can grab and constrict creatures one size smaller than you.
Scott wrote:
You can use your White Hair with Flurry of Blows if you take the Feat Feral Combat Training for your Hair.

If I can now use it with in my flurry of blows do I still have to use the INT mod to hit? or will it be off my Dex?(weapon finesse)


Trueshots wrote:
4. can I make this natural primary attack to grab with the hair then make my flurry of blows in the same round? (full attack of course)... So to work this I would have to grapple with first round attack, the maintain grapple on 2nd round as free action and also flurry then?

Another problem with what you're planning is that Flurry of Blows is always a Full Attack Action and a Full Round Action. You can't Flurry and do something else in the same round.

That being said, when you can apply Grab to your Hair, and when you apply Feral Combat Training to your Hair, you will be able to make Grapple Checks as Free Actions, so that every one of your FoB attacks will accompany a Free Grapple with your Constrict. If you are wearing Armor Spikes, you get spike damage, too. And the Word of the Day will be "Triple Damage."

Prosecuting the Grapple to achieve a Pin and/or Tie Up just with Grab won't work this way, because Grab doesn't give you the ability to make a check to maintain a Grapple, only to Initiate one. You can Initiate and Tie Up an opponent in 1 round and at fairly low level, just not this way.

Another problem is that the text in the rules describing Free Actions allows the DM to impose limits on how many Free Actions you can take in the round if you abuse them badly enough, and you just might (I try.).


So looks like I'll do damage with the grapple and the constrict as well. Also maintaining the grapple is a move action so if I only have one enemy grappled I can technically roll to maintain 2x in one round thus applying maintain damage and constrict damage 2x in same round......This looks fun, very fun!

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