Crafting / exploring with Ring of sustainance


Advice

Sczarni

Another problem that i need to solve with my current players!

Since the party's dedicated crafter is equiped with a ring of sustainance many problem arise (at least for me the DM).

The crafter needs only 2 hour of sleep, does not need to stop for a snack neither for a nap! So it leaves him with 22 hour of spare time.

If i take for exemple create potion it takes 1 day to brew a potion that worth more then 250 gold. But the player complain that with 22 hour free he should be able to "craft more"!

How to solve this?

The other issue is with exploring.
Could it means that a party with every member equiped with that ring (yes that train is goin hit my campaign right about next game)could explore a dungeon for 22 hours?


It doesn't matter how long you need to sleep - you can only work on a magic item for a maximum of 8 hours per day.

No, it doesn't make sense. But those are the rules.

Quote:
The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive, and the caster can use the rest of his time as he sees fit. If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks. This work is generally done in a controlled environment, where distractions are at a minimum, such as a laboratory or shrine. Work that is performed in a distracting or dangerous environment nets only half the amount of progress (just as with the adventuring caster).


Vaahama wrote:

If i take for exemple create potion it takes 1 day to brew a potion that worth more then 250 gold. But the player complain that with 22 hour free he should be able to "craft more"!

How to solve this?

Ignore the player complaining and explain the restriction is there for game balance.

Crafting has a huge potential to shift the entire balance of power in a campaign unless the DM stays on top of it.

Liberty's Edge

A character can stay awake for 22 hours, but that doesn't mean they can work a 22-hour workday and not end up mentally drained. Ever worked a 12-hour shift before? You aren't really thinking by the end, and you kinda have to think to craft magic items. The game simply chose 8 hours as that limit instead of 12, and made it a hard limit for simplicity.

Aside from that, though, the 22 hours awake doesn't grant much compared to the 16 (14 if you take time for meals). They still have the same limitations on uses/day abilities and such. I guess you can take your time a bit more, or get the jump on competitor adventurers by waking up at midnight fully refreshed, but this is relatively minor.

Liberty's Edge

Saldiven wrote:
Vaahama wrote:

If i take for exemple create potion it takes 1 day to brew a potion that worth more then 250 gold. But the player complain that with 22 hour free he should be able to "craft more"!

How to solve this?

Ignore the player complaining and explain the restriction is there for game balance.

Crafting has a huge potential to shift the entire balance of power in a campaign unless the DM stays on top of it.

This is a problem with magic items and magic item crafting in general, not a problem of 8 hrs vs 22 hrs. If crafting time that is measured in days is made "broken" by lowering it to an amount still measured in days, it'll be broken either way.


Yes they can explore for 22 hours a day if they want. But I would think that they probably want to have someone on watch while they sleep, so they would need at least two sleeping shifts. That would leave 20 hours of exploring.

If they want to spend part of that time crafting magic items, you should note the additional adventuring restrictions in Jeraa's post.


As a player, reducing your sleep time is great. There are a couple of other ways to get this benefit without taking up a ring slot continuously.

1. The photosynthesis ability from the Verdant Bloodline.
2. Put the Restful property on your armor.

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