healing yourself


Advice


What would be some good routes to go to build a character that is exceptionally good at healing himself and/or recovering hit points very quickly?


Paladin + Fey Foundling :) and favored class tiefling :)

Lantern Lodge

mamutito wrote:
Paladin + Fey Foundling :) and favored class tiefling :)

+1

Add worship of Iomedae to that list. Inheritor's Light is a 6,555 gp item that gives "Any cure spells or lay on hands effects used to heal the wielder of this blade heal an additional 1 point of damage per die, up to the effect’s normal maximum healing amount."

Basically a slightly weaker form of fey founding in a magical weapon.

If you go paladin, do grab the Bracers of the Merciful Knight wrist wondrous item as well. Ups your lay on hand as if your 4 levels higher.

Sovereign Court

Secane wrote:
mamutito wrote:
Paladin + Fey Foundling :) and favored class tiefling :)

+1

Add worship of Iomedae to that list. Inheritor's Light is a 6,555 gp item that gives "Any cure spells or lay on hands effects used to heal the wielder of this blade heal an additional 1 point of damage per die, up to the effect’s normal maximum healing amount."

Basically a slightly weaker form of fey founding in a magical weapon.

If you go paladin, do grab the Bracers of the Merciful Knight wrist wondrous item as well. Ups your lay on hand as if your 4 levels higher.

Elf and Half-Elf both work nicely also with the Elf's favored class bonus adding +1/2 point of healing/damage when using Lay on Hands. Elf is not as "optimal" but I have a level 9 Elf Paladin in PFS without Fey Foundling and he's not met anything to be worthy to be called a foe yet.

Grand Lodge

Blessed touch trait is also a nice addition here. It's an automatic +1 to all your cure spells, channels and uses of lay on hands.

Another interesting variation if you're going paladin is not to go with the traditional healing archetypes, but to go "Oath of Vengeance" and then take "Extra Lay on Hands" feat as many times as you can. This will allow you quite a bit of flexibility with how you use those lay on hands. You can be smiting all the time when there is evil about, and when there isn't, you can be healing!

EDITED TO ADD:

I rather dislike worshipping Iomedae as a Paladin. It's too stereotypical. There are so many other interesting gods you can worship, each with their own unique paladin code.

Torag has an item that is only 5k called Boots of the Earth. It does not require worship of Torag (good thing, too, because while Stonelord Paladins are amongst the most interesting of Paladin archetypes, they do not get Lay on Hands.) It gives you rapid healing so long as your feet are rooted to the earth.


Actually I prefer half orc for a paladin because of ferocious resolve. Adding a bonus to your lay on hand equal to your level is good, but being able to function at negative HP is also good. With ferocious resolve you have to actually kill the paladin to put him down. It’s really a matter of personal preference which is better. All the other advice has been good.

Silver Crusade

Could be wrong but i thought the boots of the earth only work if you spend a move action to activate it stay in that same spot. Still a cheap fast healing +1 for archer types or oradins.

That halforc paladin with hero's defiance prepared, pearls of powers, and meditation crystals activated will be able to take some serious damage.


almost any build of life mystery oracle can hael like there is no tommorow. on the down side that beisde his spells almost ALL his powers are microed for healing.(but damn good ones)


Yeah, a Life Oracle (again, with Fey Foundling) is even better than the paladin at healing lots of HP extremely quickly. Of course, you'll also do less damage, but you'll be a 9-level caster.

Paladin is pretty much limited to LoH. Even with Fey Foundling, Greater Mercy, Quick Channel, Bracers of the Merciful Knight, and the elf FCB, at level 10 you are healing for LoH 8d6+26 + Quick Channel 5d6+10 + Cure Moderate 2d8+11 ~= 99.5,

Compare that to a half-elf Life Oracle, with Fey Foundling, Channel revelation, elf FCB, Quick Channel, Phylactery of Positive Channeling, and either a Quick Runner's Shirt or a Ring of Protected Life. Now you can heal (again at 10th level) for 3*Channel 8d6+16 ~= 132

Either one can probably heal themselves to full if they go nova like that, but the Life Oracle can supernova (132) compared to the paladin's nova (99.5).


What theme are you looking for? Just a healbot?
Once I thought about a homunculus (FMA homunculi, basically quite undying guys). It was an alchemist that had fast healing 5 (discovery) so he could heal 35 hp per day, but thanks to ablative barrier, which turned 35 hp of damage to nonlethal (fast healing, like magical healing, cures at the same time lethal and nonlethal) so his FH worked on 70 hp per day. That without counting active healing, with cure potions or anything.


I actually shortchanged both the oracle and the paladin in my post above. I forgot to factor in the oracle's phylactery, the paladin's standard action would be better as a channel than as a Cure Moderate, and I could have given the paladin a phylactery as well.

So the oracle is up to 165 HP/round and the paladin is up to 131 HP/round.

Both these builds take a lot of investment, and they use up a lot of resources in a round (these numbers are for nova healing), but it gives you an idea of an upper limit to healing per round.


Pathfinder Adventure Path Subscriber

Not quite as powerful as the tiefling, the gnome and halfling both have +1/2 hp as a favored class bonus for LOH but it also works when healing others. Figured worth a mention.


Thanks, everyone! That gives me several options to play around with, including ones I had completely overlooked.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / healing yourself All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
Druid Gear