Peet |
My campaign is in the Skinsaw Murders right now - we're near the end.
I like how the adventure puts one of the characters in the spotlight.
But I would like to see if I can work things so that other characters get a chance to have the spotlight, in a similar way.
The characters I have are:
* A human Oracle of Life with the clouded vision curse (this was the character mentioned above)
* A human Rogue Scout with a shady past
* A human Sorcerer (air elemental bloodline) blaster who is actually from Sandpoint
* A half-elf Paladin of Iomedae focused on high CHA, self-healing and staying power
* A Skinwalker (tiger-kin) Barbarian from the Realm of the Mammoth Lords who is all about speed and natural attacks
I know there's a bit of room for spotlights in Sins of the Saviors
But I'd like to see if I can add some kind of special connection to an adventure for the other characters, in some kind of rotation.
I'm thinking the skinwalker has the big game hunter feat so I might be able to work something for him in the Fortress of the Stone Giants.
Sadly it's a little late to let the Rogue do much in Magnimar (though he's done some cool stuff). Is there a one-off module set in Riddleport that they could do on the way to the Runeforge?
Any other ideas/suggestions?
Karolina Dean |
Ideas all spoilered. Spoilers come from all 6 books so beware!
The rogue scout: This is WAY in the future, but skip ahead to the final dungeon in the sixth book and read up on the miniboss Viorian Dekanti. Basically, she was formerly a crime boss kind of deal, but then she found a magical evil sword which possessed her into becoming a tool of Karzoug. Her mind is completely gone (unless the PCs save her!). You could swap this character out with someone relevant to the rogue, so that she could be someone from the rogue's past. If you collaborate with the player, perhaps she could be a family member or ex-lover? Imagine how surprised the players would be to bump into a former associate of the rogue DEEP in an ancient lost city. Alternatively, if you want something more immediate, try to tie the rogue's backstory to the Sczarni, which could then be used to make a simple side-adventure concerning them for the group.
Sorcerer actually from Sandpoint: When running the Attack on Sandpoint stuff in the fourth book, have someone the Sorcerer cares about be in peril. You could even set up a "moral dilemma" situation where the sorcerer may have to choose between saving their loved one and some other person imperiled by giants. If the sorcerer fails (or maybe because you just feel extra evil) the loved one can get carried away all the way to Jorgenfist for the sorcerer to save.
Paladin of Iomedae: Without knowing more about the PC's backstory this is harder to work with, but a classic "holy avenger" type paladin could potentially be unnerved by past sins in the Runeforge. If the paladin has ever done something they are ashamed of, link their sin to a deadly sin and have them relive it (and possibly seek true redemption or forgiveness) in the appropriate wing of the Runeforge. Alternatively, you could have Iomedae herself come to the paladin in a dream and send her on a personal crusade to defeat the Scribbler in book 5, who is a servant of Lamashtu. The Scribbler hopes to do Lamashtu's evil will in Sandpoint, so when the sinkhole event happens, it would make sense for Iomedae to send one of her trusted servants to deal with it.
Tiger-kin Skinwalker: No idea here. Maybe something with Black Magga, to make her into more of an ongoing villain than a one-and-done?
Peet |
Some good stuff, Karolina!
I really like your idea for the rogue.
Can anybody think of a published adventure that could be easily re-themed as a quest to find Chellan, the Sword of Greed? Preferably for levels at least 7 and no higher than 13? If I do that I'll want to complete the adventure before they do the runeforge.
The sorcerer's father is a local merchant in Sandpoint... maybe there is something his father can try to get him to "acquire" in Turtleback Ferry when he finds out he is going there. Thoughts? Aside from supporting the Black Arrows stronghold and having lots of fishermen, what kind of economic activity goes on in Turtleback Ferry?
I could always add something:
* A weird opiate that only grows in the Shimmerglens...
* A dwarven mine nearby - maybe the dwarves helped build the Black Arrows stronghold
* A darkwood grove
* The nearby gnomes might sell some weird things in town
* A dye that is excreted by a certain shellfish in the lake... or maybe the Storval deep
That alone though doesn't create drama on its own, though.
Any other ideas? Anyone else?
Peet
Ian Bell |
A few more ideas:
Rogue:
Sorcerer:
Paladin of Iomedae:
Tiger Skinwalker:
This one's a little harder. Maybe do something involving the frost giants and mammoths in Fortress of the Stone Giants? Ancestor spirits demand that the animals be freed from his traditional enemies, or whatever. That ties in more with the Mammoth Lords thing than the tiger thing.