Is hero lab allowed?


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Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber
Chris Mortika wrote:


Because: what's the alternative? You're not getting paid to GM, and there aren't shackles keeping you chained to the table. A GM always has the option to decline to run, if the venue organizer would decide to press the issue. Of course, then you would a reputation of flaking out under bad circumstances at the last minute, and you would probably get fewer requests to GM.

Not that we have a problem with GMs in our GM pool, but I would say that even a bad GM would be called because folks almost always prefer to play vs GM.


Galahad0430 wrote:

The rules concerning preventing players from playing are quite clear. You can only ban characters that do not have the supporting material in book/PDF, or players that are disruptive (actually disruptive, not using a tool you don't like). I can guarantee that if Nefreet goes to Gen Con and tries to prevent people playing just because they built their characters using Hero Lab, he will definitely get a talking to by the Paizo staff running the event.

In addition, the claim he makes about 100% of characters he has audited that were built with Hero Lab being wrong is pure hyperbole. My PFS 10th level Aldori Swordlord is on Hero Lab, is a very complex build and is 100% accurate. What Nefreet does at a home run PFS game is his business, but in public venues he must adhere to the actual rules and the most important rule of all is play, play, play. It is his responsibility to promote play of PFS not inhibit play because of personal biases.

Unless you've played that character with Nefreet and he audited him, then his claim could still be correct. He could just have gotten a very bad data sample. :)

It's not clear to me exactly what the rules are on GMs not wanting to allow certain players for essentially arbitrary reasons. That said, I'm sure organizers won't be happy with any GM causing disruption by booting players for reasons the organizers don't agree with.

Sovereign Court 2/5

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As far as "personal" examples go, I am an old paper and pencil gamer too. I have a general disdain for computers. I can usually do combat modifiers quicker and more accurately in my head than others using computers. And yet, with all that being said, I think Hero Lab is one of the best tools for PFS out there. First, it makes character creation and leveling far quicker, easier and efficient. I can use the search window to winnow down the list of feats, traits, etc. with keywords specific to my build. It will remind me of obscure options that I might not have thought of. There are just so many things it helps. Most importantly it can help a less experienced player with many of the mechanics that come naturally to more experienced players, as a GM that is incredibly helpful and promotes game flow.

Add to all of this, I am pretty sure Lone Wolf and Paizo have a very good working relationship. I know that Lone Wolf offers many specials that help PFS, especially support for the VCs and VLs.


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Sheriff Bart wrote:

I'm happy to keep using HL as a "crutch." ;)

I use an airplane as a crutch sometimes when I don't want to hitch up a covered wagon and travel several years to my destination.

(As an aside, the use of the word crutch is baiting - trying to imply that one is a better person/player than you are if you use HeroLab - which every time I hear/read it I envision a cantankerous old man with a cane stomping in his doorway telling kids to get off'n his lawn and yelling things like "back in MY day...")

I'm bringing a minimum of 3 devices to every table at which I play (laptop, ipad, phone). I can have several sources open at the same time that way in a very small space compared to a stack of books or even printed pdf pages. That way I also have three copies of everything I own. I rarely use all 3 but when things get busy or if I am GMing they are useful to have.

There is simply too much material to remember. No one here knows all of it. Everyone here uses a "crutch" to help them organize the game unless you are using physical copies of every single source, every single time (in which case I pity you - how archaic!)

I also have no problem with people saying "HeroLab said so" because 99.9% of the time, HL is correct. Many of the examples given above have nothing to do with the tool being used. They are also easily corrected by looking at the screen modifiers when they occur.

People showing up without purchased sources has nothing to do with HeroLab, either. The rule is the rule. I've seen people show up without sources of any kind -- same issue but no HL involved.

And as long as we are using personal experiences as a basis for argument (as if it matters to the reader), here's mine. I have been challenged at tables exactly five times on rules / whatnot that appeared in HeroLab while I was using it. All five times the GM was incorrect and HeroLab was right. These included 5-star GMs and GMs who are (very) outspoken that HeroLab is badwrongfun.

I find the experience...satisfying when that...

Do you generally know the rules? Do you read the books? Do you look up the rules pertinent to your character?

If the answer to these questions is "yes" then my comment regarding Hero Lab being a 'crutch' was not addressed to you.
To liken it to a person in physical rehab, using a crutch to avoid physical rehab is the problem here. *Some* people use it to avoid learning the rules.

My experience regarding "Hero Lab said so" is that the people who claim that are wrong much of the time, far more than 0.1% of the time.
Now, I do not claim that this is due to Hero Lab being wrong but probable user error on the part of the person making the claim.
The problem is that the perception of Hero Lab being infallible is giving these people a false sense that anything they build with Hero Lab cannot possibly be incorrect. That sense is what I have a problem with. Of course, that is not necessarily a problem with Hero Lab.

It sounds like none of my comments cover you as a user, perhaps you should not take them as if they did.


Galnörag wrote:
Chris Mortika wrote:


Because: what's the alternative? You're not getting paid to GM, and there aren't shackles keeping you chained to the table. A GM always has the option to decline to run, if the venue organizer would decide to press the issue. Of course, then you would a reputation of flaking out under bad circumstances at the last minute, and you would probably get fewer requests to GM.
Not that we have a problem with GMs in our GM pool, but I would say that even a bad GM would be called because folks almost always prefer to play vs GM.

If the organizers have to keep doing more work to get everyone seated because a GM keeps kicking people from his table at the last moment, they might well stop asking. Sure more GMs better, but more GMs who make them shuffle players after assigning them to scenarios is bad.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

thejeff wrote:
trollbill wrote:
Jiggy wrote:
I guess my "personal anecdote" was too subtle. Oh well, I tried.

Well, it seemed to parallel the current discussion a bit to closely for me to accept it as 100% genuine.

Regardless, the only real point I got out of it is that rules lazy people are a pain in the butt. But I do not think that was a point that was ever in contention on this thread. The main point in contention I see in this thread is whether or not removing a crutch from rules lazy people will make them less rules lazy. My experience says, 'No.'

** spoiler omitted **

Spoiler:
Yes, I did and did not get that. Had he said it was a story, something that may or may not be fictitious, rather than an anecdote, which is supposed to be a story from personal experience, or even if he hadn't qualified it as either, it would have been clearer.

Never-the-less, the parallel to his story and Hero Lab was obvious. I am just not quite sure of the point he was trying to make in drawing that parallel.

The Exchange 5/5 RPG Superstar 2010 Top 16

By the way, how much does HeroLab, with all the books legal for PFS, cost these days?

Sovereign Court 2/5

Gauss wrote:

Do you generally know the rules? Do you read the books? If the answer to these is "yes" then my comment regarding a 'crutch' was not addressed to you. To liken it to a person in physical rehab, using the crutch to avoid physical rehab is the problem here. *Some* people use it to avoid learning the rules.

My experience regarding "Hero Lab said so" is that the people who claim that are wrong much of the time, far more than 0.1% of the time.
Now, I do not claim that this is due to Hero Lab being wrong but probable user error on the part of the person making the claim.
The problem is that the perception of Hero Lab being infallible is giving these people a false sense that anything they build with Hero Lab cannot possibly be incorrect. That sense is what I have a problem with. Of course, that is not necessarily a problem with Hero Lab.

It sounds like none of my comments cover you as a user, perhaps you should not take them as if they did.

1) Actually no, I don't read rulebooks much at all. I have in the past but there are too many sources now, as I said before. I read only the relevant bits that I need from the PRD and then only when HL doesn't make them clear, which is rare. HL is much easier and accurate enough that it has never yet caused a real problem in any of my builds.

Does that make my style of play inferior to yours because it is different? That I am more casual in my approach to this game? By the above, I'm guessing the answer is yes, but correct me if I am wrong.

The fallacy in that position is the assumption "Hero Lab MUST be wrong" somehow. Well, so can the published source. So can the interpretation of said source. So can the human doing math in his or her noodle. HL ain't the issue when it comes to rules accuracy.

You choose to memorize rules. I choose to spend my time doing other things because I have multiple sources that I can check in a few seconds, should the need arise. 15-20 years ago I might have agreed with you. Now I have other things to do with my time.

2) You were by far not the only person using the word "crutch" in reference to HeroLab, over hundreds of posts on this board, some of them in this thread, so take thine own advice as I wasn't responding to you specifically. :)

Sovereign Court 2/5

I think I have about $350 in it. That is a wild guess.

Chris Mortika wrote:
By the way, how much does HeroLab, with all the books legal for PFS, cost these days?

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

Gauss wrote:
The problem is that the perception of Hero Lab being infallible is giving these people a false sense that anything they build with Hero Lab cannot possibly be incorrect. That sense is what I have a problem with. Of course, that is not necessarily a problem with Hero Lab.

That is the part of the this discussion I am having a problem relating to. Not that such a sense wouldn't be a problem, but that this sense is so prevalent that it is a problem that warrants drastic action like banning a tool from a table.

That is not to say that I haven't heard people say that "that's what Hero Lab says" when questioned on a rule. I have said it myself. But in every case I can think of, this was stated as an explanation rather than as a statement of definitive rules. In short, people treat Hero Lab as a knowledgeable rules source, not as an infallible one. I have just never had an issue where a player insisted that they are right solely because Hero Lab says so. Maybe it is our local environment. About 20% of our players use Hero Lab, but most of those are actually people with a high level of rules mastery. So for them, Hero Lab is more of a tool than a crutch. When we talk to people about Hero Lab we explain you have to buy the additional materials and they don't count as PFS legal sources, so you have to buy the Paizo materials as well. So our local player base is well aware that Hero Lab is not a legal source, even if it is a largely accurate source. Everyone locally knows that if they want to "prove" they are right, they are going to have to pull out the rule book or at least pull up the PRD on their smart phone. So maybe just educating the player base is the solution to the problem.

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber
thejeff wrote:
Galnörag wrote:
Chris Mortika wrote:


Because: what's the alternative? You're not getting paid to GM, and there aren't shackles keeping you chained to the table. A GM always has the option to decline to run, if the venue organizer would decide to press the issue. Of course, then you would a reputation of flaking out under bad circumstances at the last minute, and you would probably get fewer requests to GM.
Not that we have a problem with GMs in our GM pool, but I would say that even a bad GM would be called because folks almost always prefer to play vs GM.
If the organizers have to keep doing more work to get everyone seated because a GM keeps kicking people from his table at the last moment, they might well stop asking. Sure more GMs better, but more GMs who make them shuffle players after assigning them to scenarios is bad.

Agreed, as an event organizer and a GM (50% of the time for my non-pfs campaigns, and 90% of the time for PFS) I would say that GMs get a fair bit of leeway and enshrined status based on their scarcity, they can get away with being dickish to a limited extent because we are GM starved more often then not. Certainly if it became problematic we would act, but it would have to become fairly egregious. Unfortunately, this scarcity of GMs leads to classic GM power tripping like "Feeding the blood god" or keeping a body count. (I've once and only once nearly had a TPK, and it isn't something I'm proud of, it was caused by bad choices, and a undersized table, and was prevented by throwing the poor pregen kyra to the wolves (or yeth hounds as it were.)

I'm going off topic, the point is that behaviours and attitudes like this anti-hero lab sentiment, will be tolerated because we have to few GMs, and is probably more symptomatic of some GM burnout and frustration levels being high due to lack of relief.

Sovereign Court

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Galnörag wrote:


Agreed, as an event organizer and a GM (50% of the time for my non-pfs campaigns, and 90% of the time for PFS)

Those numbers seem off somehow... :P

Sovereign Court 5/5 5/5

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Chris Mortika wrote:
Galahad0430 wrote:


No, Nefreet, you do not have that right. In fact, it is against PFS rules.
Galahad0430, could you please cite the rule in question?

I believe it falls under the "Don't be a jerk" rule.

If you have a legal character in terms of build, level for scenario, additional resources, chronicle sheets, and inventory tracking sheets, how are you as a player violating any rule? The words "character sheet" only appears in a few places: multiple mentions of pregenerated characters, duties of the GM to look over character sheets, importance of reporting sessions for rebuilding lost character sheets. That's it.

The only context would be forum posts from campaign leadership that home games can restrict players however they want because they are on private property and that public venues need to be as public as possible save for problem players. The broad category of people using Hero Lab does not equate to problem players. Period. The problem player categories that relate to Hero Lab exist no matter what form a character sheet takes.

There are zero interpretations of the Guide that would allow a GM to ban players from their tables as a category of player because every citation against HeroLab is not unique to HeroLab, nor do I believe they are necessarily more agregrious or more frequent.


Galnörag wrote:
I'm going off topic, the point is that behaviours and attitudes like this anti-hero lab sentiment, will be tolerated because we have to few GMs, and is probably more symptomatic of some GM burnout and frustration levels being high due to lack of relief.

And this is why I won't play PFS, except online in a PbP and even then very limited (3 sessions total across 2 characters). I blew a gasket when one of the 5 star GMs started boasting about how many PCs he had killed and even though I calmed down a bit, this kind of crud really annoys me no end and makes PFS just not worth the aggravation, just like the anti-Hero Lab sentiment. And I don't own Hero Lab.

-- david


I've always played Pathfinder with the first rule being to have fun and a lot of people in this thread seem to be against that and more for turning it into a job, no thanks I already have one of those.


Chris Mortika wrote:
By the way, how much does HeroLab, with all the books legal for PFS, cost these days?

A lot! The basic package is $30 and then all of the supplemental books have their own price. Fortunately, the campaign settings and player's companions are grouped into packages so you can snatch up several in a batch.

I'd say starting out you have to absolutely spend at least $60 on Hero Lab to get started. That would include the $30 start up basic Pathfinder package and their Roleplaying Classic Bundle which has several of the player's companions and campaign guides included.

It's best to add new data packages one at a time over a period of time until they build up. I made the mistake of jumping into it all at once and dropped a good bit of money over the holiday.

But - it was my present to myself so gosh darnit I am glad I bought it!

Now instead of spending an entire day building a new character by crossreferencing all of the books, I can build a new one in 30 minutes to an hour - or much less if I just want to punch my way through it.

I love having the rules cross-referenced because it helps me remember obscure changes that I might have otherwise missed.

Hero Lab is not infallible however, as I recently leveled and added a totem transformation giving me +2 bonus to Natural Armor and Hero Lab added the bonus outright rather than leaving it as an ability that would have to be activated.


Swiftness wrote:
I've always played Pathfinder with the first rule being to have fun and a lot of people in this thread seem to be against that and more for turning it into a job, no thanks I already have one of those.

Which people are against that?

The ones saying that when you're running a game in a public forum you shouldn't turn people away because they use a tool you're not fond of?


Swiftness wrote:
I've always played Pathfinder with the first rule being to have fun and a lot of people in this thread seem to be against that and more for turning it into a job, no thanks I already have one of those.

Yes. Nerd Rage is the longtime bane of many a RPG table!


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Brother Fen wrote:
[Hero Lab is not infallible however, as I recently leveled and added a totem transformation giving me +2 bonus to Natural Armor and Hero Lab added the bonus outright rather than leaving it as an ability that would have to be activated.

Did you file a bug report on that?

One of the nice things about a tool like HL is that when an error is found it can be fixed for everyone. While errors that creep into individual character sheets have to be hunted down one at a time.


wellsmv wrote:

As a Gm i reserve the right to deny a person at my table for whatever reason i deem reasonable....

if you dont want herolab at your table let people know ahead of time...they can print out a sheet and bring their resources if needed... or they can play a pre gen

Actually no you can't. You need a legit reason. What you deem reasonable is not good enough. You might want to read that PFS guide again.


No. I am new to the program. I'll see what I can do.


wellsmv wrote:

I Gm pfs games from my home...

I can refuse whoever i want.. for whatever reason i want...

new rule - no pink dice.. unless you are a little girl( then its just cute)...

Not letting someone is your house is an entirely different argument fro m what you were saying before. You never mentioned the venue.

I see moving goalpost.

So are we discussing your house or an actual table without including your house?

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber
Charon's Little Helper wrote:
Galnörag wrote:


Agreed, as an event organizer and a GM (50% of the time for my non-pfs campaigns, and 90% of the time for PFS)
Those numbers seem off somehow... :P

They are two separate data sets. For non-PFS campaigns I GM 50% of the time and play (run a player character) 50% of the time. For PFS related gaming I am a GM 90% of the time and run a character about 10% of the time.


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Sheriff Bart wrote:
Gauss wrote:

Do you generally know the rules? Do you read the books? If the answer to these is "yes" then my comment regarding a 'crutch' was not addressed to you. To liken it to a person in physical rehab, using the crutch to avoid physical rehab is the problem here. *Some* people use it to avoid learning the rules.

My experience regarding "Hero Lab said so" is that the people who claim that are wrong much of the time, far more than 0.1% of the time.
Now, I do not claim that this is due to Hero Lab being wrong but probable user error on the part of the person making the claim.
The problem is that the perception of Hero Lab being infallible is giving these people a false sense that anything they build with Hero Lab cannot possibly be incorrect. That sense is what I have a problem with. Of course, that is not necessarily a problem with Hero Lab.

It sounds like none of my comments cover you as a user, perhaps you should not take them as if they did.

1) Actually no, I don't read rulebooks much at all. I have in the past but there are too many sources now, as I said before. I read only the relevant bits that I need from the PRD and then only when HL doesn't make them clear, which is rare. HL is much easier and accurate enough that it has never yet caused a real problem in any of my builds.

Does that make my style of play inferior to yours because it is different? That I am more casual in my approach to this game? By the above, I'm guessing the answer is yes, but correct me if I am wrong.

The fallacy in that position is the assumption "Hero Lab MUST be wrong" somehow. Well, so can the published source. So can the interpretation of said source. So can the human doing math in his or her noodle. HL ain't the issue when it comes to rules accuracy.

You choose to memorize rules. I choose to spend my time doing other things because I have multiple sources that I can check in a few seconds, should the need arise. 15-20 years ago I might have agreed with you. Now I have other...

I never made any qualitative argument regarding inferiority, please do not read into my statements more than is actually present.

Good thing I do not make that assumption. If you think I am show me where I said "Hero Lab MUST be wrong". I did not make that statement.

You are making the same mistake that several other posters made. You are reading more into my statements than I actually stated. Please do not do that, it is it's own falacy.
To clarify, I am not discussing Hero Lab, I am not discussing people who know the rules. I am discussing two things:

1) People who claim Hero Lab is right 'because it is Hero Lab'. These people are wrong in surprising ways and are usually as a result of user error. I don't give a damn if people are wrong, the problem I have is what happens when people swear, for 30 minutes, that Hero Lab cannot be wrong even when they are shown that they are wrong.

2) That people do not know the rules of their character because they build something using Hero Lab without ever learning how their character works.
If you use Hero Lab to learn the rules, then at least you made an effort to learn them. However, there are people who do not and those are the people my comments are addressing.

Summary: I have not once stated Hero Lab is a problem, please do not pretend I did.

Regarding "crutch" I was the first person to use "crutch" in this thread and your point appeared to address that. However, you are correct that you could have been addressing someone else's post but if that is the case then you should indicate that.

Liberty's Edge 1/5

Chris Mortika wrote:
By the way, how much does HeroLab, with all the books legal for PFS, cost these days?

I try not to think about how much money I have spent on Herolab and I don't even have all the expansions for PFRPG.

I do know for people looking to get in later they add bundles that cut down that cost for older expansions.


trollbill wrote:
Gauss wrote:
The problem is that the perception of Hero Lab being infallible is giving these people a false sense that anything they build with Hero Lab cannot possibly be incorrect. That sense is what I have a problem with. Of course, that is not necessarily a problem with Hero Lab.

That is the part of the this discussion I am having a problem relating to. Not that such a sense wouldn't be a problem, but that this sense is so prevalent that it is a problem that warrants drastic action like banning a tool from a table.

That is not to say that I haven't heard people say that "that's what Hero Lab says" when questioned on a rule. I have said it myself. But in every case I can think of, this was stated as an explanation rather than as a statement of definitive rules. In short, people treat Hero Lab as a knowledgeable rules source, not as an infallible one. I have just never had an issue where a player insisted that they are right solely because Hero Lab says so. Maybe it is our local environment. About 20% of our players use Hero Lab, but most of those are actually people with a high level of rules mastery. So for them, Hero Lab is more of a tool than a crutch. When we talk to people about Hero Lab we explain you have to buy the additional materials and they don't count as PFS legal sources, so you have to buy the Paizo materials as well. So our local player base is well aware that Hero Lab is not a legal source, even if it is a largely accurate source. Everyone locally knows that if they want to "prove" they are right, they are going to have to pull out the rule book or at least pull up the PRD on their smart phone. So maybe just educating the player base is the solution to the problem.

I do not ban Hero Lab and I do not even play in PFS any more. My comments are only about a certain section of people who use Hero Lab. Those comments have been blown all out of proportion and people have been incorrectly mixing my stance with several other people's stances.

As for how prevalent it is, my experience with people is that it is quite prevalent that people believe Hero Lab to be accurate. This is not a problem. The problem is when that belief leads people to the unreasonable assumption that just because Hero Lab is accurate their characters (or modifiers) are accurate. People I have heard make the claim that "Hero Lab says" are not using it as an explanation, they are using it as a defense. It then takes a lot of time to show why they are wrong (again, usually as a result of user error).
As for the prevalence of how many have the unreasonable assumption? I do not have enough data for a proper assessment but it is enough where I, and seemingly others, have noticed the problem.


Because people seem to keep misunderstanding my position let me ask a question:

Based on my posts in this thread how many of you think I am anti-Hero Lab?

Grand Lodge 5/5

Pathfinder Adventure Path, Rulebook Subscriber
Gauss wrote:

Because people seem to keep misunderstanding my position let me ask a question:

Based on my posts in this thread how many of you think I am anti-Hero Lab?

I would say you are anti-idiot, and diagnose Hero Lab as enabling idiocy, and so use Hero Lab usage as a idiot filter.

It feels very baby + bath water.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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People see a discussion about a thing.

They see at least one person criticize Thing, and at least one person praise Thing.

They determine "Ah, this is an argument about the merits of Thing."

They then conclude that there must be exactly two positions: Thing is bad, and Thing is good.

Every post thereafter is categorized into one of those two camps.

Absolutely everything said by anyone who is put in a given camp is considered to be canonical to that camp's one and only stance on the subject.

Every poster who is put in a given camp is therefore considered to espouse every belief assigned to that camp, whether they themselves said such a thing or not, and in fact even if they said the opposite.

Posts stop being read. Instead, a given reader simply skims enough of a new post to guess if the author belongs to the opposing camp, and makes a generic reply to the opposing camp's overall position instead of replying to the things the other poster actually said.

If this is pointed out to them by the misrepresented poster, it is taken as an attack (because how dare you insult my intelligence by implying that I'm capable of error?) and the post's content is dismissed, while simultaneously adding to a perception that people in camp X are antagonistic.

Then the thread reaches page 2.


Jiggy wrote:

People see a discussion about a thing.

They see at least one person criticize Thing, and at least one person praise Thing.

They determine "Ah, this is an argument about the merits of Thing."

They then conclude that there must be exactly two positions: Thing is bad, and Thing is good.

Every post thereafter is categorized into one of those two camps.

Absolutely everything said by anyone who is put in a given camp is considered to be canonical to that camp's one and only stance on the subject.

Every poster who is put in a given camp is therefore considered to espouse every belief assigned to that camp, whether they themselves said such a thing or not, and in fact even if they said the opposite.

Posts stop being read. Instead, a given reader simply skims enough of a new post to guess if the author belongs to the opposing camp, and makes a generic reply to the opposing camp's overall position instead of replying to the things the other poster actually said.

If this is pointed out to them by the misrepresented poster, it is taken as an attack (because how dare you insult my intelligence by implying that I'm capable of error?) and the post's content is dismissed, while simultaneously adding to a perception that people in camp X are antagonistic.

Then the thread reaches page 2.

You forgot the part where people start making metaposts about the nature of internet arguments.

That does tend to happen a couple pages further in though.


thejeff wrote:
Jiggy wrote:

People see a discussion about a thing.

They see at least one person criticize Thing, and at least one person praise Thing.

They determine "Ah, this is an argument about the merits of Thing."

They then conclude that there must be exactly two positions: Thing is bad, and Thing is good.

Every post thereafter is categorized into one of those two camps.

Absolutely everything said by anyone who is put in a given camp is considered to be canonical to that camp's one and only stance on the subject.

Every poster who is put in a given camp is therefore considered to espouse every belief assigned to that camp, whether they themselves said such a thing or not, and in fact even if they said the opposite.

Posts stop being read. Instead, a given reader simply skims enough of a new post to guess if the author belongs to the opposing camp, and makes a generic reply to the opposing camp's overall position instead of replying to the things the other poster actually said.

If this is pointed out to them by the misrepresented poster, it is taken as an attack (because how dare you insult my intelligence by implying that I'm capable of error?) and the post's content is dismissed, while simultaneously adding to a perception that people in camp X are antagonistic.

Then the thread reaches page 2.

You forgot the part where people start making metaposts about the nature of internet arguments.

That does tend to happen a couple pages further in though.

Can we fit the profit step in there somewhere?


But whats "The Thing"!?!
whatever it is i'm against it!
or was that for it?
Free The Thing!! we won't be silenced any longer!!
or you know, whatever

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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Lamontius wrote:

words you can use to make threads bad instantly

"Reply" and "Submit"?

1/5 Contributor

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Chris Mortika wrote:
By the way, how much does HeroLab, with all the books legal for PFS, cost these days?

As near as I can tell from looking at their website, if you take advantage of bundles of packages and their attendant discounts, you can get Hero Lab and all official Paizo product supporting packages for US$279.63.


Nay the Thing!


Has anyone been called a nazi yet? If not then we still have work to do.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

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Message board troll wrote:
Has anyone been called a nazi yet? If not then we still have work to do.

Damn, you beat me to the punch.

Dark Archive 2/5

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Message board troll wrote:
Has anyone been called a nazi yet?

Your sentence uses the passive voice, and—

Oh. Hm.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

100 tables and counting.

3/5

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Grammar Nazi wrote:
Message board troll wrote:
Has anyone been called a nazi yet?

Your sentence uses the passive voice, and—

Oh. Hm.

Is this where we're meeting? I just got the memo.

Dark Archive 5/5

it makes perfect sense.... to me.. that's why i dont allow them at my games..

it doesn't have to make sense to you.

my house...
my rules...
my table...


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Only you can prevent forum fires!

Dark Archive 5/5

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