a wide array of questions, etc. ...


Rules Questions and Gameplay Discussion


I tend to ask what I feel are obvious questions, but I just don't have lots of time to browse on here, I run 2 adventure card game groups and 1 normal pathfinder group, so keeping up with rules and details has become a challenge, so finally im just gonna make a post trying to address some things that have come up for me or that I don't understand, they might be things already asked or in the FAQ but I just don't have the time to look through all that, so any direct but good answers would be appreciated

1. is the freakin scenario press ganged, I saw the thread about that, and I had so many questions about that scenario before even realizing the hand size issue, my problem was while reading this, I felt like it needed to say, hey, use all henchman no matter how many players, use the normal location deck plus what we tell you, shuffle those last 5 barriers in as well, etc. those were all things that just had me mind boggled, so basically to simplify this question, im gonna take a shot at answering exactly how I think the scenario worked, and someone just confirm it was done right....

so I assume you use all henchman no matter how many players, and the villain, you still build the other 9 cards listed on fog bank, and you take out the 1 henchman and add the 5 barriers, then shuffle everything together for that location which would be a total of 20 cards, then I assume the 1 card in hand must be your favored card type, and you play as normal essentially, and ive seen the part about not going over the maximum hand size for your character, but wouldn't that make it too easy? cause we beat it with little trouble, I mean it took longer than I thought, but nothing about the scenario was really hard except the first part of only having 1-2 cards, one we got up to 3 and more, we just breezed through so I still question if I did something wrong?

2. alright now for more simple questions, this one is about displaying cards, I know its essentially revealing but is the card still in your hand? because something happened where a person displayed a card for an encounter, to help her win her check, but then had to discard a card at the end of the encounter, and the displayed card was gonna be buried or discarded anyways at the end of turn, so she chose that card to discard, was that correct?

3. is a question about the potion of heroism, as I understand it, you can play anything anytime for other people unless wording like "on your check" or "at your location" stop you, well potion of heroism says "display this card and choose a character at your location, while displayed, add 1d6 to that character's checks, banish this card at the end of your turn" so does that mean that someone could play that on a friendly character on that character's turn? and it wouldn't go away until the end of your own turn thus meaning you could give them the d6 for the entirety of their turn, and then all the way to your turn in case of multiple combat checks or things like confusion where you can have someone fight the bane you evaded?

4. this is a minor question that ive been pretty sure on, but just wanna confirm ive done it right, I know people can only play 1 card of 1 thing to assist a check, but what are the limits of the "check" is it the encounter itself or each check, like could player A encounter something that has a before you act check, and get a blessing from player B to pass that check, and then get another blessing from player B when doing the combat check to defeat? and then still get a blessing during the closing check if it was a henchman?

5. I assume no one in my group will do this, but the ship the man's promise, its while commanding says you can discard the top card of the blessing deck to explore again, are these once per turn abilities? or could someone repeat the ability to use like 10 cards from the blessing deck to go through their location technically on turn 1 for them? not saying its a good thing to do or friendly or strategic, just is it possible?

6. this is pretty much question 3, I just want to confirm as a wide array answer, that no matter what the card is type wise, it could be played to assist someone else as long as its not restricted by terms like "at your location" or "your check" meaning if I had a weird armor that wasn't misprinted saying, "bury to add 1d10 to any character's combat check" than you could indeed bury that to add the d10 to anyone's check anywhere? and can with any item, weapon, ally, spell, armor, and blessing as long as you follow the wording of things saying your check only and your location only? I feel that an answer to this will be better suited than asking questions like this for each card that raises this question

well I think that's about it for now, as always, thanks for any help, I wont be surprised if I have an answer from hawkmoon in 1 minutes >.> :P


My thoughts:

1) think you did it right, as the first scenario, is it supposed to be tough?
2) displayed cards are not in your hand so no, you can't discard them for something else.
3) the potion says until the end of your turn and you can play cards on another player's turn, so yeah, the effect can help beyond one player's turn.
4) it's 1 card of each type per player per step. So in an encounter with before you act, one or two checks to defeat, and an after you act, you can play a blessing on each one. And then another on a check to close.
5) someone could be a hog and take many blessings off the blessings deck on one turn with Man's Promise, it doesn't have a limit on the card. Of course, maybe that's the right thing to do, burn through extra blessings to close a nasty location.
6) correct, keeping in mind that you can't succeed at a check for someone else. You can't use Masterwork Tools to beat someone else's barrier.


jones314 wrote:

My thoughts:

1) think you did it right, as the first scenario, is it supposed to be tough?
2) displayed cards are not in your hand so no, you can't discard them for something else.
3) the potion says until the end of your turn and you can play cards on another player's turn, so yeah, the effect can help beyond one player's turn.
4) it's 1 card of each type per player per step. So in an encounter with before you act, one or two checks to defeat, and an after you act, you can play a blessing on each one. And then another on a check to close.
5) someone could be a hog and take many blessings off the blessings deck on one turn with Man's Promise, it doesn't have a limit on the card. Of course, maybe that's the right thing to do, burn through extra blessings to close a nasty location.
6) correct, keeping in mind that you can't succeed at a check for someone else. You can't use Masterwork Tools to beat someone else's barrier.

well no one is correcting you, so I assume you are right, and yeah I didn't expect it to be too hard, but we do a 4 player group and a lot of our games come down to the last like turn or so, and that one was just like nothing , we still had like 10-15 turns , just felt weird

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