Homebrew Fear Domain


Homebrew and House Rules


So, I was talking about using the Greek pantheon with a friend the other day and Phobos and Deimos came up, twin gods and personifications of fear and terror, respectively. I checked out their mythology and they are seriously badass. I could do so much with them, both as a player and a GM. So I looked into what their domains would be and obviously fear is the big one. But fear is only a subdomain of evil. I was disappointed to find it underwhelming and incomplete. So, here's my go of it...

Fear Domain
Deities: Zon-Kuthon, Rovagug, Phobos (Greek)
Granted Powers: You are well-acquainted with fear and, thus, are resistant to its effects. You receive a bonus equal to half your cleric level (minimum 1) to all Will saves against fear effects.
Touch of Terror: As a melee touch attack, you can cause a creature to gain the shaken condition for one round. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times equal to 3 + your Wisdom modifier.
Feed on Fear:* At 8th level, as an immediate action upon successfully hitting a creature with a melee attack that's already suffering from a fear effect, you deal 2d6 extra points of damage and gain that amount in temporary hit points. These temporary hit points last for 24 hours or until lost. You can use this ability once per day at 8th level, and an additional time per day for every 4 levels beyond 8th.
Domain spells: 1st-cause fear, 2nd-scare, 3rd-hold person, 4th-fear, 5th-nightmare, 6th-symbol of fear, 7th-insanity, 8th-mass fear**, 9th-weird

*The Feed on Fear ability is not my own work but that of Paizo, as borrowed from the fear subdomain from Inner Sea Gods. All credit goes to them.
**The 8th level domain spell mass fear is not an actual Paizo spell as far as I can find. I've never tried it. I have no idea if it's truly balanced or not. I just looked at daze and mass daze and saw that they are 4 spell levels apart so, by the same reasoning, I thought a mass fear spell could be 4 steps above fear. If this is broken then I welcome suggestions.

What do you think?


id remove the granted power and allow touch of terror to stack up to cowering.


Shaken for one round seems like a horribly weak effect for using a standard action. For reference, that's what happens to someone when they makes their save against the Cause Fear spell. I suppose if you have another non-demoralize way to make them shaken, you can stack it to Frightened, but otherwise it seems pretty useless.


Touch of Terror
For a minor class feature, it kind of stomps the hell out of the fighter's Bravery, but what the heck! For the record, I think Bravery should be a lot better,

Feed of Fear
Instead of "suffering from a far effect", I suggest "shaken, frightened, or panicked". Instad of 2d6 damage, I suggest non-lethal damage equal to cleric level.

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