CORE PFS1 10-16 What the Helms Hide PaizoCon Online PbP (Inactive)

Game Master Curaigh

CORE A series of four quests across the Inner Sea region!
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Core Helms ! Wizards Wanted Gameday X

Please introduce yourselves.

We will officially begin Friday May 28, but I will be traveling for much of that weekend and busy with RL. As such expect mostly role-playing banter to start and we will get into the game more earnestly after June 2.

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit is a female rogue wearing formfitting black leather armour, a knee length black cloak, with a tanned face and dark hair. So, hiding in dark places - not a problem. She has a short sword on one side and a dagger on the other.

Hi. Call me Nightkit - my adventuring name. I'm a sneak and peek person and prefer to be flanking with someone. Looking forward to adventuring with the rest of you.

Character Sheet.

Grand Lodge

Malakar | Male LN Small Halfling Wizard 1 DARK ARCHIVE | HP 7/7 | AC 13, T 13, FF 11 | CMD 6 | F +2 R +5 W +3; +2 vs. fear | Init +2 | Perc +3 | Speed 20ft | Spells 1st 3/3 | Acid Dart 6/7 | Active Conditions: None.

Malakar is a recent emigrant from Cheliax. Outside of Absalom (where he's only been a handful of months) and a recent trip to Tamran in Nirmathas, he has not been outside of Cheliax.

"Hello hello Nightkit. I'm Malakar the Great Powerful Magnificent Halfling.". A small head pokes out from his robe. "And this is Margrave the Marten."

"Unfortunately for you, I will not be flanking. Unless you want me dead. But I may know a creature or two that would love to help."

Grand Lodge

Ranged mwk light crossbow +5 (1d8+1 P/19+) Point Blnk and precise shot AC 13, touch 13, flat-footed 10 (+3 Dex) hp 7 (1d6+1) Fort 0, Ref 3, Will 2 Male human conjurer

Welcome I am Tristan Beowulf Derexhi Family Oucast, Practioner of the arcane arts and Pathfinder

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

The dwarf enters the room, and brightens seeing Malakar and Nightkit aleady there. The lights shine from this shaven head, and his beard is short and well-kept. Malakar, Nightkit, great to see you both again! Do you know each other? Kit, Malakar and I are just back from Tamran and rooting out Aspis spies there. the normally quiet dwarf seems overflowing with words this time. And Malakar, Kit and I were in Galt not that long before! Problems with pumpkins there.

Realizing there are others in the room, Markus bows deeply, his aestectic's robes almost strange on a dwarf. Greetings, I am Markus Stonewarden. A retired peace officer from the Five Kings, and of late, a world-traveler! He smiles, setting his pack and walking stick down to one side.

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

I'll also be out and about over the weekend and likely won't have much of a chance to post before Tuesday.

A tall, broad figure draped in studded leather armor sidles in and tilts back a wide-brimmed hat, revealing a heavy, furrowed brow, a nose that looks to have been broken a time or two and square jaw with two long, sharp teeth protruding slightly upward from under his lower lip.

He nods to Nightkit.

"Good ta see ya again, Kit."

"Grigory," he offers, by way of an introduction to the others. "Or Grig. Whichever ya like."

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Hi Grigory. Likewise. Let's just hope that this job isn't as ... erm ... annoying as the last one. Although the ending was pretty sweet.

Oh yeah ... the pumpkins. She frowns a bit. I've been avoiding pumpkins ever since.

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

A young red-haired woman in studded leather armor with a dark bow slung over her back and a longsword on her hip approaches the group.

"Grigory! Nightkit!" she exclaims and dashes forward, grabbing the ranger and the rogue in a big hug. "So good to see you again!"

Then she seems to remember her manners. She walks around and shakes hands, smiling exitedly.

"Hi, I'm Merida... Merida Bowie! This is my second mission!"

After introductions, Merida proudly shows Kit and Grig her new bow.

"Isn't she a beauty? Finely crafted darkwood... and now I can use all of my strength when pulling back the string, making the arrows hit way harder than with my old bow!"

Merida is a very chipper young woman who is easily excited and sometimes a bit naive.
But you do not want to incur her wrath... unless you want to become the target of her - more or less ;-) - well-aimed arrows...

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

"Good ta see ya, Merida," Grigory responds.

"Hope our second mission got less skunks than the first. An' maybe that new bow'll make tha arrows hit what yer aimin' at better, too," he jokes.

Grigory studies Malakar, Tristan and Markus.

"Merida, Kit and me was just out babysittin' a sleepwalker all through the mountains not too far from here. I'm pretty good at trackin' and what not, but we didn't dare give 'im a head start on us or he'd try ta throw hisself offa cliff or inta a swamp or start tusslin' with any kinda creature that got in his way."

Grand Lodge

Ranged mwk light crossbow +5 (1d8+1 P/19+) Point Blnk and precise shot AC 13, touch 13, flat-footed 10 (+3 Dex) hp 7 (1d6+1) Fort 0, Ref 3, Will 2 Male human conjurer

You have already been on a mission! But why did you not just wake up your sleepwalker. No Obviously you needed to find where your sleepwalker was going Tristan fidgets with a light crossbow of excellent quality [b]Tristan new field agent at you service

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Fourth counting this one Nightkit replied. Merida and Grigory will notice that the black knee length cloak Nightkit is wearing is a new addition to her ensemble, as is a wand currently stuck under her belt.

Anyone proficient in healing wands? she asks.

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

"This is my second," Grigory tells Tristan. "An' yer right. Had ta follow him cuz he didn't remember nothin' once he woke up an' he kept gettin' hurt on his way ta where he was sleepwalkin' to."

"I can use a wand if it's one like Leon's, but it's fine with me if somebody else wants that job."

Noticing the new gear of his companions, he feels compelled to upgrade his own equipment before they embark on the next adventure.

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit shows it to Grigory. It's a Cure Light Wounds wand, fully charged.

I'm fairly sure it is she replied. His wand saved my life quite a few times so I thought I'd better get one of my own. And if you have to use it on others, sure.

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

"Nice. That wand did come in handy with all the trouble Kalky got us into."

"Got myself a fancy lookin' axe. Supposed ta work good against demons an' such. Got a nicer bow, too, Merida," Grigory mentions. "Now maybe I can stay outta skunk sprayin' distance next time."


Core Helms ! Wizards Wanted Gameday X

Hi all, Thank you for your patience (and your roleplay). I am excited for this table to get going. If you have not already done so. please look at slide three (link above) for handout Number 1.

Please make a DIPLOMACY (GATHER INFORMATION) or KNOWLEDGE (GEOGRAPHY, HISTORY, OR LOCAL)& RP your findings with evereyone.

DC 10+:
Fort Korvosa was constructed by Chelish marines under the command of Field Marshal Jakthion Korvosa. Once completed, it served as a defensive position from which settlers and explorers would enter Varisia. Korvosa has since become a major cosmopolitan city. Imps, otyughs, and shrew flies pose concerns for unsuspecting visitors.

DC 15+

Spoiler:
Near the conclusion of the Everwar, Field Marshal Korvosa led a band of soldiers from Cheliax into Varsia. They met fierce resistance from Shoanti tribes (or “quahs”). As Korvosa’s troops wore down, relief came by way of the gentleman explorer, Montlarion Jeggare. Leading an expedition up the river now bearing his name, Jeggare delivered transport and supplies to Korvosa’s beleaguered soldiers.

DC 20+

Spoiler:
Dozens of Pathfinders followed in the wake of Cheliax’s armies during the Everwar. Where the army went, Pathfinders could readily study sites previously disallowed by local groups. The Pathfinders plundered numerous abandoned sites. The lack of Society oversight from distant Varisia left few to question such methodologies.

Grand Lodge

1 person marked this as a favorite.
Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Looks easy enough. Go to a museum and look at an item. As long as it's not in the Blakros, this should be a walk in the park.

diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Fort Korvosa she says. Built by the Chelish as a fort on the entrance to Varisia. The city of the same name grew up around it ... and rumour has it it's full of imps, otyughs and shrew-flies - whatever those are. Anyway, Korovosa was named after this field-marshal who led a bunch of troops into Vaeisia to take on the Shoanti tribes, and got bogged down. They had to be rescued by this gentleman explorer ..... oooooh ... what was his name .... oh yeah ... Montlarion Jeggare.

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Knowledge Geography: 1d20 ⇒ 4

No help from me.

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus, will ask around with Nightkit, trying to get her more information... but is too heavy-handed and constable-like in his demeanor, getting no where.

Aid Another, Diplomacy: 1d20 - 1 ⇒ (2) - 1 = 1

Grand Lodge

Ranged mwk light crossbow +5 (1d8+1 P/19+) Point Blnk and precise shot AC 13, touch 13, flat-footed 10 (+3 Dex) hp 7 (1d6+1) Fort 0, Ref 3, Will 2 Male human conjurer

History, Golarion geography or people. Not my area of expertise and no one will tell me anything around these parts. Taverns are not the most reliable sources of information. Now if you wish to know of the arcane or the elemental planes or more interesting things I could help you

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Merida also joins Nightkit in asking around.

Aid Diplomacy Take 10: 10 + 0 = 10

Her friendliness and positive attitude results in some useful information. (Nightkit gets +2 on her result.)

Grand Lodge

Malakar | Male LN Small Halfling Wizard 1 DARK ARCHIVE | HP 7/7 | AC 13, T 13, FF 11 | CMD 6 | F +2 R +5 W +3; +2 vs. fear | Init +2 | Perc +3 | Speed 20ft | Spells 1st 3/3 | Acid Dart 6/7 | Active Conditions: None.

Knowledge (history): 1d20 + 8 ⇒ (10) + 8 = 18

Malakar nods at Nightkit. "I remember reading about Fort Korvosa in some old tomes my old master roommate had. Interesting place. Didn't think I'd ever visit."

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

"So what's the best way ta get ta this Jeggare Museum? Never been in Korvosa before. What about all you?"

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

With Merida's help, Nightkit finds out about the Pathfinders who followed the armies around and examining all the sites in their wake. She does howeverm refuse to use the word 'plunder'. That, she blames on the Aspis Consortium.

Nah, never been either. Still should be interesting.

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus shakes his head in the negative as well, Had a distant cousin in Janderhoff who wrote a letter once from Korvosa to my father, said it was a place to be very careful always; but not much more than that...


Core Helms ! Wizards Wanted Gameday X
Nightkit wrote:
Looks easy enough. Go to a museum and look at an item. As long as it's not in the Blakros, this should be a walk in the park....

Onto the museum...

The museum’s striking marble edifices rise above the surrounding terrain. Upon their arrival, the party is greeted by the museum’s current curator, a portly man adorned in a frock coat and ruffled blouse.

“Welcome to my museum Pathfinders! I am Mercival Jeggare, the head curator.” The scholarly figure gestures toward a grand entryway dotted with displays of weapons, artwork, and fossilized remains. “Come in, come in! Always a pleasure to host members of the Society. I assume this is in regards to the missive I received from Mr. Shane?”

Grand Lodge

Ranged mwk light crossbow +5 (1d8+1 P/19+) Point Blnk and precise shot AC 13, touch 13, flat-footed 10 (+3 Dex) hp 7 (1d6+1) Fort 0, Ref 3, Will 2 Male human conjurer

I believe so. I think we are interested in the story of your illustrious ancestor and his collection of Shoanti artefacts

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Just out of curiosity Nightkit asks. Does this museum have.. or had .... any .... erm ....unusual events occur ... like what happens in the Blakros?

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus waits silently for the scholar's response, observing everything around them while the others talk to him. Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Sense Motive: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Malakar | Male LN Small Halfling Wizard 1 DARK ARCHIVE | HP 7/7 | AC 13, T 13, FF 11 | CMD 6 | F +2 R +5 W +3; +2 vs. fear | Init +2 | Perc +3 | Speed 20ft | Spells 1st 3/3 | Acid Dart 6/7 | Active Conditions: None.

Malakar is always intrigued with museums and wonders why Nightkit keeps mentioning the Blakros's. "Lovely place you have here.". Malakar looks around, eyeing any ancient artifacts in the room.

"Did Shaine detail what we were hoping to find here?"

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Grigory scans the surroundings of the museum as he awaits the curator's answers to the others' questions.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

Merida shakes the hand of the head curator a little too enthusiastically.

"Hi, I'm Merida, Merida Bowie! Yes, Venture-Captain Shaine sent us here. Thank you for welcoming us!"


Core Helms ! Wizards Wanted Gameday X

Looking at the woman in black Jeggere's spine straitens and his eyes widen. "Unusual events? I should think not. Not that I believe a tenth of the stories coming from that place." He continues proudly.

“Most of the exhibits displayed here were collected by my family and ancestors. Of particular note is the esteemed Montlarion Jeggare. Never once have strange energies animated any of these, no monkeys, no dinosaurs, no flying masks or shapechanging walls."

"Thank you, Malakar was it?" he says turning to the halfling. "Yes thank you it is quite lovely. In recent years, the collection’s expanded to include treasures from other all over Golarion. Why just this morning, we procured several Tian antiquities. Presently, some personal effects of Monlarion's are undergoing restoration for public debut. Antiques from Korvosa’s founding, vestiges of conquered Shoanti tribes, and ancient rune-etched artifacts account for the bulk of the collection."
To the second question he answers, "No no he did not. Well not more than Monlarion Jeggare's Shoanti collection." He pauses for a moment, "Shall I point you to that collection then?"

Please feel free to ask other questions, I will answer them in a retcon as necessary.
Then when you are ready The head curator directs you to the largest gallery. "It has the largest collection of shoanti artifacts."

done asking Mercival questions?:
Skylights illuminate this gallery. Exhibits displayed within decorative alcoves include several wooden totems and tools. More wood-carved pieces rest within a raised exhibition area to the north.
A massive glass-walled case dominates the center of the gallery and holds three bound volumes of the Pathfinder Chronicles. To the south, a table bears two metal chests as another holds two wooden reliefs.

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Oh you'd be surprised Nightkit cheerfully replied Still, we came to examine the Jaggare Collection, specifically something called the 'Speaking Artifact'. No idea what that could be though. Do you have any idea what Master Shane would have meant by that?


Core Helms ! Wizards Wanted Gameday X

The scholar puts a hand to his lips as he is thinking. “I am unsure. Adding an enchanted mouth could make an artifact speak, I suppose. A ‘rider’ may suggest someone mounted or else a proviso or alteration of some prior statement or decree.”

Also: I added Mercival's picture to the slides. :)

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Grigory, naturally suspicious, attempts to gauge the genuineness of Mercival's responses to the questions about the museum and its contents.

Sense Motive + Favored Enemy: 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Malakar | Male LN Small Halfling Wizard 1 DARK ARCHIVE | HP 7/7 | AC 13, T 13, FF 11 | CMD 6 | F +2 R +5 W +3; +2 vs. fear | Init +2 | Perc +3 | Speed 20ft | Spells 1st 3/3 | Acid Dart 6/7 | Active Conditions: None.

"I'd love to read those Chronicles sometime. They look important." Malakar says under his breath. "Are there any oddities in the Shoanti collection? Or what are we to find there?" he asks.


Core Helms ! Wizards Wanted Gameday X

Grigory finds the curator pleasant and helpful, though he prioritizes preserving and maintaining his museum’s collection over any other concern. "Ah, here we are: The Grand Gallery."

Skylights illuminate this gallery. Exhibits displayed within decorative alcoves include several wooden totems and tools. More wood-carved pieces rest within a raised exhibition area to the north.

A massive glass-walled case dominates the center of the gallery and holds three bound volumes of the Pathfinder Chronicles. To the south, a table bears two metal chests as another holds two wooden reliefs.

Malakar heads to the glass case when suddenly, a resounding “crack!” and cascade of wood dust heralds the fall of an enormous glass skylight before it shatters upon the marbled floor.

What is that? screams Mercival. "Insects! Keep them away from anything wooden, or paper, or well anything plant-in origin!" [ooc](anything marked P on the map)

Two swarms of flying bugs descend into the room.

Round 1 (slide 5)
Grigory Reinhold (21) <-- here now
Markus Stonewarden (20) <-- here now
Swarms (19)
Tristan Beowulf Derexhi (16)
Nightkit (13)
Merida Bowie (10)
Malakar Wandermore (5)

Markus and Nightkit, please remember to dot into the discussion thread :)

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

"Should probably try not ta burn the place down, so killin' 'em with fire's probably a bad idea," Grigory suggests as he pulls out his club and charges toward the nearest swarm, swinging it wildly.

Club attack: 1d20 + 5 ⇒ (17) + 5 = 22
Club damage: 1d6 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Forgot about trying to identify the swarms...

Knowledge Nature to ID: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Following Grigory's lead, Markus steps forward, swatting at the swarms, unsure of the most effective thing to do here. Malakar, try your magic that you do!

Flurry of Blows: 1d20 + 3 ⇒ (1) + 3 = 4
Fob1 Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Flurry of Blows 2: 1d20 + 3 ⇒ (14) + 3 = 17
FoB2: 1d6 + 3 ⇒ (5) + 3 = 8

5' step, Flurry of blows


Core Helms ! Wizards Wanted Gameday X

Grigory clubs the insects, several crushed bodies stick to his weapon when he withdraws it. Markus crushes several more, and also becomes covered in the destroyed remains. No matter how many the crush however the swarm is unaffected.

Grigory realizes these are shrew flies, insects that voraciously consume all plant matter. He also remembers that a swarm is immune to weapon damage.

The swarms each move to one of the artifacts, eliciting screams from Mercival. As they attack and eat the artifact, hundreds of them also bite at Grigory.
green swarm damage: 1d6 ⇒ 5
orange swarm damage: 1d6 ⇒ 5

Round 1 (slide 5)
Grigory Reinhold (21): clubs swarm
Markus Stonewarden (20): punches swarm
Green swarms (19): move over artifact
Orange swarms: move over artifact
Tristan Beowulf Derexhi (16): <-- here now
Nightkit (13): <-- here now
Merida Bowie (10): <-- here now
Malakar Wandermore (5): <-- here now

Tristan, Nightkit, Merida and Malakar are up! Grigory and Markus can also act in round two after the other four go.

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit whips off her cloak and grabs the artefacts in order to wrap it up tight and protect it from the shrew flies Hopefully the cloak of protection is tough enough to take it.

Also, maybe her leather armour would be a more tasty target

Grand Lodge

Malakar | Male LN Small Halfling Wizard 1 DARK ARCHIVE | HP 7/7 | AC 13, T 13, FF 11 | CMD 6 | F +2 R +5 W +3; +2 vs. fear | Init +2 | Perc +3 | Speed 20ft | Spells 1st 3/3 | Acid Dart 6/7 | Active Conditions: None.

Malakar groans. "WE NEED TO PROTECT THE PAPERS!" The halfling focuses hard on the orange swarm. "Stay away!"

Malakar carelessly flings some acid at the swarm.

Acid Dart: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 ⇒ 4

He turns around and calls out, "There's another swarm over here! Help me before the swarm eats me alive!"


Core Helms ! Wizards Wanted Gameday X

Alas, Malakar's dart manages to hit only a single fly which demolecularizes into smoke. Unfortunately taking a single fly out of thousands is ineffectual.
Grigory made the check, and learned the swarm is immune to weapons (including SLA which targets a single creature.) Would you like to try something else? This offer stands for Markus as well, since you technically went after Grigory's check.

Nightkit unrobes and covers one of the artifacts. Nearest one is in the swarm, do you want to go after it or the next nearest (due north) artifact?

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Grab the ones being eaten first, then collect those next at risk

Grand Lodge

Ranged mwk light crossbow +5 (1d8+1 P/19+) Point Blnk and precise shot AC 13, touch 13, flat-footed 10 (+3 Dex) hp 7 (1d6+1) Fort 0, Ref 3, Will 2 Male human conjurer

nature: 1d20 + 8 ⇒ (11) + 8 = 19 Thanks malakar Surely this is not your first infestation where are your materials for dealing with these things Tristan heads for the mos distant objects (double move)

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Copy that!

Markus will instead grab the nearest artifact, scooping it in his arms, and moving away from the swarm of insects. I don't have anything better to affect them with, does anyone have a torch!?! the dwarf calls out.

Scarab Sages

GAMEDAY XII - CORE #01-41 The Devil We Know, Part IV: Rules of the Swift Female N Human Fighter 4 | HP 35/36 | AC 18 T 14 FF 14 | CMB +6, CMD 20 | F: +7, R: +6, W: +2 (+1 vs. fear)| Init +4 | Perc +8 | SM +0 | Speed 30ft

"I have alchemist's fire and acid!"

Merida hectically searches her backpack for the vials, grabbing the first one she can get hold of. (move action)

which vial: 1d2 ⇒ 2 (1=acid, 2=alchemist's fire)

"Fire in the hole!" she calls out before taking a 5-foot-step back and throwing the vial at the (green) swarm in front of her.

alchemist's fire + PBS: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
fire damage + PBS: 1d6 + 1 ⇒ (5) + 1 = 6

+50% damage against swarms, if I remember correctly.
Also, 1 splash fire damage to all squares surrounding the square where the vial lands. Sorry, people!
On the round following a direct hit, the target takes an additional 1d6 points of damage (also +50% vs. swarms).

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

"Weapons aren't doin' nothin'. There's too many of these shrew flies," Grigory shouts, exasperated.

"I got a sheet of canvas we can toss over the stuff they's tryin' ta eat if that'll buy us some time," he mentions.


Core Helms ! Wizards Wanted Gameday X

"Canvas?!? yells Mercival. "Isn't that cotton, these bugs will eat right through it! though if it is made of wool or leather, it should not be a problem

The pathfinders begin quarantining the artifacts from the swarm. In Merida's case this means burning a large swath of the insects away.

Round 2 (slide 5)
Grigory Reinhold (21): <-- here now
Markus Stonewarden (20): <-- here now
Green swarms (19): move over artifact
Orange swarms: move over artifact
Tristan Beowulf Derexhi (16):
Nightkit (13):
Merida Bowie (10):
Malakar Wandermore (5):

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