Minotaur Elder - Maze Mastery - How many exits?


Rules Questions

Scarab Sages

Pathfinder PF Special Edition Subscriber

The ability allows the minotaur elder and it's target to enter a 30 foot square room, where all exits lead to the maze proper.

Classic Monsters Revisited p44:
Minotaur elders possess a supernatural cunning when in the confines of a maze or labyrinth. In such areas they receive a +4 bonus on initiative checks and a +8 racial bonus on Stealth checks. In addition, a minotaur elder may enter a maze spell as it is being cast along with the intended target so long as the target is within 30 feet. This includes maze spells cast by the minotaur elder. Once inside, the minotaur elder can leave the maze as a move action. The minotaur elder and the target appear at opposite ends of a 30-foot-square chamber where all exits lead to the maze itself (and the only way out for the target).

Any sources for how many exits the room has? I'm imagining a single exit with the Minotaur between the exit and the unfortunate victim.

Shadow Lodge

I'm thinking plural because the text says plural

Scarab Sages

Pathfinder PF Special Edition Subscriber

It certainly suggests multiple exits. Considering the Minotaur has to use their standard action to initiate the ability, it seems a little lackluster if the only threat the minotaur poses is an attack of opportunity as the player tumbles (or just withdraws) into the actual maze effect.

Though I suppose there is a grapple option on the AoO to keep them in position. :P

Scarab Sages

SetonAlandel wrote:

It certainly suggests multiple exits. Considering the Minotaur has to use their standard action to initiate the ability, it seems a little lackluster if the only threat the minotaur poses is an attack of opportunity as the player tumbles (or just withdraws) into the actual maze effect.

Though I suppose there is a grapple option on the AoO to keep them in position. :P

I would think that since the Minotaur and unfortunate soul show up across from each other; with a 30' gap then the exits are either behind each person in the room or in a opposites corners. If the unfortunate soul goes first then the minotaur won't provoke an AOO since it won't show up at the only exit and won't have reach to all exits.

Sczarni

Given the nature of the Maze spell, I suspect the number of exits is left vague on purpose.

Also, where does it say that the minotaur elder has to burn a standard action to do this? If he can enter the maze "as it is being cast", and doesn't have to be cast by the elder himself, that implies that he can do this as an immediate action on somebody else's turn.

Even if he can't, the target's only options are A) deal with the minotaur elder now, then find his way out of a Maze afterwards, or B) run for it, and deal with a Maze spell with a minotaur elder in it. I don't see this as having any outcomes that aren't in the elder's favor.


This sounds like a great way to do a solo boss fight, by letting the monster force it to be one-on-one. That being said, that sounds like a terrible idea for an actual fun and interesting boss for the rest of the players.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Minotaur Elder - Maze Mastery - How many exits? All Messageboards

Want to post a reply? Sign in.