Intimidate. Fear, or Morale effect.


Rules Questions

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I feel even worse for undead barbarians now. No stat bonuses and and no rage powers? That is really harsh, especially for all the undead barbarians already published.


Undead who want rage powers will just have to become Spell Warrior Skalds.


And what about the already published undead barbarians that now become even less of a threat? Or the thematically appropriated Black Blood undead Bloodragers(or regular Undead Bloodline Bloodragers!) that get the shaft?

Designer

There's always Monster Codex page 241 as an option.


What's on that page that does anything for undead?


Azten wrote:
What's on that page that does anything for undead?

"Undead Barbarian: An undead creature with the ability to enter a rage gains the morale bonuses from rage despite being immune to morale effects. The bonus to Constitution from the rage applies to an undead creature's Charisma instead."


Azten wrote:
What's on that page that does anything for undead?
Vampire Savage's Special Abilities wrote:

Undead Barbarian

An undead creature with the ability to enter a rage gains the morale bonuses from rage despite being immune to morale effects. The bonus to Constitution from the rage applies to an undead creature's Charisma instead.

Not sure if it's meant to be a general rule for all undead, or just a special quality that GMs can opt to apply.


That's awesome.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Didn't actually expect to see this after bumping it. Color me surprised, thanks PDT!

Designer

1 person marked this as a favorite.
Xethik wrote:
Didn't actually expect to see this after bumping it. Color me surprised, thanks PDT!

Your bump managed to get almost 70 FAQ clicks on this one actually!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I feel so proud. <3.

Thanks again, Mark.

Grand Lodge

So, Bravery, the Cruelty feat, Banner of Doom feat, Court Bard's Satire, or anything that involves fear effects, applies with any use of the Intimidate skill?

I am glad this was answered, but it does add some new questions.

Are Bluff and Diplomacy considered mind-effecting effects?

Also, all undead are now completely immune to intimidation, of any kind.

That's just neat.

Liberty's Edge

blackbloodtroll wrote:
Are Bluff and Diplomacy considered mind-effecting effects?

My hunch would be no considering there aren't any conditions associated with those skills that I'm aware of. Nor do I see any reason why you couldn't bluff undead or be diplomatic with intelligent undead. My $0.02.

Grand Lodge

1 person marked this as a favorite.

The entity of pure goodness arrives, ready to wipe all undead out of existence, with undeniable proof of it's ability to do so.

The vampire shrugs.

Not intimidated.


blackbloodtroll wrote:
So, Bravery, the Cruelty feat, Banner of Doom feat, Court Bard's Satire, or anything that involves fear effects, applies with any use of the Intimidate skill?

Bravery, Banner of Doom, and Satire all apply to saves. I don't know any use of the Intimidate skill that allows a save, so I can't see how any of those would apply.

Grand Lodge

True that.

No saves involved.

Still, anything that interacts with fear, or mind-effecting effects, are now possible candidates for applying to use of the intimidate skill.


It is kind of a separate question, but is intimidate language-dependent? I wouldn't think that you should need to speak somebody's language to growl, howl, or scowl at them and make them shaken, but I've seen people mention this in the past.

If the demoralize function of intimidate isn't language-dependent would there be any reason why you couldn't use intimidate on animals? I ask mostly because of the Unnatural Presence trait, which says, "Benefit: You can use your Intimidate skill to demoralize animals and vermin; Intimidate is a class skill for you."

Intimidating mindless vermin is clearly a departure from the normal rules for intimidate as a benefit of the feat. That might seem to imply that intimidating animals is too, but I can't think of any reason other than intimidate being language-dependent why that should be the case. Is there a rule I missed somewhere?


That's why I am actually surprised by the ruling. While I know the intimidate roll was vs the targets wisdom modifier, it always semmed to require that the target be intelligent. Not by RAW, of course - but basically, the creature had to be intelligent enough to recognize that what you were doing/saying was intimidating in the first place. I get that non-intelligent undead would be immune - but cutting off a character's ability to role play, truly intimidating another intelligent creature (beyond just saying [roll] "I intimidate them".) seems backwards. That said, I suppose you can always just role play it out - and so long as you DON'T roll the die, the GM can have the intelligent characters respond appropriately and logically.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Part of me thinks the fact that so many things are immune to mind-affecting effects could be part of the problem, too.

But that's not going to just change anytime soon. Ah well. At least we have an answer.

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