Monk attacks without flurry of blows


Rules Questions


I'm going monk in my next campaign but going the MoMS route so I lose my flurry of blows, my question is as a monk do I still get 2 unarmed attacks if I do a full round action at lvl1? If yes with what penalties, if any? And what dedictates my limit if I can? For example if I want to attack with both my hands and one feet as a full round action does that count? Or is each limb considered an attack that requires an additional bab+6


You get 1 attack unless you get the feat two weapon fighting. With two weapon fighting its the -2/-2.

Dark Archive

Caimbuel wrote:
You get 1 attack unless you get the feat two weapon fighting. With two weapon fighting its the -2/-2.

You can attack with two weapons without the feat, although at -4/-8 (with a light weapon).

MoMS works best as a two level dip for Brawlers and Warpriests (or any other class that likes early access to Pummeling Style).


You only get one attack, and by 20th level you will only have three attacks. If you go TWFing, you can get a few more at an even greater disadvantage than 3/4 BAB already places you in - remember you are going from full BAB-2 down to 3/4 BAB, with far less attacks, on a class with MAD issues and poor enhancement on their only decent weapon, or rotten weapons. Expect not to hit much or often, basically.

However, there is a way to make this work, maybe: Go for a dexterity & wisdom heavy build, and ignore strength in favour of AC (you will need Weapon Finesse and Combat Reflexes). Take Snake Style to the max and by fourth level you will have a respectable AC and be able to take attacks of opportunity on every foe that misses you. Other good styles are Panther and Crane styles - get the enemy to go for you, and use those AoO's to cream them. As soon as you can, get an amulet of mighty fists with the agile property to add your dex bonus to damage.

The only problem you will have is if the enemy gets wise and just refuses to attack you...and that will be a BIG problem.

Liberty's Edge

You can always choose to use two weapon fighting, even without the feat.

The feat simply reduces the penalties.


Dabbler wrote:

You only get one attack, and by 20th level you will only have three attacks. If you go TWFing, you can get a few more at an even greater disadvantage than 3/4 BAB already places you in - remember you are going from full BAB-2 down to 3/4 BAB, with far less attacks, on a class with MAD issues and poor enhancement on their only decent weapon, or rotten weapons. Expect not to hit much or often, basically.

However, there is a way to make this work, maybe: Go for a dexterity & wisdom heavy build, and ignore strength in favour of AC (you will need Weapon Finesse and Combat Reflexes). Take Snake Style to the max and by fourth level you will have a respectable AC and be able to take attacks of opportunity on every foe that misses you. Other good styles are Panther and Crane styles - get the enemy to go for you, and use those AoO's to cream them. As soon as you can, get an amulet of mighty fists with the agile property to add your dex bonus to damage.

The only problem you will have is if the enemy gets wise and just refuses to attack you...and that will be a BIG problem.

Rather than Snake Fang and Panther Claw, I prefer Snake Fang and a dip into Alchemist. If you take Dex Mutagens, your dex goes up 4 points for 2 more AoO's/round, but since the Dex Mutagen lowers your Wisdom, you don't get as much benefit from Panther Claw. You don't really get much benefit from both since they work against each other. It only takes a 1 level dip into Alchemist, so it's cheaper than Panther/Snake Style. You lose some Wis Mod to AC, but since you're losing Flurry anyway, just wear armor and use a shield.

If your enemy is afraid to attack you, well isn't that sort of like winning? Not always, but an interesting question philosophically, and just makes Monks even cooler.

The Exchange Owner - D20 Hobbies

ValosGreyhawke wrote:
I'm going monk in my next campaign but going the MoMS route so I lose my flurry of blows, my question is as a monk do I still get 2 unarmed attacks if I do a full round action at lvl1? If yes with what penalties, if any? And what dedictates my limit if I can? For example if I want to attack with both my hands and one feet as a full round action does that count? Or is each limb considered an attack that requires an additional bab+6

Monk FoB is basically TWF. Without TWF or FoB your penalties on second (offhand) attacks is high.

Keep in mind the game is built around PC's having only two arms. You can only ever attack with two "weapons" unless the ability grants additional attacks. One weapon is Unarmed Strike. It can be feet, hands, headbutt. So with TWF you can hand, hand or hand, foot but not hand, hand, foot.

When you get BAB+6 you get additional level based attacks. You may also start taking ITWF and GTWF as your level increases.


I recommend against TWF on a MOMS.

What you want is make best use of your low BAB with more precise attacks.

For race:
- Any small race, but the best option is a Small Tiefling or a Small Skinwalkers. (These are legal options in the books, rules below.)

Spoiler:
Quote:
For example, a gnome skinwalker is Small, but otherwise is statistically identical to the base skinwalker race presented here (unless, of course, the character is descended from an alternate skinwalker heritage, in which case she has the statistics of that heritage).
Quote:
In game terms, the difference between non-human tieflings and human tieflings is purely a matter of size. Unless they have specific tiefling-related size modifiers, the tieflings of each of these races are the same size as their non-fiendish ancestors. They gain any of the bonuses or penalties related to that size, but gain no racial bonuses except those of the tiefling; beyond size, their humanoid ancestry is purely cosmetic.

To this end, I recommend fusing:
- Pummeling Style
- Dragon Style
- Mantis Style

For feats:
- Weapon Focus (Unarmed)
- Mountain Splitting-Strike

with high Wisdom and Strength, you can deal devastating attacks and have good DC on Stunning Fist (+4, from Mantis and Mountain Splitting Strike) on a charge.

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