How in the World Do Bolster Jinx and Sluggish Jinx Interact?


Rules Questions


Bolster Jinx wrote:
Benefit: A jinxed target’s penalty on Fortitude, Reflex, or Will saves increases by 2 if you have the Great Fortitude, Lightning Reflexes, or Iron Will feat, respectively. If you have more than one of these feats, the additional penalties apply to all of the corresponding saves.
Sluggish Jinx wrote:
Benefit: Your jinx’s penalty on saving throws also applies to the target’s initiative and attack rolls.

So... what happens when you only have one or two of the saving throw boosting feats?


If you have, say, Iron Will and Lightning Reflexes, then:

jinx's penalty applies to the target's initiative, attacks, and Will saves.
jinx's penalty +2 applies to the target's Fortitude and Reflex saves.

Not really sure what this jinx stuff is, but that seems straightforward to me.

Liberty's Edge

Nothing. They don't interact with each other. You apply the effect of the standard jinx to the target’s initiative and attack rolls.

Quote:
Halfling Jinx Halflings with this racial trait gain the ability to curse another creature with bad luck at will as a standard action. This curse has a range of 30 feet, and you must be able to see the target and have line of effect to it. The target gets a Will saving throw to resist this jinx (DC = 10 + 1/2 your level + your Charisma modifier). If your target makes this saving throw, it is immune to your jinx ability for 24 hours. A jinxed creature takes a –1 penalty on all saving throws. This jinx lasts for 24 hours or until you attempt to use your jinx again. A jinx is a supernatural ability, is not mind-affecting, does not allow spell resistance, and can affect any kind of creature not immune to luck effects. This replaces halfling luck.


Diego Rossi wrote:

Nothing. They don't interact with each other. You apply the effect of the standard jinx to the target’s initiative and attack rolls.

Quote:
Halfling Jinx Halflings with this racial trait gain the ability to curse another creature with bad luck at will as a standard action. This curse has a range of 30 feet, and you must be able to see the target and have line of effect to it. The target gets a Will saving throw to resist this jinx (DC = 10 + 1/2 your level + your Charisma modifier). If your target makes this saving throw, it is immune to your jinx ability for 24 hours. A jinxed creature takes a –1 penalty on all saving throws. This jinx lasts for 24 hours or until you attempt to use your jinx again. A jinx is a supernatural ability, is not mind-affecting, does not allow spell resistance, and can affect any kind of creature not immune to luck effects. This replaces halfling luck.

I'm not sure how you're getting that reading. If the character had Great Fortitude, Iron Will, and Lightning Reflexes they are clearly giving a -3 to all saving throws with their halfling jinx. This isn't a bonus (or penalty rather) tacked onto the base value, it is a change of the base value, meaning that Sluggish Jinx should give a -3 as well.

It just gets confusing when you don't have all three saving throw feats.


johnnythexxxiv wrote:
Diego Rossi wrote:

Nothing. They don't interact with each other. You apply the effect of the standard jinx to the target’s initiative and attack rolls.

I'm not sure how you're getting that reading. If the character had Great Fortitude, Iron Will, and Lightning Reflexes they are clearly giving a -3 to all saving throws with their halfling jinx. This isn't a bonus (or penalty rather) tacked onto the base value, it is a change of the base value, meaning that Sluggish Jinx should give a -3 as well.

It just gets confusing when you don't have all three saving throw feats.

Hmn, I'm going to have to agree with johnny. It refers to "a jinxed target’s penalty" not "your jinx's penalty" increasing. Really this is just mincing words tho - I agree it's confusing and should be clarified.

Liberty's Edge

d20PFSRD wrote:


Halfling Jinx Halflings with this racial trait gain the ability to curse another creature with bad luck at will as a standard action. This curse has a range of 30 feet, and you must be able to see the target and have line of effect to it. The target gets a Will saving throw to resist this jinx (DC = 10 + 1/2 your level + your Charisma modifier). If your target makes this saving throw, it is immune to your jinx ability for 24 hours. A jinxed creature takes a –1 penalty on all saving throws. This jinx lasts for 24 hours or until you attempt to use your jinx again. A jinx is a supernatural ability, is not mind-affecting, does not allow spell resistance, and can affect any kind of creature not immune to luck effects. This replaces halfling luck.

Basic: the target get "a –1 penalty on all saving throws".

d20PFSRD wrote:


Bolster Jinx

Your ability to resist certain effects somehow makes it even harder for creatures you jinx to do the same.

Prerequisites: Great Fortitude, Iron Will, or Lightning Reflexes; Halfling Jinx alternate racial trait.

Benefit: A jinxed target’s penalty on Fortitude, Reflex, or Will saves increases by 2 if you have the Great Fortitude, Lightning Reflexes, or Iron Will feat, respectively. If you have more than one of these feats, the additional penalties apply to all of the corresponding saves.

If you have Great Fortitude the Fortitude penalty is increased to -2

If you have Lightning Reflexes the Reflex penalty is increased to -2
If you have Iron Will the Will penalty is increased to -2

And that is all that that feat do. It is limited to that, nothing more.
If you have the appropriate feat the target get a larger penalty, but the penalty applied by the basic jinx ability is still the same.

d20PFSRD wrote:

Sluggish Jinx

Your jinx makes creatures slow and clumsy.

Prerequisites: Halfling Jinx alternate racial trait.

Benefit: Your jinx’s penalty on saving throws also applies to the target’s initiative and attack rolls.

And this call for your jinx penalty, not your Bolster Jinx penalty.

Both ability work out from your jinx ability, they don't interact with each other.


Well of course it doesn't call out your Bolster Jinx penalty, Bolster Jinx isn't a prerequisite. Considering that both feats came out in the same book though, they really should have added in a sentence to clarify whether the two stacked or not.

Liberty's Edge

Bolster Jinx explain exactly with which feats it interact. Without further specifications it don't interact with other feats. It is very clear.


I can't get behind that logic personally. To me that sounds like you're saying you wouldn't be able to stack an Orange Prism ioun stone with the Spell Specialization feat either since they both change the same thing (caster level) and neither of them explicitly state that they can stack with other effects. If that isn't what you're suggesting, then why can they stack without actually being a classified as a bonus when they modify the same thing but Bolster Jinx and Sluggish Jinx can't?


I'm with Diego Rossi.

Bolster changes the penalty in a very specific way when very specific conditions are met. It doesn't change the penalty for any other purpose.


dragonhunterq wrote:

I'm with Diego Rossi.

Bolster changes the penalty in a very specific way when very specific conditions are met. It doesn't change the penalty for any other purpose.

Spell Specialization changes your caster level in a very specific way when very specific conditions are met but stacks just fine with an Orange Prism ioun stone despite neither of them actually being called out as bonuses. Why the double standard?

I'm having a really hard time seeing why when the value is altered instead of having a bonus (or penalty) applied to it, you use the altered value to stack it with some effects but not with others. It seems arbitrary at best.

Liberty's Edge

johnnythexxxiv wrote:
dragonhunterq wrote:

I'm with Diego Rossi.

Bolster changes the penalty in a very specific way when very specific conditions are met. It doesn't change the penalty for any other purpose.

Spell Specialization changes your caster level in a very specific way when very specific conditions are met but stacks just fine with an Orange Prism ioun stone despite neither of them actually being called out as bonuses. Why the double standard?

I'm having a really hard time seeing why when the value is altered instead of having a bonus (or penalty) applied to it, you use the altered value to stack it with some effects but not with others. It seems arbitrary at best.

Because it is what the feat say.

What say Bolster Jinx?

If you have Great Fortitude the Fortitude penalty is increased to -2
If you have Lightning Reflexes the Reflex penalty is increased to -2
If you have Iron Will the Will penalty is increased to -2

End of the modifiers applied by bolster jinx to the jinx ability.

Until it say "If you have Sluggish Jinx the to the target’s initiative and attack penalty is increased to -2" it don't change Sluggish Jinx at all.

You want to apply Bolster Jinx -> the penalties of the basic jinx are increased (not true, the specific modifier to a specific save are changed if you have some specific feat) -> Sluggish Jinx benefit from Bolster jinx.

The problem is that you fail at the intermediate step.

Your example is simply wrong. You are stacking 2 different effects from different sources, while with bolster jinx you don't have anything to stack. It modifies the penalties to specified saving throws if you have specified feats. Nothing more.

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