Mad Dog and Drunken Brute Archtype


Rules Questions


I wasn't even sure where to look for this answer, so I figured I'd post it to the boards and see who can help.

I have a player that is playing a drunken brute barbarian and has shown interest in the hunter class animal companion. This got me thinking about if he had been a mad dog barbarian (from the Animal Archive)then the animal companions would stack well. Then I though well can he take both the drunken brute and the mad dog archtypes.

It seems that it would work as they do not replace the same abilities but there is a question of how the drunkn rage would work out. Drunken Rage replaces fast movement so it shouldn't interfere with the mad dog archtype but drunken rage only works with the rage ability and he mad dog archtype modifies rage so that it isn't available until 4th level.

So, what do you guys think? Should this be allowed and does it mean that the character would not be able to use drunken rage until 4th level? Or is this not something that would be good?

Thanks in advanced.

Grand Lodge

Yes, they would fit together. They would just be unable to use the drunken rage till they got rage.


Both replace uncanny dodge, sadly.

I'd still allow it though, a raging drunkard and his mangy dog sound like a hilarious combo.

As a workaround, the player could take nature soul+animal ally and boon companion. Yeah, it's 3 feats he can't burn on rage powers, but barbarian animal companions are ridiculously powerful.


LoneKnave wrote:

Both replace uncanny dodge, sadly.

I'd still allow it though, a raging drunkard and his mangy dog sound like a hilarious combo.

As a workaround, the player could take nature soul+animal ally and boon companion. Yeah, it's 3 feats he can't burn on rage powers, but barbarian animal companions are ridiculously powerful.

No, Drunken Brute only replaces fast movement.


Oh. I mixed it up with Drunken Rager.

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