The perfect midwife


Advice


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Ok, so I have been obsessing about the profession skills for some time, since they seem like the kind of skills that don't really matter in anything but a very low level adventure. Because of this, I naturally started thinking about how a powergamer would go about constructing the perfect character focused around a profession, in this case profession (midwife). This is what I have so far, but I would love it if people could help me break the rules to construct an even better midwife. I am not using any epic level rules, and I am not very familiar with them if anyone else wants to use them, but anything is fair game to help safely deliver children.

My build, assuming a level 20 character:

Race: Android
This must be the best one. A +23 untyped bonus simply must beat any other race available.

Aliignment: Chaotic Evil
Since you really need a cleric of Lamashtu on your side from Leadership, this helps.

Class: Witch/Investigator/Synthesist
Synthesist gives us a +8 racial bonus, investigator lets us get an additional 1d6 bonus, and witch lets us cast Resilient Reservoir (having our followers beat us) and Greater Heroism.

Traits: Magical Knack and Competitive:
Magical Knack lets us cast Resilient Reservoir at a higher caster level while multiclassing, and Competitive is just there since I haven't found any skill traits for profession skills. By having a random minion gained from leadership try to be the midwife first, we should get the bonus from Competitive when we do the actual midwifing.

Feats: Leadership, Empathy, Skill Focus
Skill focus speaks for itself. Empathy lets our midwife get morale bonuses despite being an android, and Leadership is central to the build, since we need a cleric and a bard.

Followers: Cleric of Lamashtu and a bard
We need a cleric of Lamashtu for the madness domain, which - assuming we can get a level 16 cleric as a cohort - lets them grant us a +8 untyped bonus. One of the lesser followers will be a bard, also granting a small bonus.

Equipment: Ring of terrible cost, headband of wisdom, cybernetic skill ship
Since we do not need to max out intelligence, it should be no problem to get wisdom to at least 28, and the ring gives us a much needed profane bonus. The skill chip lets us tap into the magical midwifing skills of insane alien AI:s.

Total:
20 (skill ranks) + 23 (Android nanite surge) + 20 (Resilient Reservoir), +9 (wisdom), +10 (Mark V skillchip), + 8 (Touch of madness), + 6 (Skill focus), +4 (Greater Heroism), + 2 (bard follower), + 2 (Masterwork "midwifing tools"), + 5 (ring of terrible cost), +1 (competitive).
Total: 1d20 + 1d6 + 110

This should give us an average of 124, as well as a really uncomfortable view of midwifing. Does anyone have a legal way to increase this further?


Since you're already taking leadership, have ALL your cohorts "aid another", for a bonus of 2 times the number of people helping (with the bard's song, the DC 10 check to aid sucessfuly shouldn't be that hard).

And since you're powergaming, let's go full Roquefort: have the mother AND THE BABY aid too (since nothing in the rules prevents unborn children from helping in their own birth).

Liberty's Edge

I'll simply note that a LG Alignment and Cleric of Tsukiyo works equally well.

So...not inherently as creepy as all that. For the record.

Scarab Sages

+30 skill ring is cheap at lvl 20. I think it's a competence bonus.

Liberty's Edge

Choon wrote:
+30 skill ring is cheap at lvl 20. I think it's a competence bonus.

Custom items are generally not counted in this sort of thing, as they're not universally allowed or applicable.


Efreeti wrote:

Since you're already taking leadership, have ALL your cohorts "aid another", for a bonus of 2 times the number of people helping (with the bard's song, the DC 10 check to aid sucessfuly shouldn't be that hard).

And since you're powergaming, let's go full Roquefort: have the mother AND THE BABY aid too (since nothing in the rules prevents unborn children from helping in their own birth).

Even better: make them all halflings with the helpful halfling trait. They'll all have a +4 to aid another instead of +2.


So you're making a level 20 character specializing in something that is only useful in low level play?


Master of the Dark Triad wrote:
So you're making a level 20 character specializing in something that is only useful in low level play?

Remember that forum thread a while back where someone was giving birth to a deific dragon baby? I bet a +124 in midwifery could have helped. This build is ridiculous, of course, but if someone is THAT dedicated to a single profession, I could see them becoming a minor god, via the Starstone or (insert AP spoiler here with consideration for their race). They'd probably be True Neutral, and have a good working relationship with Pharasma. Domains: Community, Healing, Knowledge, Life and Protection.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Lets talk at least something plausible. if you're someone who has the drive and ambition to make it to the top tier of character power in the world. You don't do that to become a midwife.

A more plausible midwife is a character who's taken 5 or so ranks in Heal, perhaps taken an appropriate profession as well. If the birth is normal, the normal "taking ten" process is sufficient.

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