Ron Lundeen Contributor |
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What do you do when you've gone through the entire Rise of the Runelords path for the PACG? Rearrange the cards and do it again!
The Shield of Rannick adventure path is an entirely new 30-scenario adventure path with an independent story. It uses only the cards from the Pathfinder Adventure Card Game: Rise of the Runelords Base Set and the six adventure decks--no need to print your own cards (but you will need all six adventure decks to play it).
You can download it from WelbyBumpus.com for free.
Get it, play it, and let me know what you think (and how I can improve it!).
NyteJKL |
This was originally posted on Hawkmoon's community content thread, posting it here instead...
...and done! I've thrown together a website to host this. It's the Shield of Rannick adventure path, and it's hosted at welbybumpus.com. (Right now, it's the only product there, but it's nice for me to have a place I can put more!)
After a quick review, one correction is that scenario 3-A has the flavor text for 2-A.
As for the scenarios themselves, if you are still taking feedback, I have some concerns regarding the following:
Dave Riley |
I'm impressed by the effort! I scanned the first few adventures, I like how you've committed to creating weird/unique scenario mechanics using mostly the stock cards without a lot of proxying, and I'm down with anything that sticks a card in the blessings deck. I'll save my comments on balance until I actually try it, but encountering Nualia on the second adventure with only Basic cards and one skill feat (and, I suppose, Svevenka) under your belt seems scary. :D You did what I personality was really interested, getting some of the late-game cards in the mix earlier, so they don't just show up right as things are coming to a close.
My wife and I are usually pretty hungry for Pathfinder content, but we've been behind the curve thanks to work and the holidays. After we're done with S&S AP4, I'll see if she wants to try this out instead of immediately playing Isle of Empty Eyes with our other party. It'd be a good excuse to try some of the RoRL characters we didn't use the first time around. :D
Ron Lundeen Contributor |
After a quick review, one correction is that scenario 3-A has the flavor text for 2-A.
Fixed!
As for the scenarios themselves, if you are still taking feedback, I have some concerns regarding the following:
when you start mixing in the sihedron medallion into the blessing deck and have to shuffle it back in when encountered. Seems that can be pretty deadly when you start running down to say 10 turns left. An unlucky group may draw the medallion on subsequent turns potentially all 10 remaining turns. This even gets worse when you have 2 or 3 medallions on later scenarios. Additionally, it seems like you would end with an endless loop of the medallion if you run out of blessings (e.g, 1 card left in the blessing deck, advance the blessing deck and flip it over and it is the medallion card, shuffle it back in the blessing deck, and advance the deck again to encounter and resolve the medallion again and so forth)... Eventually the characters die from the loop since the medallion is is usually a negative effect like damage or encountering a monster
I am definitely still taking feedback.
Six of the scenarios require you to shuffle the Medallion back in; for those, the possibility of seeing the Medallion several times when the blessings deck gets low is the intent: you're incentivized to hurry, since bad things are happening to you more often.
What isn't intended--but I now see is possible--is a situation where there's nothing but Medallions left in the blessings deck; you don't ever get a turn, because you keep revealing then shuffling then revealing then shuffling. In that case, you've lost. I'll work on a way to clarify this--suggestions welcome!
Ron Lundeen Contributor |
Ron Lundeen Contributor |
Fantastic job. There was no mention of the Set Type indicator of P for Promo. Are we not supposed to be playing with the promos?
You can, but I'm not counting on anyone necessarily having or using those. We expressly removed them from our box for playtesting, because some of them (looking at you, Fire Sneeze and Poog) are pretty powerful for B-level cards.
I'd treat P cards as B, C, or 1, just like in other games. I'll clarify when I make some edits.
ThreeEyedSloth |
We're going to start this on Sunday and play through it as quickly as possible. I'm grabbing some of my PFSACG local players that never had a group to play the base games with, only organized play, so they can see what "campaign mode" actually feels like compared to OP.
I didn't want to be limiting at all in terms of character choices, so our line-up consists of Ranzak (me), Ezren (Class Deck), Oloch, and Lini (RotR).
I'll post my progress each week in this thread with feedback as we run through the adventure path.
Ron Lundeen Contributor |
We're going to start this on Sunday and play through it as quickly as possible. I'm grabbing some of my PFSACG local players that never had a group to play the base games with, only organized play, so they can see what "campaign mode" actually feels like compared to OP.
I didn't want to be limiting at all in terms of character choices, so our line-up consists of Ranzak (me), Ezren (Class Deck), Oloch, and Lini (RotR).
I'll post my progress each week in this thread with feedback as we run through the adventure path.
I'd love to hear all about it! I'm particularly interested in how you fare in those scenarios where the Sihedron Medallion is shuffled back into the deck. I've been kicking around a minor rules revision for that--as well as a few other edits that the fine folks at BGG have spotted--but I'm not quite yet ready to release version 1.1.
ThreeEyedSloth |
Yeah, I was hoping a solution would get posted before we get to those scenarios. :P
Unless you come up with something different, I'm just going to plan on all scenarios with multiple Sihedron Medallions will just banish them instead of shuffling them back in.
If you want to share some of those edits privately before we begin our campaign, I'd love to check them out. :)
Dave Riley |
We're in adventure 3 and loving it. Playing with locations +1. Accidentally played with 5 locations on 3-A, which should only have 3 with two players, I think? Gotta say, after 3 failures, I think you made the right choice in scaling the number of locations back. :D Though, in part our losses can be blamed on some severely low die rolls against villains...
In love with the Sihedron medallion mechanic. Love how it changes up. We haven't been repeatedly screwed by it showing back up in any of the scenarios where it gets shuffled back in. And somehow Erezen keeps making his Dex 6 checkse to evade the Kreeg Ogres.
ThreeEyedSloth |
Upon closer inspection, I think the only scenario that really causes an issue with the Sihedron shuffling is 5A. The others all banish or display the Medallion, and the other one, 5D, banishes it on a successful defeat of Vekker.
I think if you just change the text on 5-A to banish instead of shuffle, everything works fine.
Aolhelm |
It seems like changing the text so that you're instructed to advance the blessings deck again BEFORE resolving the Sihedron special effect (and shuffling it back in) would work, wouldn't it? That way if there's nothing left but Medallions, you simply time out (as should be expected). It reduces the chances of hitting multiple medallions in the same turn, but otherwise doesn't change anything.
Dave Riley |
Weird, that's how we've been playing. I would've sworn it said in the rules to do so. We reveal the Sihedron, flip the next card, and then shuffle the medallion back into the deck.
Just checked. I guess technically in the rules the steps are Advance Deck > Deal with Sihedron > [Shuffle, sometimes] > Advance Deck. So yeah, that could cause some problems! Without thinking about it, we were just doing it that way I guess because it seemed most logical.
Ron Lundeen Contributor |
Weird, that's how we've been playing. I would've sworn it said in the rules to do so. We reveal the Sihedron, flip the next card, and then shuffle the medallion back into the deck.
Just checked. I guess technically in the rules the steps are Advance Deck > Deal with Sihedron > [Shuffle, sometimes] > Advance Deck. So yeah, that could cause some problems! Without thinking about it, we were just doing it that way I guess because it seemed most logical.
Agreed it's more logical, and likely the best solution. I've been running through a few options, particularly at a low blessings deck size, in order to find the best solution (while preserving the groans around the table when the medallion is revealed!).
Ithaqua47 |
Wow, I can't tell you how much I appreciate the work you've put into this. 30 scenarios is absolutely amazing. Purchasing the base set and all the expansions is an investment and even though the game itself has great replay value because of how many characters there are, eventually the adventure path would get stale.
This is such an amazing way to keep the game fresh. I look forward to even more adventure paths (maybe a Skull & Shackles one next please? =D).
Thanks again, my entire Pathfinder group is super ecstatic.
jones314 |
Just checked. I guess technically in the rules the steps are Advance Deck > Deal with Sihedron > [Shuffle, sometimes] > Advance Deck. So yeah, that could cause some problems! Without thinking about it, we were just doing it that way I guess because it seemed most logical.
I would suggest advance deck > deal with Sihedron > get a new blessing > sometimes shuffle. Haven't got to the later decks with two or even three Sihedrons shuffling back in. Could get murderous so maybe an extra rule that don't shuffle back in if remaining blessings < 4?
Ithaqua47 |
Just putting my two cents on the problem with encountering medallions infinitely: I agree with a previous suggestion that once you encounter a medallion, before you shuffle, you draw until you get a blessing, then shuffle. If you draw another medallion before a blessing, ignore its effect and shuffle it back in with the other medallion after you find the next blessing. That way you won't encounter more than one each turn (but even then it's an incentive earlier in the scenario to move your butt in gear so you don't run into something bad happening almost every turn).
Or, if you don't like the idea of ignoring the effect of a second medallion, make it so there is less of a penalty. Perhaps each character must recharge a card. Or discards a card (take one damage that can't be reduced). Something manageable.
LudwigO |
Hi all,
for the moment I am in the adventure 3 and take a lot of fun with my 2 characters group (Valeros ans Lem).
I love the Medallion mechanic and agree with DarkRaven with encountering medallions infinitely.
I created cards using my templates to thank you for the fun I took playing your adventure path Ron.
Here are samples if you want all just ask ;):
Adventure Path (Front)
Adventure Path (Back)
Scenario 1D - The Goblin problem (Front)
Scenario 1D - The Goblin problem (Back)
Adventure 2 (Front)
Adventure 2 (Back)
Scenario 3E - Witches of the Mountain (Front)
Scenario 3E - Witches of the Mountain (Back)
MightyJim |
Hi all,
for the moment I am in the adventure 3 and take a lot of fun with my 2 characters group (Valeros ans Lem).
I love the Medallion mechanic and agree with DarkRaven with encountering medallions infinitely.I created cards using my templates to thank you for the fun I took playing your adventure path Ron.
Here are samples if you want all just ask ;):
Adventure Path (Front)
Adventure Path (Back)Scenario 1D - The Goblin problem (Front)
Scenario 1D - The Goblin problem (Back)Adventure 2 (Front)
Adventure 2 (Back)Scenario 3E - Witches of the Mountain (Front)
Scenario 3E - Witches of the Mountain (Back)
These are really nice quality- I'd printed the AP off as a PDF, and not had a chance to start playing it- would really like to get the full set of cards to print.
Ron Lundeen Contributor |
Ron Lundeen Contributor |
We're in adventure 3 and loving it. Playing with locations +1. Accidentally played with 5 locations on 3-A, which should only have 3 with two players, I think?
I'm compiling edits from the various discussions, and this caught my eye--you should have the normal 4 locations with 2 players in adventure 3-A...were you talking about one of the other scenarios?
LudwigO |
I love this! I'd only ask you to wait a day or two if you mock up 4C or 4D, since I'll have a few tweaks there in response to some comments.
New version coming soon.
Well I already have done all the cards to play with :)
But I can wait your new version before uplaoding the cards.
Right now I change the cards to fit in printer's template.
Asking :-)
Here is the first adventure.
Adventure 1 (back)
Adventure 1 (front)
Scenario 1A (back)
Scenario 1A (front)
Scenario 1B (back)
Scenario 1B (front)
Joe Wreschnig |
A lot of the art you've used for the cards is not licensed for free use. I recognize this swamp and this Dragon Age concept art for example.
You can build personal cards however you want, but if the plan is to host and distribute them somewhere, you should stick to the Paizo CUP and cc-by (not cc-by-sa) stuff, or other artwork that's freely licensed.
LudwigO |
Joe, you're right.
I found all those illustration on the web and didn't check if they were free to use, because it was for a personal use.
But if you think I'm not in a legal framework I trust you and I won't share anymore works.
I don't want any problems I just made that for fun and spend time. :)
PS : what does mean cc-by and cc-by-sa ???
Dave Riley |
I'm compiling edits from the various discussions, and this caught my eye--you should have the normal 4 locations with 2 players in adventure 3-A...were you talking about one of the other scenarios?
My bad! I misread that somehow and I think concreted the idea in my mind by thinking "well geez with two pretty hard villains, it must be one location less to balance it out." I hink when we did it with four we still barely beat the clock (but we had some perilously bad rolls against villains across the, like, four times we played it).
Ron Lundeen Contributor |
1 person marked this as a favorite. |
Thanks to everyone for the thoughts and feedback here--I've uploaded a new version of Shield of Rannick to WelbyBumpus.com (you'll know it's the newest version because it has v2 in the file name).
In the new version, I've cleaned up some text, improved some of the story, and clarified the Sihedron Medallion rules in each scenario. This took a bit of doing, since what you do with the blessing deck is different based on what you're doing with the Sihedron Medallion.
* Banish or Display: you reveal the medallion, banish or display it, do the thing it makes you do, then advance the blessing deck.
* Shuffle: you reveal the medallion, do the thing it makes you do, then advance the blessings deck, then shuffle the medallion back in.
This is now set forth in each scenario, so should be clear--let me know if it's not!
For those interested in the gory details, here's one of the cases we went through in hammering this out:
Let's say you're playing 5A: Unearthing the Battlefield. You've done not so great, and your blessing deck has two medallions and two blessings in it. For your turn, you flip the medallion. You have to look at the "When the Sihedron Appears" section immediately and do what it says, so you make the check, then advance the blessings deck (say you flip a blessing), then shuffle the medallion back in. Now you've got one blessing and two medallions in your blessings deck.
At the beginning of the next turn, you flip a medallion so you again do the steps in "When the Sihedron Appears"--make the check, then advance the blessings deck--but you flip another medallion when you do. Since you've revealed a medallion, you immediately perform the "When the Sihedron Appears" step: make the check, then advance the blessings deck (flipping over the final blessing). Then "shuffle" both medallions back into the empty blessings deck. Your blessings deck now consists of two medallions, and that's it.
At the start of the next turn, you'll flip a medallion, make the check, then flip the other medallion and make the check, then try to advance the blessings deck again but fail to do so, immediately losing the scenario.
It's pretty rough when you get down that low but--and here was the important point for me--you're out of the infinite loop.
jones314 |
Let's say you're playing 5A: Unearthing the Battlefield. You've done not so great, and your blessing deck has two medallions and two blessings in it. For your turn, you flip the medallion. You have to look at the "When the Sihedron Appears" section immediately and do what it says, so you make the check, then advance the blessings deck (say you flip a blessing), then shuffle the medallion back in. Now you've got one blessing and two medallions in your blessings deck.
What if the second card is also a medallion? Apply its effects again before shuffling and advance, to get a blessing? So ultimately you will run through one blessing a turn but could get hit with up to two (in this scenario) medallions a turn as the deck gets low, right? Or do you ignore a second medallion?
LudwigO |
What if the second card is also a medallion?
I think the answer is here. No matter when it happens, if you have to Medallion in arow you will do like Ron explain.
At the beginning of the next turn, you flip a medallion so you again do the steps in "When the Sihedron Appears"--make the check, then advance the blessings deck--but you flip another medallion when you do. Since you've revealed a medallion, you immediately perform the "When the Sihedron Appears" step: make the check, then advance the blessings deck (flipping over the final blessing). Then "shuffle" both medallions back into the empty blessings deck. Your blessings deck now consists of two medallions, and that's it.
Ron Lundeen Contributor |
Ron Lundeen wrote:you'll know it's the newest version because it has v2 in the file name.It's just a detail but in the file you call it v1.1
Page one has v1.1, but it wouldn't accept that as the file name, so I renamed the file name to "v2" instead. I'm terrible at version-naming things; you can tell I don't do programming!
And I also noticed that for the 6C Scenario there is twice the same location "The old Light"
Oh, snap! Yes, that's an error that was once slated for correction but didn't get corrected. The second appearance (that is, the location for 3 players) should be the Dam. I'll fix this in the next version.
Ron Lundeen Contributor |
LudwigO wrote:
LudwigO wrote:And I also noticed that for the 6C Scenario there is twice the same location "The old Light"Oh, snap! Yes, that's an error that was once slated for correction but didn't get corrected. The second appearance (that is, the location for 3 players) should be the Dam. I'll fix this in the next version.Fixed this, by the way, but I have no other changes.
Someone at BGG suggested a printer-friendlier version, and I'll have that in the couple of days.
Ron Lundeen Contributor |
1 person marked this as a favorite. |
Just dropping a note here to mention that the printer-friendly version of Shield of Rannick is now also up at www.welbybumpus.com.
ayumequi |
Hi, my group has finished RotR and we were thinking to start it again (with new heroes of course). Searching through BGG I've found Shield of Rannick. I'm trying to convince them to start it because I like the idea to reuse all the stuff of RotR in a different way and to try the Sihedron Medallions mechanic. If not maybe I will start it alone. I will post my impressions once I finished it.
ThreeEyedSloth |
The adventure path looks fantastic. We will definitly try this as soon as we're done with our current playtrhough of RotR.
How would you rate the difficulty of Shield of Rannick in comparison to RotR?
It's definitely harder. You encounter henchmen and villains from Adventure Decks higher than the one you'll be on. And the Sihedron Medallion in the Blessing Deck is a new me el of tension, and in some scenarios, the Medallion can really screw you over.
Its great. Personally, I find the difficulty level perfect. It's harder than RotR, but feels less artificially difficult and cheap than S&S.