Recruitment EPIC Heroes Needed


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I still have a little over 60k. Don't forget you can be innovative in ending big baddies though, sometimes a Trap the Soul can do just as well.


DM Ancient wrote:
I never said Firebleeder was the first:)

I was just about to post that myself.

All this money you guys got and I'm nearly broke. :P

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
CampinCarl9127 wrote:


Donavan Quince

  • Another brilliant combination of armor enchantments.
  • Where are you getting Evasion and Improved Uncanny Dodge from?
  • What is a "cyclonic" metal cartridge?
  • I'm coming up a little short on your +18 to damage, what's the breakdown of it? I've got +10 from DEX and +5 from the magic weapon for a +15.
  • I'm assuming the +5d6 damage on your attacks is up close and deadly, but how do you have it added to every attack? Doesn't each use of it cost grit?

Evasion and Improved UD come from evasive

evasive wrote:


Evasive (Ex): At 15th level, when the gunslinger has at least 1 grit point, she gains the benefit of the evasion, uncanny dodge, and improved uncanny dodge rogue class features. She uses her gunslinger level as her rogue level for improved uncanny dodge.

Cyclonic is from the Ranged Tactics Toolbox; it prevents ammo from being affected by wind (such as windwall), gasses, or water.

Pistol Training increases the damage at level 9, 13, 1nd 17 for the other +3.

Up Close and Deadly is one of my two True Grit Deeds, thus I can use it for free as long as I have 1 Grit left.


2 minor changes. VAriel is going to use a cutlass instead and switching out weapon specialization for improved critical. Thoughts from others much appreciated.

brief back ground for Variel...

Like many others of his ability and skill Variel found himself testing himself at a young age. Well young for an elf. Variel would travel to wherever he heard a chance for fighting and riches lay. He spent some time in the Worldwound fighting demons as it seems all travelers do at some point if they live long enough. With Variel though time was in abundance and he took advantage of it. From the Worldwound he went on in search of other forays and conquests. The latest conquest was a trip into the mountains where rumor held of a powerful ancient wyrm white dragon was thought to slumber. Up for the challenge Variel put his magics to the test to even brave the perils of the mountains. Once in the vicinity of the dragon Variel and fatigued from his efforts Variel finally found the lair. Empowering his trusty cutlass and with blade drawn Variel entered. Darkness assailed him but Variel was prepared. Deeper into the lair he went searching for the dragon. Finally in the back his prey was found yet the white dragon was not sleeping. Variel had tripped an alarm spell alerting the dragon of his presence. Heroically they fought as only Variel's magical defenses and fortification armor kept him alive. Reaching the beast and lunging upward Variel channeled himself into the black blade granting it the most deadly power he could think of. The blade whipped out of its own volition and with that blow decapitated the head from the dragon. Bloody yet victorious Variel helped himself to some of the healing potions in the dragon's lair Variel descended the mountain in search of his next conquest.


Ah, all makes sense Donavin. Apologies, I'm not very familiar with gunslingers. I'm currently playing two but the games just started.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
DM Ancient wrote:


Donovan: A friend of mine came up with a great way to balance the gunslinger a little. I and my friends feel hitting touch AC and getting dex to damage is a little too much. The fix was that if you hit Touch you get weapon damage and everything but Dex and precision. If you hit AC you get everything. I understand if you disagree but this is my game. Hope there won't be an issue.

No issue, I'm pretty sure I still have the chops to hit most things anyway.

But, as a clarifying question, do you mean I have to choose before I roll, or the effectiveness will be based on what I roll? Just as an example, let's say Donovan did the following attack on Firebleeder:

1d20 + 37 ⇒ (20) + 37 = 57 This hits full AC, so full damage
1d20 + 32 ⇒ (13) + 32 = 45 This hits full AC, so full damage
1d20 + 27 ⇒ (6) + 27 = 33 This does not hit full AC, but does hit touch, so partial damage
1d20 + 22 ⇒ (20) + 22 = 42 This hits full AC, so full damage

Again, don't mind the houserule as long as I know it ahead of time and it doesn't make me totally gimped.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
CampinCarl9127 wrote:
Ah, all makes sense Donavin. Apologies, I'm not very familiar with gunslingers. I'm currently playing two but the games just started.

No problem. This is only my second gunslinger, and the other one I only played in 1 PFS scenario.

I'm loving the combo of the magic gas mask and the eversmoking bottle. Gonna be a badass on that carpet in the cloud of smoke.


And two crits...


Reckless: If you roll that lucky then it might die. What I mean is even if you are within range for the bonus damage from gun training you only get it if you hit full AC. If you only hit touch then damage will be as if you were outside the gun's first range increment. Better?


I'm still not sold on the fact that one dude could take it out in 2 or 3 rounds. That OK dude from the 1st page. I believe he's one of the alternates. While I see he can do a ton of damage, you're still taking off 15 from every hit due to the creature's DR/epic.

So if he does hit him with like 6 hits for 240 damage, you gotta subtract 90 from that. Plus, every round it doesn't "die", it heals for 40 points.

This creature is NOT going to be easy to beat.

Unless there's a way to beat DR/epic. Which I'm sure there is but I don't know what that is.

My gosh, Ancient, where did you find this nightmare beast?! I've never seen anything like it. Next to the Tarrasque, this thing is fairly comparable. Not quite but it's up there.


The pfsrd is full of wonderful things. They even have a Paizo Golem

Going to bed so you guys tomorrow.


Because of Manyshot they only counts as having made 5 hits, plus the 240 damage was probably from modifiers and didn't include any rolled damage die or anything. They also had Clustered Shots, so DR is only applied once against the entire full-attack. But, like I was saying, the real problem is getting the necessary cold damage to put it down. Rocket tag is pretty crazy...

I can also give you guys 1 free wish a day (though I was hoping to use it for true resurrection) but I don't have any gold to spare right now. However, if you guys want I can reshuffle some of my spending to give some extra GP towards additional wish materials.


Righto friends, I've got my updates all done. Spoilered below is a little "aid package" for each of your characters. I've tried my best to make something that should be useful for each unique person. However, if you don't find them useful then let me know and I can workout which effect you'd like to have. All caster levels are 20 for these items:

Groff the Gib:

Blood-Boiling Pill
Curative Crumb Cake: Heal
Brawler's Broth: Heroism/Displacement

Fizzwiddle Glockenfleffor XXII:

Blood-Boiling Pill
Curative Crumb Cake: Heal
Unbound Berry Pie Freedom of Movement/Greater Invisibility

Donovan Quince:

Blood-Boiling Pill
Curative Crumb Cake: Heal
Zip Root Juice: Blur/Invisibility

Darnak Deepstone:

Blood-Boiling Pill
Curative Crumb Cake: Heal
Souped-Up Soup: Haste/Displacement

Mortimer Talinth:

Blood-Boiling Pill
Curative Crumb Cake: Heal
Incorpreal Tartar: Freedom of Movement/Greater Invisibility

Cheers! (And don't worry, that's not all the healing. Just the emergency stuff. My Sous Chef will be handling the rest.)


Everything was a great pick with the exception of the Freedom of Movement part, as I actually have a ring of that to constantly keep me under it's effects. Thanks for thinking of us!


Would you like something as an alternative? Fluid Form, Haste, Fly, Displacement? Something else?


Ooh, let's go with Fly. In all my build I actually forgot to get an item that does that for me (although of course I have various spells for getting in the air). But greater invisibility and fly are great beginning buff spells to start out a fight to keep things from targeting me.


Hey thats neat!

I also grabbed a wand of CMW, and a wand of remove fear for my raccoon to use in combat

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'm going to look into a wand of abundant ammunition and probably shuffle a thing or two to free up some money.

GM, yes, that helps clarify your intent. As CampinCarl mentioned houseruling out, advanced firearms are written in PF to hit touch attack out to 5 range increments.

I think the souped up soup would be better form me under most conditions than the This hits full AC, so full damage root juice.


Javell DeLeon wrote:

My gosh, Ancient, where did you find this nightmare beast?! I've never seen anything like it. Next to the Tarrasque, this thing is fairly comparable. Not quite but it's up there.

Xotani is one of the spawns of Rovagug. In Golarion mythology so is the Tarrasque so it would make sense they are of comparable power level.

According to the Mythic rules, any weapon which has a total level of enhancement beyond +5 (so a +5 keen sword for example) counts as sufficient to defeat epic DR. A well built gunslinger or archer should include clustered shot in their feat repertoire by this level in any case so they can get past all DR (or at least make it only apply once which is pretty close with as many attacks as they should have). The way regeneration rules work, you only need to do a bit of cold damage (in this case) to shut down the regeneration. The critter is tough (heck it can hit me) and does good damage, but i don't imagine it would last very long against us.

Honestly, only the breath weapon really scares me because the DC on the save is high enough for me to fail mostly (I don't get my +5 bonus against spells and spell like effects since it is supernatural) and that would wear me down. The normal attacks don't scare me much since they either do fairly weak damage (and only hit 25% of the time), or will miss if it power attacks.

Since I have time to waste, I might figure out how many rounds it will take me to put it down with my DPR calculator.

Truth be told, CR rather breaks down by this level, especially if you have players who are good at optimization and tactics.


OK, just had to juggle a few items since I had done things a bit off. Added in a weapon for killing incorporeal undead.

I have about 20K left in gold.


Ok, a quick run through the damage calc says:

Xotani attacking Groff without power attack DPR= 20.7 per round.

Xotani attacking Groff with power attack DPR= 7.38 per round.

Count me as not so scared.

Breath weapon does 88 damage on average. It takes 3 of those to kill me without buffing. With a level appropriate resist energy fire (30), it takes 5. (technically I should only list this at 85% chance of the damage since I can save with evasion).

Groff does an expected DPR of 296.9 against AC 40. His weapon counts as epic, so it goes through that DR. The critter is not immune to criticals, so it would be staggered after the first critical (odds are I will drop a critical each round).

Groff will put it down in 2 rounds (on average of course), and even if it did as well as possible on the recharge of the breath weapon, it couldn't kill him.

I am assuming I have my unfettered shirt active when I move to engage (thus ignoring grab). Otherwise it can be done in the round I eat the breath weapon. No big deal. Takes 3 rounds to put it down then.


You'd still need a way to dish out the necessary cold damage, ignore its ability that automatically destroys melee weapons, and ride out all of the Firebleed attacks.

Reckless: I shuffled my extracts so you can have a souped-up soup in place of your juice.


Hmm, didn't see that weapon destruction thing. The problem with it is that it doesn't actually specify damage, just says destruction.

If it were just damage I wouldn't care since my weapon has hardness 40, and the stated fire damage wouldn't even be noticed.

The firebleed attacks are not that big a deal, especially if I walk in having drank a decent potion of resist energy.


It seems straight-forward to me: fail the save and the weapon is destroyed.

It's something that has been causing me a lot of headaches since I'm also a melee build.


Master Chef Kyamba wrote:

Because of Manyshot they only counts as having made 5 hits, plus the 240 damage was probably from modifiers and didn't include any rolled damage die or anything. They also had Clustered Shots, so DR is only applied once against the entire full-attack. But, like I was saying, the real problem is getting the necessary cold damage to put it down. Rocket tag is pretty crazy...

I can also give you guys 1 free wish a day (though I was hoping to use it for true resurrection) but I don't have any gold to spare right now. However, if you guys want I can reshuffle some of my spending to give some extra GP towards additional wish materials.

Didn't know about Clustered Shots. That's a heck of a feat.

Honestly, I kinda like the True Resurrection myself. That's kinda handy in case some kind of save or die something or other comes up.

Groff wrote:

Xotani is one of the spawns of Rovagug. In Golarion mythology so is the Tarrasque so it would make sense they are of comparable power level.

According to the Mythic rules, any weapon which has a total level of enhancement beyond +5 (so a +5 keen sword for example) counts as sufficient to defeat epic DR. A well built gunslinger or archer should include clustered shot in their feat repertoire by this level in any case so they can get past all DR (or at least make it only apply once which is pretty close with as many attacks as they should have). The way regeneration rules work, you only need to do a bit of cold damage (in this case) to shut down the regeneration. The critter is tough (heck it can hit me) and does good damage, but i don't imagine it would last very long against us.

Hey, thanks for the info. And a spawn of Rovagug, huh? Well that's cool.


Master Chef Kyamba wrote:

It seems straight-forward to me: fail the save and the weapon is destroyed.

It's something that has been causing me a lot of headaches since I'm also a melee build.

Fortunately for myself, my weapons are 'me'. BUT, that being the case, I don't have +5 fist/knees/whatever, so there's no way I'm getting past the epic DR. But that's no big deal, he was never built for offense in mind anyway.


@Chef: Okay, if you would, please explain to me the 'cake', the 'soup', and the 'blood pill'.

I'm guessing I eat the soup and get the benefits of both spells? And the cake is when/if I'm getting the crap beat out of me and I need some major healing?(Which, I gotta say, these spells are right up my alley. Perfect choices.) :)

And I would guess the blood boiler is something I would take vs. a cold using creature and not so much the Firebleeder?

I wanna make sure I understand all this correctly.


Actually if you did not know about it yet, you should look into the Pummeling Style feats. If you are making a unarmed fighting type, I would practically consider them mandatory (they are that good). One of the basic effects of the first feat in the chain is the ability to flurry unarmed attacks and have them get through DR like clustered shots. Also there is a feat in the style set which gives you pounce, which is really damned good to have.

Pummeling Style
and

Pummeling Charge

Pummeling Bully is completely underwhelming.


Xotani appears in the Legacy of Fire AP, and iirc the bestiary section in the last part of that book included a few different potential spawns of Rovagug (been a few years since I ran that one). The module was written for 3.5 so the PRD stats are an update. I'm not quite sure where they came from to be honest. The PRD cites the module in question, but it wasn't Pathfinder compatible.


Javell DeLeon wrote:

@Chef: Okay, if you would, please explain to me the 'cake', the 'soup', and the 'blood pill'.

I'm guessing I eat the soup and get the benefits of both spells? And the cake is when/if I'm getting the crap beat out of me and I need some major healing?(Which, I gotta say, these spells are right up my alley. Perfect choices.) :)

And I would guess the blood boiler is something I would take vs. a cold using creature and not so much the Firebleeder?

I wanna make sure I understand all this correctly.

You want the blood-boiling pill for the +2 bonus to initiative for 2 hours, the cold benefit is just gravy in comparison to that. It's only like 40gp for me to make them (which is pittance obviously) so feel free to take it whenever you want or ask for more.

Both of the foods (Infusions) can be eaten as a standard action and grant you the spells that are italics.

The cake grants you a heal and should only be used in a case where my Sous Chef can't get to you for healing that round.

The Soup gives you both Haste AND Displacement and it's up to you for when you want to use it (though I recommend doing so just before a fight to maximize the duration).


Groff the glib wrote:

According to the Mythic rules, any weapon which has a total level of enhancement beyond +5 (so a +5 keen sword for example) counts as sufficient to defeat epic DR. A well built gunslinger or archer should include clustered shot in their feat repertoire by this level in any case so they can get past all DR (or at least make it only apply once which is pretty close with as many attacks as they should have). The way regeneration rules work, you only need to do a bit of cold damage (in this case) to shut down the regeneration. The critter is tough (heck it can hit me) and does good damage, but i don't imagine it would last very long against us.

I forgot that high enchantment can overcome certain DR. Hell, +5 overcomes alignment. I might have to modify those rules a little just so these beasts have a chance. That or see how you fair against Cthulu.


Now Cthulu would probably stomp us like a wee little bug. There's no way I cam make the will save to even approach him.


CampinCarl9127 wrote:
Ooh, let's go with Fly. In all my build I actually forgot to get an item that does that for me (although of course I have various spells for getting in the air). But greater invisibility and fly are great beginning buff spells to start out a fight to keep things from targeting me.

You got it bud! Infusions Shuffled!


Discussion and Gameplay are up. Let's get it started.


Is it too late to jump in?

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