How to bring your Animal Companion along?


Pathfinder Society

2/5

Pathfinder Adventure Path Subscriber

Once they pick up their advancement, many ACs suffer from bloat syndrome. Is there a Society legal item that lets you carry them about?

I found the Hosteling armor enchantment...is this pretty much it?

I was hoping for a sizing collar like item that shrunk them down to medium or small size :)

Thanks!

Shadow Lodge 1/5 *

An extradimensional space that has breathable air (such as Mirror Hideaway/Polish or another one you can carry).

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

There's the Carry Companion spell. It's legal in PFS.

If it's not on your spell list (like for my inquisitor) you could have it cast by an NPC before the session (2*3*10=50gp). Then, when you need your companion, you can put down the figurine and deploy.

Note though that this spell isn't on the list of things you can carry from session to session, so in between your companion must re-animate, stretch its legs etcetera.

4/5 **** Venture-Lieutenant, Maryland—Hagerstown

A scroll of Carry Companion
You can get the five on one scroll for 2 prestige

carry companion wrote:

Carry Companion

School transmutation; Level druid 2, paladin 2, ranger 2, sorcerer/wizard 2, witch 2

CASTING
Casting Time 1 standard action
Components V, S, M (a pinch of sand or limestone dust)
EFFECT

Range touch
Target one willing creature touched
Duration permanent; see text
Saving Throw none; Spell Resistance yes (harmless)

DESCRIPTION

You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand. Creatures with an attitude of less than helpful will not tolerate this spell, and it automatically fails to work on them.

An intelligent animal or magical beast must be a willing subject in order for this spell to take effect. Any items that the creature wears (such as a harness or saddle) or carries (such as those stowed in saddlebags) are transformed along with the creature.

While miniaturized, the creature is under an effect similar to that of a flesh to stone spell: It is mindless and inert, and does not seem alive when viewed with spells like deathwatch. However, you may return the creature to its normal form at any time simply by placing the figurine on the ground, touching it, and uttering a word of command. Otherwise, the creature remains in miniature form unless the spell is broken, such as by dispel magic or stronger magic. Unlike a flesh to stone spell, a creature affected by carry companion is unaffected by stone to flesh. If the miniature figurine is broken or damaged, the creature (if returned to its original state) has similar damage or deformities.

Shadow Lodge 1/5 *

Awesome. I needed that. My idea was a little too convoluted.

2/5

You could also just give them narrow frame so they don't suffer squeeze penalties. As long as a medium creature can fit so can they.

Scarab Sages 5/5 5/55/55/5

Carry companion is the prefered method. Buy two scrolls at a time, when you use one buy another.

Liberty's Edge 1/5

A couple of scrolls of reduce animal are nice if you have UMD or a teammate willing and able to use the scroll. Though Carry Companion is still the spell you are looking for if you're going into social situations or there's a situation where the GM just doesn't allow you to take an animal into. I just found out about this with my druid a little while ago, and it's made his life so much easier.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

By the way, the spell doesn't specify that the animal turns into a red and white ball...

Grand Lodge 4/5

Ascalaphus wrote:
By the way, the spell doesn't specify that the animal turns into a red and white ball...

That's what the Rouge is for, though. ;)

His name has to be Ash. And he likes to play baseball, and his motto is "Gotta catch 'em all!"

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

There is also the hosteling armor ability.

2/5

Pathfinder Adventure Path Subscriber

Gah another book to buy. :) Well it would be for my hippo druid so it's on his list.

But I guess I have to change the name from Huberta to Hippopotas :)

"Hippopotas I choose you!"

The spell states the animal must have a helpful attitude. Where in the RAW does it state an animal companion has that attitude? Because I anticipate some GMs bringing that clause up and I could not find what a druid's animal companion starting attitude for Diplomacy purposes was in the PRD.

4/5 **** Venture-Lieutenant, Maryland—Hagerstown

IMO, if it is your AC it is always willing to be in a helpful state with you. With the GM bringing it up. No GM has questioned me on it. That would be considered in my book as a jerk move. And most GMs are not Jerks.

4/5 5/55/55/5 *** Venture-Lieutenant, Minnesota—Minneapolis

Wild Empathy would take care of attitude problems if you have it.

Scarab Sages 5/5 5/55/55/5

You do get a +4 bonus on wild empathy checks against your own animal companion.

4/5 5/55/55/5 *** Venture-Lieutenant, Minnesota—Minneapolis

Flutter wrote:
You do get a +4 bonus on wild empathy checks against your own animal companion.

Actually it says "an animal companion", there is nothing in there that I see restricting the bonus to only your own animal companion.

CRB, pg. 52 wrote:
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

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