Roll 20 - Looking for a dm & 2-3 players - Monday or Tuesday nights - kingmaker, way of the wicked, or a home brew.


Recruitment

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Liberty's Edge

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Pathfinder Rulebook Subscriber

So my best friend moved 2 hours away to a big city and still cant seem to find a pathfinder game. (Florida can be an odd place)

so I thought it would be great if we made a roll 20 game.

We would prefer something like kingmaker, way of the wicked, or a home brew.

He and I have been playing long enough to maturely handle an evil PC game, of course I cant speak for any other player.


I've been wanting to play a Way of the Wicked for a while now. I was in one long ago that died out before we even got out of our cell. I still would like to play and see beyond that point.

My vote is WotW with Kingmaker second.

As for day, Tuesday is cool for me. What time zone are you in? I am in CST.

Liberty's Edge

Pathfinder Rulebook Subscriber

we are EST.

I would prefer WotW as well.


Out of curiosity, where in FL is your friend? I'm familiar with the Jacksonville and Winter Park (near Orlando) PFS scene.


I'd be down for a Roll20 game on Monday or Tuesday. How early / late are you thinking?


I would be interested in a way of the wicked campaign, or kingmaker, or other game as well. I've run kingmaker all the way to the 3rd part of book 5, and about 60% through the 2nd part of way of the wicked. I am in EST and have most weekdays other then Wednesday open. Weekends are partially chewed up with the two games I have going. I can run or play as needed.

Liberty's Edge

Pathfinder Rulebook Subscriber

@Peter Stewart: I normally work till 5 at the latest on monday-tuesday so many 6pm est.?

Grand Moff Vixen prefers Tuesday so let's aim for that for now seeing as there is not anothother preference.

@stormcrow27 it would be great if we could nail you down as a DM. However if that changes we will work it out.

I don't know how to start a recruitment thread on roll20. Do you have to create the game first?


For Roll20, I believe you have to create the game first as a DM. That's what I had to do for my dead Rifts game.


I PMed Meeko, and he is going to send out PMs to each of you that expressed interest in a game. Tuesday at 6 PM EST works fine for me. The first question is what game do people wish me to run, since I am getting set up as the DM/GM/PM. Way of the Wicked, Kingmaker, another AP? I have all of the APs for Paizo up to Wrath of the Righteous, and I can get the other ones if need be.

Character creation rules
Unlike a lot of GMs, I don't use point buy. I find that a lot of people will make one or two stats a dump stat and maximize their main class dependent stats so their character performs well in their niche, but doesn't do well in other situations. PCs are meant to be heroes or villains of note above the common man, so here are my character creation rules.

Max HP at level 1 as normal
Normal starting gold
2 Traits as normal.
Use of Ultimate Campaign background rolls if you want. It's not required.
Stat rolling roll 4d6, take the best three, reroll 1s and 2s. This will generate stats 9 or above, which is fine. I've been running games for 30+ years via this method, and no PC ever dominated another because of stats.

I would also like character backgrounds. A good background can earn you bonus equipment, money, etc.
Available material
All Paizo books, including the technology guide if you can create a good background why you have tech.

Dreamscarred Press's psionics rules. I haven't read through their conversion of incarnum or the Book of Nine Swords as of yet, so I would prefer not to use those at present.

Rite Publishing's in the Company of Dragons, in the Company of Giants, and in the Company of Fey. Each of these supplements allows you to play a racial paragon class or a base race that can turn into a dragon, a giant or a fey of any type. The classes are balanced quite well in comparison to stock Pathfinder classes. Should you wish to play one of theses, PM me and I will provide the appropriate rules for you to use.

Super Genius/Rogue Genius games Character Classes. These run the gamut from godlings to themed mage casters.

Noble Wild-If you ever wanted to play Aslan, or another talking animal, these rules allow you to do so. I have had an intelligent snake rogue, a mabari war dog fighter from Dragon Age, and a feytouched house cat rogue(think cat with opposable thumbs, which is a terrifying thought if you own or have been around cats). Essentially the rules boil down to picking an animal, and then picking a class. You can create magic items that enhance your natural attacks, use normal animals as digestable potions, or even have a small group of normal animals that follow you around and provide the form of magical rods and staffs. Lots of fun and a different approach to the traditional elf ranger or human wizard...

All of the psionic and Rogue Genius game classes are on the pfsrd20 website. I have no issue with Leadership and cohorts, or building strongholds/that type of thing. If we play Way of the Wicked, PCs have to be lawful evil, neutral evil, or lawful neutral. You end up all being servants of Asmodeus at some point, so those are the closest alignments to his worship. Antipaladins can be lawful evil or neutral evil with Way of the Wicked. If we do Kingmaker or another AP, I would like neutral and good alignments, but no insano disruptive CN characters that randomly kill people because it felt good.


stormcrow27 wrote:
I PMed Meeko, and he is going to send out PMs to each of you that expressed interest in a game. Tuesday at 6 PM EST works fine for me. The first question is what game do people wish me to run, since I am getting set up as the DM/GM/PM. Way of the Wicked, Kingmaker, another AP? I have all of the APs for Paizo up to Wrath of the Righteous, and I can get the other ones if need be.
stormcrow27 wrote:

Character creation rules

Unlike a lot of GMs, I don't use point buy. I find that a lot of people will make one or two stats a dump stat and maximize their main class dependent stats so their character performs well in their niche, but doesn't do well in other situations. PCs are meant to be heroes or villains of note above the common man, so here are my character creation rules.

I like this a lot better than point buy, though if a point buy is used I like a minimum of 20 with 25 being my favorite.

stormcrow27 wrote:

Max HP at level 1 as normal

Normal starting gold
2 Traits as normal.
Use of Ultimate Campaign background rolls if you want. It's not required.
Stat rolling roll 4d6, take the best three, reroll 1s and 2s. This will generate stats 9 or above, which is fine. I've been running games for 30+ years via this method, and no PC ever dominated another because of stats.

I like this as well. Approved! :-P

stormcrow27 wrote:

I would also like character backgrounds. A good background can earn you bonus equipment, money, etc.

Available material
All Paizo books, including the technology guide if you can create a good background why you have tech.

Do you use the Ultimate Campaign rules on downtime for contacts and the like?

stormcrow27 wrote:
Dreamscarred Press's psionics rules. I haven't read through their conversion of incarnum or the Book of Nine Swords as of yet, so I would prefer not to use those at present.

I don't have any of the Dreamscarred Press' psionics books. I will look at other options, though others may want to use these.

stormcrow27 wrote:
Rite Publishing's in the Company of Dragons, in the Company of Giants, and in the Company of Fey. Each of these supplements allows you to play a racial paragon class or a base race that can turn into a dragon, a giant or a fey of any type. The classes are balanced quite well in comparison to stock Pathfinder classes. Should you wish to play one of theses, PM me and I will provide the appropriate rules for you to use.

What did you say? In the Company of Giants? I am all over that one! I purchased the book some time ago but have never found a game that allowed for such a race. I will be looking at making a character with this for sure!

stormcrow27 wrote:

Super Genius/Rogue Genius games Character Classes. These run the gamut from godlings to themed mage casters.

Noble Wild-If you ever wanted to play Aslan, or another talking animal, these rules allow you to do so. I have had an intelligent snake rogue, a mabari war dog fighter from Dragon Age, and a feytouched house cat rogue(think cat with opposable thumbs, which is a terrifying thought if you own or have been around cats). Essentially the rules boil down to picking an animal, and then picking a class. You can create magic items that enhance your natural attacks, use normal animals as digestable potions, or even have a small group of normal animals that follow you around and provide the form of magical rods and staffs. Lots of fun and a different approach to the traditional elf ranger or human wizard...

All of the psionic and Rogue Genius game classes are on the pfsrd20 website. I have no issue with Leadership and cohorts, or building strongholds/that type of thing. If we play Way of the Wicked, PCs have to be lawful evil, neutral evil, or lawful neutral. You end up all being servants of Asmodeus at some point, so those are the closest alignments to his worship. Antipaladins can be lawful evil or neutral evil with Way of the Wicked. If we do Kingmaker or another AP, I would like neutral and good alignments, but no insano disruptive CN characters that randomly kill people because it felt good.

If I had any of the books I would consider them. For now, I will look at what I have available from my collection.

Grand Moff Vixen wrote:
My vote is WotW with Kingmaker second.

My sentiments on which game to play.


Looking over the Ultimate Campaign rules, downtime makes sense. A lot of it will depend on the PCs, of course, and Way of the Wicked includes the ability to setup an evil organization that can do many things. So using both makes sense. Also as an aside, the 2nd module of Way of the Wicked's latter half fixes the players defending a stronghold of evil from invading adventurers and good outsiders. That's not really a spoiler in any case. There are also mass combat elements in latter parts of WotW or in Kingmaker. I wanted to list those elements so people know ahead of time that there will be more to manage then just your PCs if we do either adventure path. My last group that played Way of the Wicked only had about 1/2 of the group happy to participate in the latter half of AP 2, so I wanted to avoid that at all possible.

As for giant characters, go for it. My philosophy of roleplaying is that fantasy is flexible. It is all about the story, not the mechanics or the stuff. I enjoy both stories with fantasy mecha straining against the assaults of dragons, or the lone house cat hero who sneaks into a den of goblins to steal back children the goblins took to eat. Why should it be limited to elves and dwarves and human adventurers? Also, if you want to play characters from the sources I have listed and you don't have them, just PM me and I can send the rules your way. Not really an issue.

The Exchange

I have been looking for a Roll 20 WotW game and am interested if you could use another player or something doesn't work out.


We're waiting on responses to meeko's PMs for interest right now, Aero. We can do 6 if the rest of the group agrees. It just means more opposition etc. I posted the character creation rules a bit earlier in the thread.

Liberty's Edge

Pathfinder Rulebook Subscriber

I ran the first book of wotw, so I am inclined to say kingmaker then Way of the wicked. However i know there is an overwhelming amount of love for WotW on these boards, so I will not protest any decision.


Stormcrow, I sent you a PM.


All we need know is responses from the rest of the players on which AP they wish to do, and confirm Tuesday is the best day to run.


I got it Grand Moff Vixen. 6:30 EST Tuesday works best for Grand Moff Vixen. Does that work with the rest of you to play? We have one vote for Kingmaker and one vote for Way of the Wicked, so its tied. Go ahead and PM me if you like and we can arrange what AP we want to use.

Liberty's Edge

Pathfinder Rulebook Subscriber

The PM's were sent so lets wait a day or 2 more, before we decide to broadcast it somewhere.


Works for me.


Hey Meeko's friend checking in sorry for the delay in posting but my life was a little crazy with the holidays nothing like working in a bar during new years.

My vote is for King Maker but I'm up for WotW if that's what everyone prefers. 6:30 is great for me I have Tuesdays off. I'm actually buying all 3 of the "In company" books right now and will probably play one of them.

I've done a little bit of WotW when Meeko ran it for our friends a while ago but we only got just off the boat so to speak.


So far we are at 2 votes for Kingmaker (Will Pratt/meeko) and two votes for Way of the Wicked (Peter Stewart and Grand Moff Vixen.) I'll run either once we have a majority and everyone agrees with that decision.


Hey guys, I thought I'd make my case for Way of the Wicked.

As I said in my PM, I'm not adverse to Kingmaker in and of itself, I simply feel it is probably the worst AP to try and make work with a group of players that have never played before. It is (to my understanding) very open ended from a relatively early point, very player driven, and often difficult to manage in terms of making sure everyone is getting what they want out of the game. I think of Kingmaker as the sort of thing I'd like to run with a group of long time friends that are all into the game, where I know everyone's preferences and desires from the word go so as to avoid stepping on toes.

That's laying aside the act that my experience also suggests that exploration / wilderness stuff tends to be messy when run online. I don't know why, but generally speaking the wide open more exploration driven stuff has never seemed to run very smoothly online. Adventures that are

My vote would actually be for literally any other AP rather than Kingmaker, for those reasons.

Something more on the rails (at least for the first couple adventures) tends to lend itself a bit better to a new group, and Way of the Wicked is relatively on the rails for awhile.

------

Unrealted....

Stormcrow, either way I assume your stat rolling is arrange as desired?

30d6 ⇒ (2, 4, 1, 2, 6, 3, 1, 6, 4, 5, 3, 4, 3, 1, 2, 4, 6, 3, 4, 1, 4, 4, 6, 1, 6, 3, 4, 4, 1, 6) = 104
5d6 ⇒ (5, 4, 1, 2, 3) = 15

2, 4, 1, 2, -> 3 rerolls 6, 3, 1, -> 1 reroll 6 = 16

4, 5, 3, 4, -> No rerolls = 13

3, 1, 2, 4, -> 2 rerolls 6, 3 = 13

4, 1, 4, 4, -> 1 reroll 6 = 14

1, 6, 3, 4, -> 1 reroll 4 = 14

1, 6, 5, 4 -> 1 reroll 1 -> reroll 2 -> reroll 3 = 15

16/13/13/14/14/15

Well, that's an interesting array.


You guys need another player or are sticking with 4. I have played both campaigns but both died before finishing. I like both a lot. Made it to book 5 in kingmaker and only book 2 in WoTW. I would vote WoTW. Have played a lot on roll 20 and have been playing 25 years. I'm good with Tuesday at 6:30. What time would we stop. I get up at 6:45is for for so Midnight would be my cut off. Its ok to go long sometimes though. Thanks and let me know.

4d6 ⇒ (6, 5, 3, 6) = 20
4d6 ⇒ (6, 6, 6, 1) = 19
4d6 ⇒ (4, 1, 6, 2) = 13 2d6 ⇒ (4, 2) = 6
4d6 ⇒ (1, 4, 1, 6) = 12 2d6 ⇒ (4, 6) = 10
4d6 ⇒ (1, 5, 1, 3) = 10 2d6 ⇒ (2, 1) = 3
4d6 ⇒ (2, 5, 1, 3) = 11 2d6 ⇒ (6, 3) = 9

18,17,16,14,14,10

I assmume only reroll once. Wow great stats.

Liberty's Edge

Pathfinder Rulebook Subscriber

@Ashe I believe the more the merrier your time constraint should not be an issue.

@Peter Stewart I see your point. I think WotW is an Excellent AP, and if the party decides to go in that direction i will be just as happy. I am however playing a WotW pbp now. Obviously I would rather play something different. This game would likely eclipse the progress of my pbp during the first session, I have already decided to not play a "decision maker" of sorts in my pbp so that my prior experience wont interfere. I will however not relegate myself to that position in this game, I have only ever read the first book and thus my experience with the material is limited.

Are there any other AP's anyone would be interested in playing or running?


Ashe you are more than welcome to join us. Six is is the max I'll run for, as groups larger than that start running into focus/coordination issues. As for other APs, Iron Gods has a lot of interest for me as does Heart of Winter. I have Heart of Winter but not Iron Gods yet. However, I know that some people don't like technology mixed in with their fantasy. Heart of Winter is a solid AP because you travel to alien worlds and to Earth of 1918, as well to Irissen the land of winter witches and Baba Yaga. Jade Regent would be my other choice if Way of the Wicked or Iron Gods or Heart of Winter don't work out, but I will run what the group agrees on.

As for stats arrange as you want, and if you get a 1 or a 2, reroll them until you don't get them. Also backgrounds are recommended for characters, but I understand we can't really get any created until we know which AP we are going to do.


Alright then, which AP shall we consider? If it is decided to run an entirely different campaign and the book/s are needed, I am more than willing to invest in getting the book for you stormcrow.

Of note, I do like sandbox games a lot.


I'd be interested in Reign of Winter.


I played a Reign of Winter game a couple years ago. I enjoyed what little I was able to play. I would probably be interested in that AP as a virtual game.

Another AP that I have had interest in for a couple years is the Jade Regent. I think that has an appeal to me as well.


How about this? I will put up a list of APs and then people can vote for them.

Reign of Winter fight against the forces of winter and explore the multiverse with Baba Yaga's Hut.
Rise of the Runelords fight against the rise of an ancient wizard of greed
Jade Regent aid the owner of a Japanese resturant to become the Emperor of Japan
Way of the Wicked destroy the nation of Talingarde as great lords of evil
Kingmaker-build a kingdom in the lost realms of the Stolen Lands
Shattered Star rebuild an ancient artifact to reclaim the lost glory of Varisia
Wrath of the Righteous defeat the Demon lord of locusts as mythic heroes
Serpent's Skull become shipwrecked in the snake infested ruins of an ancient jungle, and prevent the rise of a great Serpent god
Skull and Shackles get shanghaied by pirates and build a pirate fleet to become the scourge of the seven seas. Arr! Rum! Booty!
Iron Gods prevent the rise of the machine as the new face of the divine
Carrion Crown fight the forces of unleashed Gothic and Cthulu-based horror in Ustalav
Mummy's Mask - prevent the rise of an ancient pharaoh amongst the sands of Osirion

Whatever gets the most votes I will run. I have all of these APs other then Iron Gods, which I was going to get anyway.

Liberty's Edge

Pathfinder Rulebook Subscriber

I have wanted to play mummies mask for a while now. I love Egyptian themed characters.

But honestly guys way of the wicked is fine with me. Playing is what really matters.

Just a heads up, if we do play wotw I'm going to make a true pyscopath.

@stormcrow27 hw do you feel about gestalt? I've been playing allot of it at home with great success. WotW seems like a good candidate for it as well.


Ok so we have 1 vote for way of the wicked or mummies mask.


I would like to avoid gestalt as I have to beef up the opposition already for a six person crew. So we have one vote for mummy's mask or way of the wicked. Once the vote is done, then we can discuss characters.


I'll leave my vote, for now, Way of the Wicked. I feel like it has a good blend of rails and open ended bits and I do love being the bad guy. I'd be happy to shift my vote though to any AP other than Kingmaker, if that is what a near majority supports.


My vote is for Way of the Wicked or Wrath of the Righteous. Thanks for letting me play with you guys. Will we be using the roll20 chat or google hangouts or something different? I too am just happy to play here is the AP break down for me.

Reign of Winter: played the first 3 bood for PFS credit, pretty good
Rise of the Runelords: Only played a bit of book 1 heard good things
Jade Regent: Ran book one and two before friends moved away
Way of the Wicked: Played into book 2, have escaped the prison 4 or 5 times with PBP would like to know how this turns out
Kingmaker- Played into book 5 from the start. Great game would play again for sure
Shattered Star: Played bood one and two. Not bad not great.
Wrath of the Righteous: Played and ran book one, have started 3 times PBP all died. Would love to slaughter some demons
Serpent's Skull: Have the books only read through the first one, never played.
Skull and Shackles: Never played
Iron Gods : Never played
Carrion Crown : played book one, Talke alot with a buddy that played through it, seems ok but a bit lacking.
Mummy's Mask : Never played

So I need to reroll a 2,2,1
1d6 ⇒ 1 reroll 1d6 ⇒ 1 reroll 1d6 ⇒ 6
1d6 ⇒ 2 reroll 1d6 ⇒ 4
1d6 ⇒ 2 reroll 1d6 ⇒ 6

So that makes scores: 18,17,16,16,15,14 Those are pretty amazing stats thats a great way to get superhero level stats for sure


Ok we have 1 vote for mummy's mask
1 vote for Wrath of the Righteous
3 votes for way of the wicked (2 alternate 1 firm)

We still need votes from Will Pratt, Aero Grachus and Grand Moff Vixen. No pressure. Thanks for your patience as we choose what adventure we will sink our teeth into and make the enemies wail up to the gods with their lamentations!

Liberty's Edge

Pathfinder Rulebook Subscriber

hehehe looks like WotW is going to win.

@Ashe Just wow. a 62 point buy. that's just incredible.

Here are my stat rolls
4d6 ⇒ (3, 3, 3, 1) = 10 -> 1d6 ⇒ 3
4d6 ⇒ (6, 3, 3, 5) = 17
4d6 ⇒ (2, 4, 1, 4) = 11 -> 2d6 ⇒ (2, 5) = 7 -> 1d6 ⇒ 3
4d6 ⇒ (1, 2, 5, 5) = 13 -> 1d6 ⇒ 4
4d6 ⇒ (4, 2, 6, 6) = 18 -> 2d6 ⇒ (6, 4) = 10
4d6 ⇒ (4, 3, 3, 3) = 13

so that's 18,14,14,13,10,9, a 29 pont buy. Hmm, so what kind of caster do i want to play....


I vote Way of the Wicked, with Jade Regeant as my secondary vote.


With those stats I will fill whatever roll we need. I like the undead lord or fiendish vessel cleric a lot for WoTW, Anti-Paladin is a good front line tank. Archaeologist Bards are pretty cool and can do trap finding down the road. Ranger are realy good in this as well as there are so many Humans. So many options.


1: 4d6 ⇒ (3, 2, 4, 3) = 12
2: 4d6 ⇒ (4, 3, 2, 1) = 10
3: 4d6 ⇒ (3, 6, 2, 3) = 14
4: 4d6 ⇒ (3, 2, 2, 3) = 10
5: 4d6 ⇒ (6, 6, 6, 4) = 22
6: 4d6 ⇒ (3, 5, 2, 4) = 14

1: 1 reroll: 1d6 ⇒ 1 1: 1 reroll: 1d6 ⇒ 5

2: 2 rerolls: 2d6 ⇒ (1, 2) = 3 2: 2 rerolls: 2d6 ⇒ (6, 5) = 11

3: 1 reroll: 1d6 ⇒ 4

4: 2 rerolls: 2d6 ⇒ (3, 4) = 7

6: 1 reroll: 1d6 ⇒ 2 6: 1 reroll: 1d6 ⇒ 6

12, 15, 13, 10, 18, 15

I'll figure out what I would like to do with these.

stormcrow, how do you feel about the half-Dragon template?


My vote is for mummy's mask. I've skimmed through the first book but I don't really remember it.

1: 4d6 ⇒ (4, 6, 1, 5) = 16

2: 4d6 ⇒ (3, 5, 5, 2) = 15

3: 4d6 ⇒ (1, 2, 5, 2) = 10

4: 4d6 ⇒ (4, 1, 6, 2) = 13

5: 4d6 ⇒ (2, 2, 5, 5) = 14

6: 4d6 ⇒ (5, 1, 1, 5) = 12

extra: 15d6 ⇒ (3, 2, 4, 3, 4, 6, 1, 4, 6, 3, 6, 6, 5, 1, 2) = 56


I need some more dice. Sorry about how I'm having to do this I'm on moble.

more: 10d6 ⇒ (2, 3, 5, 6, 5, 4, 2, 3, 5, 1) = 36

My stats are 15, 14, 15, 16, 17, 15.

My plan is to be the dragon class from the in the company of dragons book assuming you're still OK with it. I'll have fluff up for when we decide what we're doing.

The Exchange

I vote for Way of the Wicked. Kingmaker would be my second choice.


So we have two for mummy's mask and four for way of the wicked. Secondary is 2 for Jade Regent and 2 for Kingmaker, 1 for Way of the Wicked and 1 for Wrath of the Righteous. Looks like we are going with Way of the Wicked. Works for me. Now for some responses.

@Will Pratt that will work fine. You will probably want to take the shapechanger draconic powers so you can fit into dungeon areas, as that racial paragon class causes you to grow to Colossal size eventually, and that can be a slight issue when being in people sized places. But having the power of a dragon on your side makes for a nice boon when the trolls rush in....

Also here is a stat adjustment for anyone who wants it

18/16/16/15/15/14

This array is designed for high end heroes and villains, since I consider PCs to be the stars of their adventure. If you like you can keep the stats you rolled. This also equals out some characters if you get bad rolls, not that stats are the most important thing.

@Grand Moff Vixen I don't have a problem with the half-dragon template, but you would have to spend levels to earn like the template class from Savage Species of 3.0 vintage. The dragonblood kobold from Races of the Dragon could do the same thing with feats. You get the following

You could take this at any level, since it essentially means your are awakening your half-dragon heritage.

HD d12
Base Attack
Level 1 +1
Level 2 +2
Level 3 +3

Saves
Level 1 Fort +2 Ref +2 Will +2
Level 2 Fort +3 Ref +3 Will +3
Level 3 Fort +3 Ref +3 Will +3

Skills 6+ Int

Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (all skills individually) (Int), Perception (Wis), Stealth (Dex), Swim (Str).

Level Special

1 Str +2, Int +2, resistance (lesser), HD type increase, natural armor +2, darkvision 60 ft., low-light vision

2 Str +2, Con +2, resistance (greater), 2 claws, bite, natural armor +1, breath weapon 1d6/2 HD, immunities (lesser)

3 Str +4, Cha +2, immunities (greater), wings, natural armor +1, breath weapon 1d6 per HD dragon type

Half-Dragon Template Class Features

All of the following are class features of the half-dragon template class.

Ability Score Changes: The indicated ability score increases or decreases by the amount noted.

Resistances (Ex): A half-dragon has energy resistance 10 to one type of energy. The specific type is determined by the dragon kind that provided the benefits of the template, according to the following table.

Dragon
Variety Energy Type Resisted

Black Acid
Blue Electricity
Brass Fire
Bronze Electricity
Copper Acid
Gold Fire
Green Acid
Red Fire
Silver Cold
White Cold

At 2nd level, this resistance increases to 20. At 3rd level, the half-dragon becomes completely immune to the indicated energy type (see Immunities, below).

HD Type Increase (Ex): At 1st level, each of a half-dragon's Hit Dice after 1st level or whenever he finishes this class increases by one die type: d4 to d6, d6 to d8, d8 to d10, or d10 to d12.

Natural Armor Improvements: At every level of the prestige class, the half-dragon's natural armor bonus increases by the indicated amount. A character that does not normally have a natural armor bonus (such as a human) is considered to have an initial natural armor bonus of +0 for the purpose of this ability. Thus, a human's natural armor bonus would increase to +2 at 1st level, to +3 at 2nd level, and finally to +4 at 3rd level.

Darkvision (Ex): At 1st level the half-dragon gains darkvision to a 60-foot range.

Low-Light Vision (Ex): At 1st level, the half-dragon gains low-light vision.

Claws: At 2nd level, the half-dragon gains two claw attacks if she didn't already have them. For the base damage of the half-dragon's claw attacks, use the appropriate value from the table below if the base creature did not previously have claw attacks. If she did, use either the value from the table or the base creature's claw damage, whichever is better. The half-dragon's claws are natural attacks.

Bite: At 2nd level, the half-dragon gains a bite attack if she didn't already have one. For the base damage of the half-dragon's bite attack, use the appropriate value from the table below if the base creature did not previously have a bite attack. If she did, use either the value from the table or the base creature's bite damage, whichever is better. The half-dragon's bite is a natural attack.

Size Bite Damage Claw damage
Fine 1 --
Diminutive 1d2 1
Tiny 1d3 1d2
Small 1d4 1d3
Medium 1d6 1d4
Large 1d8 1d6
Huge 2d6 1d8
Gargantuan 2d8 2d6
Colossal 4d6 2d8

Breath Weapon (Su): At 2nd level, a half-dragon gains a breath weapon similar to that of the dragon that provided the benefits of the template. The breath weapon is usable once per day and allows a Reflex save (DC 10 + 1/2 half-dragon's racial HD + half-dragon's Constitution modifier) for half damage. The shape and size of the breath weapon are given by the following table.
Dragon
Variety Breath
Weapon
Black 60-foot line of acid
Blue 60-foot line of lightning
Brass 60-foot line of fire
Bronze 60-foot line of lightning
Copper 60-foot line of acid
Gold 30-foot cone of fire
Green 30-foot cone of corrosive (acid) gas
Red 30-foot cone of fire
Silver 30-foot cone of cold
White 30-foot cone of cold

When first acquired, the breath weapon deals only 1d6 per every 2 HD points of damage. When the half-dragon reaches 3rd level, the base damage for the breath weapon increases to 1d6 per HD.

Immunities (Ex): At 2nd level, the half-dragon becomes immune to sleep and paralysis. When she reaches 3rd level, her template-based energy resistance (see Resistances, above) is replaced by total immunity to that energy type.

Wings (Ex): At 3rd level, a half-dragon grows fully functional wings and may use them to fly at up to twice her land speed
Dragon Type: At 3rd level, the half-dragon completes her metamorphosis, and her type changes to dragon. She becomes vulnerable to spells and effects that work on creatures of the dragon type but is immune to effects that target her original type. For example, a half-human/half-dragon would be subject to the extra damage from a dragon bane sword, but she is immune to hold person because that spell affects only humanoids.

Liberty's Edge

Pathfinder Rulebook Subscriber

I am going to keep my stats, but thank you for the Option. I think this will give me a challenge.


Since we are going with Way of the Wicked, there are some archetypes for evil priests, monks, inquisitors and antipaladins in the book as well.

They are the hand of tyranny, which allows monks to lie (+10 bonus to Bluff Check and immune to spells that cause you to tell the truth), cause pain to their enemies, and inflict command spells upon with martial strikes. Evil priests can become unholy barristers, who can use their negative channel to heal worshippers of Asmodeus and grant them use of the Devil's Pact feat (which allows you to add +2 to any d20 roll once per use of the healing), but this costs two uses of channel. If you swear allegiance to Asmodeus as an immediate action, the channel will heal you. However, if you die then it requires a miracle or wish to ressurect you. Also they can grant a target that swears a soulbound pact with Asmodeus spells as imbue with spell ability that doesn't cost a slot, as well as one negative channel for healing, but it treats the target as evil, and if you die, you go straight to Hell with no chance to be ressurected.

Antipaladins of tyranny radiate auras of obedience, which gives a +4 on all intimidate checks, and if you demoralize a target by 10 or more, you can issue a command as per the spell. They also gain command and charm monster that they can use as cruelty for part of their dread touches, in place of sickening and nauseated. Also they are lawful evil. Their greatest ability is to expend two uses of smite good to cast dominate person on a single target in 30 feet. If the target fails, they become your thrall and do whatever you tell them. They get a save once a day. You can only have one thrall in play.

Inquisitors become master torturers. You get +4 to torture rolls, can inflict various conditions on targets tortured and at 14th level you can inflict those conditions on targets in combat with a touch. You lose solo tactics, teamwork feats, and exploit weakness.

There are also a variety of extra evil spells and feats that I can share when we start our grand bonanza of evil. I see lots of evil men with point goatees in our future.

Liberty's Edge

Pathfinder Rulebook Subscriber

Are you going to allow PC vamprism or lichdom?


Yup.


For some reason I have a hankering to play a lycanthrope. Are you planning on allowing this? If so, which books are on the table to use?


You could become a lycanthrope if you wished. Starting out as one, probably not, but I can craft another template class similar to the one that was done for the half dragon. DR 10/silver at first level is a bit much for my poor good guys, especially if I have to deal with six conniving villains and eventually their armies of vile minions. The skinwalker book allows you to play descendants of lyncanthropes and gain traits/feats that duplicate almost all of the lycanthropic abilities, with the exception of DR.

http://www.d20pfsrd.com/races/other-races/more-races/standard-races-1-10-rp /skinwalkers-10-rp

Also, warforged and all of the psionic races from Dreamscarred press are available. If you have a race from 3.5 you want to play, send it to me and I will take a look.

Some campaign notes:
Talingarde is a human dominated society, with dwarves, half-elves, and elves being the next largest populations respectively. North of Talingarde are the lands of Scottish bugbears, goblins, and giants. Other human tribes include the Yutak, a native version of the Inuit that live on an island chain off of the west coast of Talingarde. They hunt seals and fish in one or two man kayaks. There are also the native Iraen, who are a primitive human tribe similar to the English celts. They live in the great forest east of the Talierean Heartland, known as Caer Bryr. The Iraen are a nature worshipping lot, who are lead by a matriarchal cult of half-elven druids. They interbreed with the elves of the forest, who have also interbred with some of the humans and have lines of elvish blood in the nobility. Also in the north lie the mysterious ice elves, who have adapted to the cold after leaving the warmer climes to escape the expansion of humanity. The most exotic race, however, are the naatanuk, great awakened (as per the druid spell) bears, part cave bear and part polar bear, who practice ancient druidic traditions older than any other race that once called Talingarde its home. They are very similar to the bears from the His Dark Materials series, aka the Golden Compass by Philp Pullman.

The north is contained by a great Wall, known as the Watch Wall. It serves the same purpose as other great walls in history and fantasy: Keep the evil things in the north out. And yes, it even has a devoted guard that wear black.

On Golarion, Talingarde lies off the coast of Varisia, near the remnants of Azlant. Indeed many Talierans believe they are the inheritors of noble Azlantian tradition, celebrating the worship of the sun god Mitra. The Golarion pantheon is worshipped, but Mitran priests and the church dominate the society, making it the state religion and power temporal. Worship of evil gods is tantamount to heresy, especially the worship of Asmodeus, who is blamed for almost causing the fall of the ruling House of Darius. Mitran worship is full of martyrdom and vows of peace, chastity, etc. Talingarde is uniformly lawful good, with a strong king backed by powerful inquisitors and chosen of the sun god. Slavery and prostitution are illegal, though there are areas that have their bad side of town, usually port cities. Law is similar to English law during the reign of Richard the Lion heart, pre Magna-Carta.

There are two grand orders of knights in Talingarde. The Knights of the Alerion, who are an order of knights that serve the king and Mitra. Paladins, cavaliers, priests, and fighters make up the bulk of this great band. They allow commoners to join their ranks if they can past the great trials of combat and nobility the knights use to weed out the incompetent. Their rivals are the Sacred blood of the Gryphon who are a noble order of older knights that favored the old house of Barca, who was defeated 80 years at the Battle of Tamberlyn by Markadian the first. A noble of Barcan blood leads them even today, marked by his half-elven blood. No mage or thief guilds of note are found in Talingarde. The primary religious order of the Mitrans is the order of St Macharius, who specialize in healing and assisting the knights when a call to arms is sounded.

The question is this: Can you defeat one of the greatest countries of good with just your wits, your strength of arm, and your faith?


I should note that there is a book that allows for lycanthrope player races. Bite Me! Wereblooded.

It details them in a way that makes them playable. If you like I can post further info about them so you can make a decision regarding it.

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