Advanced Class Guide classes in older AP's. (Specifically Iron Gods)


Advice


(Edit: I was thinking by 'older' I mean 'published before the ACG')
I was looking at possibly playing in an Iron Gods Adventure path (25 pt buy) and I was looking at the new classes from the ACG. I was wondering if anyone had any thoughts about how those newer classes and what they do to affect the adventure.

I was thinking of playing an investigator, but I'm not sure how any of the ACG classes would play out in the AP.

I'm totally up for suggestions though. I'm still in the formulative concept stage so I'm fairly open to suggestion.


Quite well, though I wouldn't touch a Swashbuckler with a 10 ft. pole in a game with a lot of Constructs.


Rynjin wrote:
Quite well, though I wouldn't touch a Swashbuckler with a 10 ft. pole in a game with a lot of Constructs.

Is there a particular class that shines brightly in this one?


I haven't played it, though I'd imagine as usual classes with magic will do well.

An Investigator is pretty much the undisputed master of skills, especially Knowledge checks. That's welcome in any party.

A Steelbreaker Brawler would do pretty good since it can get past Hardness and DR easily.


Barbarian. Always barbarian.


Zilfrel Findadur wrote:
Barbarian. Always barbarian.

Good at smashing the robots? :p


I know that it's not exactly ACG material, but there's a curse for Oracle I saw the other day on d20pfsrd that everything you touch breaks. I think it might be worth looking into in a game where the enemies you will touch are breakable.


Pathfinder Adventure Path Subscriber

Shaman with Knowledge Spirit for Confusion curse may work.
The description of the Curse is Ex, and the usual "mind-affecting" clause is conspicuously absent.
Plus you've got the full 9 levels of casting fun.

Slayer if you like martially-focused rogues.

Bloodrager because swift Enlarge plus barbarian rage is nice for AM SMASH.

Grand Lodge

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How about a Warpriest of Torag with the Artifice Blessing? Full of sundering, robot-smashy goodness!

Quote:
Crafter's Wrath (minor): At 1st level, you can touch one melee weapon and grant it greater power to harm and destroy crafted objects. For 1 minute, whenever this weapon deals damage to constructs or objects, it bypasses hardness and damage reduction.

Edited to add text.

Liberty's Edge

Rynjin wrote:
Quite well, though I wouldn't touch a Swashbuckler with a 10 ft. pole in a game with a lot of Constructs.

Why not? (asks the guy playing a swashbuckler in IG)


NerfPlz wrote:
I know that it's not exactly ACG material, but there's a curse for Oracle I saw the other day on d20pfsrd that everything you touch breaks. I think it might be worth looking into in a game where the enemies you will touch are breakable.

Yeah, the Wrecker curse is basically designed for bustin' up constructs.

Wrecker wrote:

Effect

Held objects gain the broken condition when you use or equip them but regain their actual condition if employed by anyone else. If a held item is restored to unbroken condition, it becomes broken again the following round. Disable Device becomes a class skill for you and you can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it.

At 5th level, whenever you attempt to damage an object with a melee attack, reduce its hardness by an amount equal to your oracle level before determining the damage you deal with that attack.

At 10th level, any attacks you make against objects and constructs automatically bypass any damage reduction they may possess except epic.

At 15th level, whenever you are dealt damage by an attack with a manufactured weapon, you can require the weapon’s wielder to make a Reflex save (DC 10 + 1/2 your oracle level + your Charisma modifier) to avoid having the weapon collapse into dust immediately after striking you (magical weapons receive an additional saving throw against this effect).

Liberty's Edge

Shisumo wrote:
Rynjin wrote:
Quite well, though I wouldn't touch a Swashbuckler with a 10 ft. pole in a game with a lot of Constructs.
Why not? (asks the guy playing a swashbuckler in IG)

Yeah, I'm unclear, too. Constructs don't ignore precision damage or anything.


Deadmanwalking wrote:
Shisumo wrote:
Rynjin wrote:
Quite well, though I wouldn't touch a Swashbuckler with a 10 ft. pole in a game with a lot of Constructs.
Why not? (asks the guy playing a swashbuckler in IG)
Yeah, I'm unclear, too. Constructs don't ignore precision damage or anything.

Huh, here I was thinking Constructs were immune to critical hits (which would make them immune to Precise Strike).

I don't see Constructs often.

Liberty's Edge

Deadmanwalking wrote:
Shisumo wrote:
Rynjin wrote:
Quite well, though I wouldn't touch a Swashbuckler with a 10 ft. pole in a game with a lot of Constructs.
Why not? (asks the guy playing a swashbuckler in IG)
Yeah, I'm unclear, too. Constructs don't ignore precision damage or anything.

In fact, I'm playing an android swashbuckler, and while the Cha penalty is painful, the bucketful of immunities and +4 racial bonuses does wonders for shoring up the 'buckler's terrible saves - and this AP is probably the only time you'll ever have a GM not blink when you say you want to play a robot, which makes it the best swashbuckler AP ever!

Liberty's Edge

Back to the OP's suggestion, though, an investigator would be a very good fit; an android empiricist would fit perfectly, in fact, with both good mechanics and good fluff for the game. A steel hound might also work well.

Obviously, there's a lot of barbarians, so rage-y characters would be good; I'd really recommend the skald, but keep an eye on morale bonuses if anyone at the table is playing an android.

Crypt breaker alchemists would be good.

I would definitely recommend a steel-breaker brawler - the ability to use martial flexibility to pick up whatever random Exotic Weapon Proficiency you need to use the weird tech weapon you just found would be invaluable, and ignoring hardness would be very helpful, although the wait until level 5 might be long and painful.


Shisumo wrote:

Back to the OP's suggestion, though, an investigator would be a very good fit; an android empiricist would fit perfectly, in fact, with both good mechanics and good fluff for the game. A steel hound might also work well.

Obviously, there's a lot of barbarians, so rage-y characters would be good; I'd really recommend the skald, but keep an eye on morale bonuses if anyone at the table is playing an android.

Crypt breaker alchemists would be good.

I would definitely recommend a steel-breaker brawler - the ability to use martial flexibility to pick up whatever random Exotic Weapon Proficiency you need to use the weird tech weapon you just found would be invaluable, and ignoring hardness would be very helpful, although the wait until level 5 might be long and painful.

Steelbreaker Brawler does look good. And I think the idea of punching a robot to pieces that other people had to use powerful weapons just to hurt is a fun concept. Is there any good races for that kind of build?


Dwarf can also have a Brawler Favored Class reduce the Hardness of objects every time he hits them (effectively equal to half your level if you take it every level).


Rynjin wrote:

Dwarf can also have a Brawler Favored Class reduce the Hardness of objects every time he hits them (effectively equal to half your level if you take it every level).

I was looking at the People of the Stars book, which the DM is also referencing to... do you think I could get away with playing a Kasatha? Would it be any good?


That's the four armed race, I believe?

As a Brawler you won't get a ton of benefit out of having four arms, since Flurry is the same either way.


Pathfinder Adventure Path Subscriber

In general its been stated that the PCs shouldn't be playing aliens for this AP.


Savage Technologist Barbarian = Win

One hand with a sword, other with a laser pistol.

Yes.


Seannoss wrote:
In general its been stated that the PCs shouldn't be playing aliens for this AP.

Okiedoke.


There's a Warpriest Blessing school that gives bonuses against constructs which IMO would be worth playing for someone in an Iron gods campaign.


Okay so looking at possibly a Dwarven Steelbreaker Brawler.

But... doesn't Exploit weakness seem kinda... hard to pull off?

Additionally, I know you can do multiple sunder attacks as part of your attack action, but would that work with Pummeling Style?

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