Clay Clouser RPG Superstar 2014 Top 32 , Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Ixxix |
Thomas LeBlanc RPG Superstar 2012 Top 32 , Champion Voter Season 6, Champion Voter Season 7, Champion Voter Season 8, Champion Voter Season 9 |
I like when they publish the Top list. It helps people feel better that didn't make the Top 32 by knowing they were at least in contention. Also good to see how peoples personal favorites match up. Both years with lists, there have been items that made the list that I personally disliked. But I do feel the judges made good decisions that helped pick designers capable of wowing us in the later rounds.
That being said, rings are failing to impress me.
Current keep list: 4 armors, 1 ring, 3 rods, 2 staffs, & 12 weapons
Alexander Bennett RPG Superstar 2012 Top 32 , Dedicated Voter Season 8 aka artofcheatery |
They'll never release the list. What everyone forgets is that after we make our choices, the judges make the final decision. If the rumor numbers are true, then there's a full set of items that got voted higher last year than what was released. They wouldn't want to have to deal with someone going "hey, I was voted higher, why aren't I in the top 32?". Even if they choose the literal top 32 from the votes, they can't release it because what happens next year when they don't take the literal top?
Anthony Adam Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |
They provided an alphabetically sorted 68 items list of the 68 that didnt get selected but were in the Top 100.
There was no ranking shown at all on any of those items.
It would be nice to see that again, at least I can then see if I am getting closer or not after 8 years trying >.<
As an aside, SKR offered via blog post to give in-depth reviews for the designers of those items. That was a very cool thread to follow.
A simpler solution would be to create an "RPG Superstar Top 100" tag, and then you would know whether you are getting better by seeing a new tag or not, and only you can be the one to reveal your item by choice then. ;)
Curaigh Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 |
Sorry, what I meant was that staffs I had seen that were in the ok-good (but not superstar) range seemed to follow this formula. It was a list of spells, typically a bonus to a skill (often semi-related) and a simple +X weapon enhancement. To me, that's a better item than many of the +X weapon that casts spell 1/day. At least it shows you know the design space. If your staff didn't even do any of that (I.e., was just a list of spells), I think you missed the point of the contest.
That's why I said those staffs were good, but it takes a genuinely new power to make it superstar (at least in my opinion). Sorry if I caused confusion with my choice of words....
No apologies necessary. I knew I was missing something through the emotionless communication of the interweb. That's why I thought I would ask, and it makes sense to me now :)
Nazard Marathon Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |
1 person marked this as a favorite. |
Rings should not be a charges-only item. These rings that do something once per day or even three times per day, should be rods, or more likely, wondrous items. If you have a ring that does something once per day, once it's done, there's nothing stopping the wearer from taking it off and putting another ring on. Rings should be hard choices.
The ring of feather falling is a perfect example. You won't need it everyday, but when you do need it, you really need it, and if you have to swap out some rings to get it, you're probably a greasy smear at the bottom of a cliff.
I know there are charged rings in the CRB, but they are heritage rings from OD&D, like the ring of three wishes. Those aren't good models to follow for this contest.
James Casey RPG Superstar 2014 Top 16 , Marathon Voter Season 7, Marathon Voter Season 8 aka Jrcmarine |
Rings should not be a charges-only item. These rings that do something once per day or even three times per day, should be rods, or more likely, wondrous items. If you have a ring that does something once per day, once it's done, there's nothing stopping the wearer from taking it off and putting another ring on. Rings should be hard choices.
The ring of feather falling is a perfect example. You won't need it everyday, but when you do need it, you really need it, and if you have to swap out some rings to get it, you're probably a greasy smear at the bottom of a cliff.
I know there are charged rings in the CRB, but they are heritage rings from OD&D, like the ring of three wishes. Those aren't good models to follow for this contest.
I am fine if a ring has a very good constant power and then an additional power that is limited by uses per day. As an example- there is a ring of healing in 3.5 that increased the CL for all healing spells and allowed an additional + over the maximum for the spell. That was the ring's constant power. The ring also allowed the caster to heal as an immediate action 1d4+1 (1x day); 3d4+3 (1x day) and 5d4+5 (1x day).
Something lke this is ok with me because the constant power is very good and the "charged" power is thematic and not more powerful than the constant power. BTW the above described ring was very good but not overpowered, especially for my favored soul who was the party's only healer.
Nazard Marathon Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |
Sir William Star Voter Season 7, Champion Voter Season 8 |
Rings should not be a charges-only item. These rings that do something once per day or even three times per day, should be rods, or more likely, wondrous items. If you have a ring that does something once per day, once it's done, there's nothing stopping the wearer from taking it off and putting another ring on. Rings should be hard choices.
The ring of feather falling is a perfect example. You won't need it everyday, but when you do need it, you really need it, and if you have to swap out some rings to get it, you're probably a greasy smear at the bottom of a cliff.
I know there are charged rings in the CRB, but they are heritage rings from OD&D, like the ring of three wishes. Those aren't good models to follow for this contest.
There seem to be charge-only rings beyond heritage rings in a number of Paizo products. I haven't been through them all (don't have the time right now, but maybe someone does), but I located some that I don't think are heritage items:
Ring of Transcendent Spells
Ring of Transposition
Droskar's Guiding Ring
Ring of Swarming Stabs (this might be closer to the Feather Fall ability)
Ring of Return
Nazard Marathon Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |
Okay, fair enough, there are others. Let me backpedal a bit then, and declare that rings should not be charge-only, if the effect in question is decidedly not combat-applicable. Two of the rings on your list allow tactical teleportation, so if you want to use it, you likely have been wearing that ring all along, as nobody wants to waste their first round of combat swapping rings.
However, a ring that lets you put your hand on a book and instantly read it's contents once per day should be some other kind of item.
Sir William Star Voter Season 7, Champion Voter Season 8 |
Okay, fair enough, there are others. Let me backpedal a bit then, and declare that rings should not be charge-only, if the effect in question is decidedly not combat-applicable. Two of the rings on your list allow tactical teleportation, so if you want to use it, you likely have been wearing that ring all along, as nobody wants to waste their first round of combat swapping rings.
However, a ring that lets you put your hand on a book and instantly read it's contents once per day should be some other kind of item.
I never I noticed that before, but it looks like you are right.
Ambrosia Slaad Dedicated Voter Season 7, Dedicated Voter Season 8, Marathon Voter Season 9 |
Yeah, Paizo has included a number of items that are plenty useful and desired by players/PCs... but items that aren't necessarily SuperStar. That isn't meant as knock on Paizo or the developers; with word counts as tight as they are for products, any magic item that survives editors' red scythes and sees print is in there for very valid reasons.
But this isn't a competition to make a good or useful item; it's to make a SuperStar item... and a SuperStar map, critter, and encounter, leading up to a module. It's a time for competitors to demonstrate not only their mastery of RAW and RAI, but to demonstrate they know which rules they can bend (and how far) and which ones they can break. It's not just making awesome powerful new items, but items which are Really Cool, Really Imaginative, and Really Fun without being overpowered/"instant-win" or stepping on other PCs' abilities (and their Players' enjoyment and time in the spotlight).
Creating a SuperStar ring or staff or whatever is supposed to be about making something that becomes a new iconic item, something so darn good that it has to be in the Core Rulebook. A SuperStar item doesn't look like another good/useful item already in print; a SuperStar item should drink the other item's milkshake/word count and take its place in the book.
Edit: And now I really really want a milkshake.
Sir William Star Voter Season 7, Champion Voter Season 8 |
Yeah, Paizo has included a number of items that are plenty useful and desired by players/PCs... but items that aren't necessarily SuperStar. That isn't meant as knock on Paizo or the developers; with word counts as tight as they are for products, any magic item that survives editors' red scythes and sees print is in there for very valid reasons.
But this isn't a competition to make a good or useful item; it's to make a SuperStar item... and a SuperStar map, critter, and encounter, leading up to a module. It's a time for competitors to demonstrate not only their mastery of RAW and RAI, but to demonstrate they know which rules they can bend (and how far) and which ones they can break. It's not just making awesome powerful new items, but items which are Really Cool, Really Imaginative, and Really Fun without being overpowered/"instant-win" or stepping on other PCs' abilities (and their Players' enjoyment and time in the spotlight).
Creating a SuperStar ring or staff or whatever is supposed to be about making something that becomes a new iconic item, something so darn good that it has to be in the Core Rulebook. A SuperStar item doesn't look like another good/useful item already in print; a SuperStar item should drink the other item's milkshake/word count and take its place in the book.
Edit: And now I really really want a milkshake.
For example: Quicksand Cloak
R Pickard RPG Superstar 2015 Top 8 , Star Voter Season 6, Star Voter Season 7, Star Voter Season 8 aka DeathQuaker |
"Hard mode" like anything is within the eye of the non-IP protected eyeball monster.
But I get why Owen noted staves in particular as "hard mode" -- they are probably the most specific item type to design for, and specific can sometimes be harder than general because you can't just pick a theme and run with it, you have to think about how you can fit that theme into specific design requirements. It MUST have charges and spells. You have to add additional abilities to make it interesting, but then the challenge there is to add appropriately thematic abilities that don't make it do too much.
In my personal opinion, I think rods are also very hard for the opposite reason, as others have noted too... it's hard to specify exactly what makes them different from other things... they're sticks that do stuff that normally don't have charges and normally don't cast spells (or if they do, it's one small aspect of a greater whole). They are usually things you activate (whereas, say, rings are more likely to have a continuous effect). I've not even voted anywhere near most of you (I was sick for awhile) but I've seen a lot of rods that really should have been weapons or staves... and even a few cases of weapons or staves that should have been rods.
Rings seem to have an obvious design space but I've also seen a lot of rings that really didn't seem to work like a ring should, so maybe it's not as obvious as I think (or it was where people were trying to shoehorn their wondrous item rather than design something new).
All of the items have their challenges though. For example, I know one thing I didn't do well with was pricing, even though I felt like I'd gotten that down pretty well with wondrous items---there's other factors in many of these item types I'd not considered properly, and just little mechanical pitfalls like that can mess you up more than you realize.
But that's also why I like that the round 1 contest was changed--it's broken people out of a comfort zone. If you're only good at designing wondrous items because of how Superstar works and haven't given yourself enough practice at other things, that's not going to make you a valuable freelancer either.
Steven Helt RPG Superstar 2013 , Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Steven T. Helt |
Ambrosia Slaad wrote:For example: Quicksand Cloak
Creating a SuperStar ring or staff or whatever is supposed to be about making something that becomes a new iconic item, something so darn good that it has to be in the Core Rulebook. A SuperStar item doesn't look like another good/usefulitem already in print; a SuperStar item should drink the other item's milkshake/word count and take its place in the book.Edit: And now I really really want a milkshake.
Aw. You got me right in the feels. Thanks!
Gennerik Marathon Voter Season 8 |
I feel like the twist for Round 1 really threw a lot of people for a loop (at least those familiar with the contest being wondrous items). So often I come across an item (the weapons are especially bad about it, followed by rings) that I can completely envision what type of wondrous item it was planned to be. It makes me have a hard time voting for these items, no matter how cool the idea is, because I feel trying to force a concept that would have made a good wondrous item into something else shows a lack of creativity and that superstar designer aspect.
Seriously, how many players pick a weapon based on how well it lets you gather information or an armor that alerts you to someone picking your pocket. I know I pick my weapon to leave me foes dead at my feet and my armor to keep me alive, then let my helm let me gather information and my cloak stop pickpockets. I think a lot of people really needed to go back to the drawing board and come up with new ideas for items that actually fit what the item is designed to do.
Nazard Marathon Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |
Treyson Marathon Voter Season 7, Marathon Voter Season 8 |
Gennerik Marathon Voter Season 8 |
Nazard wrote:Maybe a heavy pick gives some kind of bonus...Perhaps that would be a heavy-handed attempt at picking a creature's brains? Much less subtle, much more blood. Very popular with the murderhobo crowd.
Then maybe I was wrong and the axe was right...
Just stay there while I axe you a question...?
Steven Helt RPG Superstar 2013 , Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Steven T. Helt |
James Casey RPG Superstar 2014 Top 16 , Marathon Voter Season 7, Marathon Voter Season 8 aka Jrcmarine |
Clay Clouser RPG Superstar 2014 Top 32 , Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Ixxix |
Pecan Sandie Duncan |
Alright. Imma need Treyson and Gennerik to drop and gimme fifty. These jokes will not stand.
They're just practicing for SuperPunStar 2015!
Nazard Marathon Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 |
Alright. Imma need Treyson and Gennerik to drop and gimme fifty. These jokes will not stand.
Apparently my puns are okay, though. Don't listen to him Treyson and Gennerik, you did good. Take a bow.
Take a short bow; if you have time, take a long bow. Join hands, and take a crossbow.
Owen K. C. Stephens Modules Overlord |
6 people marked this as a favorite. |
Steven Helt wrote:Alright. Imma need Treyson and Gennerik to drop and gimme fifty. These jokes will not stand.Apparently my puns are okay, though. Don't listen to him Treyson and Gennerik, you did good. Take a bow.
Take a short bow; if you have time, take a long bow. Join hands, and take a crossbow.
I suspect you'll have to be satisfied with knowing that, inevitably, they must make movements that could be put together to make a bow, even if they don;t normally use them in the order that would generate a bow.
Think of it as a composite long bow.
Eric Morton RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Epic Meepo |
8 people marked this as a favorite. |
Ambrosia Slaad Dedicated Voter Season 7, Dedicated Voter Season 8, Marathon Voter Season 9 |
Nazard wrote:Steven Helt wrote:Alright. Imma need Treyson and Gennerik to drop and gimme fifty. These jokes will not stand.Apparently my puns are okay, though. Don't listen to him Treyson and Gennerik, you did good. Take a bow.
Take a short bow; if you have time, take a long bow. Join hands, and take a crossbow.
I suspect you'll have to be satisfied with knowing that, inevitably, they must make movements that could be put together to make a bow, even if they don;t normally use them in the order that would generate a bow.
Think of it as a composite long bow.
Coming 2015: The Genius Guide to the Talented Punsmith
Gennerik Marathon Voter Season 8 |
1 person marked this as a favorite. |
Steven Helt wrote:Alright. Imma need Treyson and Gennerik to drop and gimme fifty. These jokes will not stand....run through the gauntlet.
☼
⌂۩۩⌂⌂۩⌂♫♪ YeeaAAHHHH! ♫♪
Hopefully not a spiked gauntlet... I hear those things hurt. Especially when properly staffed.
But seriously, we need to get this thread back on track before we ring in the new year.
Krazee12 Dedicated Voter Season 8, Star Voter Season 9 |
1 person marked this as a favorite. |
If we go on the cull statistics which have only 27% of rings surviving the cull then they were obviously the "hard mode" of the comp.
I did notice a lot of rings had charges (which I think is a fail), so presumably people just converted their wondrous item to a ring with no other change.
Further, based on the stats - shields, staffs and rods were easy mode
as over 50% survived the cull (which averaged 44% survival).
pH unbalanced Dedicated Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 |
1 person marked this as a favorite. |
Thunderfrog wrote:The cheapest possible staff costs 560 gp, but it's just about the most pointless item you can imagine owning (two cantrips, each of which costs all 10 charges to use).I've seen a lot of staves that ignore the minimum 8th level caster rule for the sake of pricing and whatnot.
I dont know what the cheapest possible stave is, but I bet its not under 10000gp.
There is one character that such a staff would be awesome for -- a Staff Magus. In the hands of a 10th level Staff Magus, that 560 gp staff would be treated as a +2 quarterstaff. (At 10th level, a Staff Magus gains the ability to wield any magical staff as though it were a quarterstaff with an enhancement bonus equal to its Caster Level / 4.)
In fact, if I were a 12th level Staff Magus who could craft staves, I would probably craft a handful of CL 12 Staves with arcane strike and prestidigitation for 420gp each and stash one in every room of my house for use as an emergency weapon -- +3 in my hands, and useless for everyone else.
The Golux Star Voter Season 7, Marathon Voter Season 8 |
Mark Seifter wrote:Thunderfrog wrote:The cheapest possible staff costs 560 gp, but it's just about the most pointless item you can imagine owning (two cantrips, each of which costs all 10 charges to use).I've seen a lot of staves that ignore the minimum 8th level caster rule for the sake of pricing and whatnot.
I dont know what the cheapest possible stave is, but I bet its not under 10000gp.
There is one character that such a staff would be awesome for -- a Staff Magus. In the hands of a 10th level Staff Magus, that 560 gp staff would be treated as a +2 quarterstaff. (At 10th level, a Staff Magus gains the ability to wield any magical staff as though it were a quarterstaff with an enhancement bonus equal to its Caster Level / 4.)
In fact, if I were a 12th level Staff Magus who could craft staves, I would probably craft a handful of CL 12 Staves with arcane strike and prestidigitation for 420gp each and stash one in every room of my house for use as an emergency weapon -- +3 in my hands, and useless for everyone else.
Isn't Arcane Strike a feat?
pH unbalanced Dedicated Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 |
pH unbalanced wrote:Isn't Arcane Strike a feat?Mark Seifter wrote:Thunderfrog wrote:The cheapest possible staff costs 560 gp, but it's just about the most pointless item you can imagine owning (two cantrips, each of which costs all 10 charges to use).I've seen a lot of staves that ignore the minimum 8th level caster rule for the sake of pricing and whatnot.
I dont know what the cheapest possible stave is, but I bet its not under 10000gp.
There is one character that such a staff would be awesome for -- a Staff Magus. In the hands of a 10th level Staff Magus, that 560 gp staff would be treated as a +2 quarterstaff. (At 10th level, a Staff Magus gains the ability to wield any magical staff as though it were a quarterstaff with an enhancement bonus equal to its Caster Level / 4.)
In fact, if I were a 12th level Staff Magus who could craft staves, I would probably craft a handful of CL 12 Staves with arcane strike and prestidigitation for 420gp each and stash one in every room of my house for use as an emergency weapon -- +3 in my hands, and useless for everyone else.
Oops. I meant arcane mark.
Coleman Star Voter Season 6, Star Voter Season 7, Star Voter Season 8 |
1 person marked this as a favorite. |
If we go on the cull statistics which have only 27% of rings surviving the cull then they were obviously the "hard mode" of the comp.
I did notice a lot of rings had charges (which I think is a fail), so presumably people just converted their wondrous item to a ring with no other change.
Further, based on the stats - shields, staffs and rods were easy mode
as over 50% survived the cull (which averaged 44% survival).
I don't know if we can draw those conclusions from that info. I get your point, but the fact that more people tried to create a ring and didn't make it passed the cull doesn't mean that rings were harder to design.
I've been voting consistently but not as much as many others, but I've seen a good amount of items. I'd say that there were so many ring entries because I think the design space is pretty wide open. I also think that rings would have been the easiest item to port a wondrous item over to, which I think many entrants did when the change from previous years was announced.
As stated earlier in the thread, I think each item type posed its own challenges. And I am not sure which I would say was the most challenging. But the failure rate for a given item isn't necessarily indicative of how challenging a design that item type had. It could indicate all manner of things.
Thunderfrog Marathon Voter Season 8, Marathon Voter Season 9 |
Coleman Star Voter Season 6, Star Voter Season 7, Star Voter Season 8 |
I've been fairly critical of rings and weapons and armor, and seem to be giving more leeway to rods and staves.
Why do you think that is? Is it a case if rings and weapons having more weak examples, or do you feel they were easier design choices? Or something else?
I've personally found that most staves are solid...the biggest risk is that they will lack something to avoid the SAK/SIAC trap, but even many of those very standard staves would beat out poorly designed items of other types.
For me, rods were the most vague category from a design sense, so I think I grant some leeway on those items.
I think I've been harshest on weapons and armor because I was expecting those to be the bulk of the entries. There have been plenty of each that are great, but also many that I think were just slapped together.
Kris Newton Dedicated Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka OwlbearRepublic |
I don't know that I've been easier on rods and rings per se, but they present less of a problem with opportunity cost. When I look at an expensive weapon, my mind immediately goes to the other, similarly-priced weapons that I'm not wielding because I've got my hands full with this one. Conversely, a rod doesn't need to be cooler than my current favorite to earn a spot in the bag of holding.
For the same reason, cheaper items have an edge over more expensive ones. The more a ring costs, the less likely I'll carry it around as backup when I've already got two that I like.
Thunderfrog Marathon Voter Season 8, Marathon Voter Season 9 |
Thunderfrog wrote:I've been fairly critical of rings and weapons and armor, and seem to be giving more leeway to rods and staves.Why do you think that is? Is it a case if rings and weapons having more weak examples, or do you feel they were easier design choices? Or something else?
I've personally found that most staves are solid...the biggest risk is that they will lack something to avoid the SAK/SIAC trap, but even many of those very standard staves would beat out poorly designed items of other types.
For me, rods were the most vague category from a design sense, so I think I grant some leeway on those items.
I think I've been harshest on weapons and armor because I was expecting those to be the bulk of the entries. There have been plenty of each that are great, but also many that I think were just slapped together.
I think it's because in order for a weapon or armor to be interesting to me, it needs to be able to do something that a spellcaster can't replicate without the 20,000gp price tag.
My thought process.
Weapon: I am very judgmental on pricing and effect. If the effect is interesting and unique (these are specific weapons, I don't like generic on them) I usually upvote as long as pricing is correct and I can see what they were thinking.
Armor: Also based on pricing and effect, though I judge the effect a little more. I want to see more than an animal-skin related power or something that disarms weapons.
Ring: Use of design space and pricing. Please don't make a ring that has 50 charges, or knows a list of spells. Sure examples in the BRB exist, but those should be wands, rods, or staves. I don't care how expensive it is, as long as its competitive with other rings of it's price. I allow a lot of leeway on ring costs.
Rods: Theme and design space. I made a post on rods awhile back. If they are weapons, fine, but make sure the weapon and powers help bind the theme of the rods main powers. Not all rods need augment spellcasting, but if they do they should be specific and not outstrip or be inferior to an equally priced metamagic rod. A rod, in my opinion, should not provide simple stats to the pc. That is ring territory. It should not hold spells and charges, that is staff territory.
Staff: Theme and design space and pricing. Staves should enlist theme-binding spells and possibly a secondary effect. I've seen many many underpriced staves in this competition. This is likely because many people consider a staff overpriced for its effect, but unlike rods, there are pretty clear cut rules for staff pricing to follow.
So I guess weapons and armor and rings are far more technical to me, and easier to nit pick an error in pricing or a misplaced theme. Rods and Staves I judge mostly on theme and design space, which is much easier to simply say "that's cool" or "lame." without all the techincal nitpicking.
The Golux Star Voter Season 7, Marathon Voter Season 8 |
Owen K. C. Stephens Modules Overlord |
3 people marked this as a favorite. |
It's also possible that people were scared off from staves unless they had a really awesome idea, which might still make them "hard mode" and produce a result of fewer staves being culled.
The reverse process could apply to rings.
I'll be really interested how people react to Round One of RPG Superstar next year, when no matter what we do it shouldn't come as nearly as big a surprise, since we've "thrown an elbow" once already.
Feros Champion Voter Season 6, Champion Voter Season 7, Champion Voter Season 8, Champion Voter Season 9 |
It's also possible that people were scared off from staves unless they had a really awesome idea, which might still make them "hard mode" and produce a result of fewer staves being culled.
The reverse process could apply to rings.
I'll be really interested how people react to Round One of RPG Superstar next year, when no matter what we do it shouldn't come as nearly as big a surprise, since we've "thrown an elbow" once already.
I think for some people, this was far more of a full body check...
Thunderfrog Marathon Voter Season 8, Marathon Voter Season 9 |
It's also possible that people were scared off from staves unless they had a really awesome idea, which might still make them "hard mode" and produce a result of fewer staves being culled.
The reverse process could apply to rings.
I'll be really interested how people react to Round One of RPG Superstar next year, when no matter what we do it shouldn't come as nearly as big a surprise, since we've "thrown an elbow" once already.
That is a strong possibility, that people who submitted staves knew they had better be good ones.
R D Ramsey Marathon Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Clouds Without Water |
Cthulhudrew Star Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 |
Feros Champion Voter Season 6, Champion Voter Season 7, Champion Voter Season 8, Champion Voter Season 9 |
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Owen K. C. Stephens wrote:I'll be really interested how people react to Round One of RPG Superstar next year, when no matter what we do it shouldn't come as nearly as big a surprise, since we've "thrown an elbow" once already.Next year, Round One:
Create a Potion!
Too limited. Create a potion, scroll, or wand!
Kiel Howell RPG Superstar Season 9 Top 32 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka theheadkase |
quibblemuch Dedicated Voter Season 7, Marathon Voter Season 8 |
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Too limited. Create a potion, scroll, or wand!
A potion, scroll, or wand that isn't a SIAC...
I'd like to start by submitting my non-SIAC wand:
Wand of Puncturing.
This sharpened wand, oddly, has no magical aura. It does, however, grant the wielder the ability to make melee attacks that do 1d4 points of piercing damage, plus any Strength modifier the wielder may have. As long as the wielder has more than 0 hit points, she can continue to use the wand of puncturing without expending charges. Once the wielder's hit points drop below 0, the wand of puncturing ceases to function. So too does the wielder.
Thunderfrog Marathon Voter Season 8, Marathon Voter Season 9 |
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Feros wrote:Too limited. Create a potion, scroll, or wand!A potion, scroll, or wand that isn't a SIAC...
I'd like to start by submitting my non-SIAC wand:
Wand of Puncturing.
This sharpened wand, oddly, has no magical aura. It does, however, grant the wielder the ability to make melee attacks that do 1d4 points of piercing damage, plus any Strength modifier the wielder may have. As long as the wielder has more than 0 hit points, she can continue to use the wand of puncturing without expending charges. Once the wielder's hit points drop below 0, the wand of puncturing ceases to function. So too does the wielder.
Potion of Air
This potion vial contains air. If used underwater, you may breath for one round as if you were breathing in regular oxygen. The potion vial may be ingested, which causes d4 points of damage for each round of chewing, plus an additional 1 point of damage each round which ignores DR. This damage occurs every round until a the vial passes or a doctor is seen.
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Potion of Air
This potion vial contains air. If used underwater, you may breath for one round as if you were breathing in regular oxygen. The potion vial may be ingested, which causes d4 points of damage for each round of chewing, plus an additional 1 point of damage each round which ignores DR. This damage occurs every round until a the vial passes or a doctor is seen.
Scroll of WHAT DID YOU DO, YOU IGNORANT SAVAGE?
This pile of coarse ash flakes away into the wind. At some point, it may have been of some use, but the wizard left it lying around after retiring to his tent, peremptorily ordering the illiterate barbarian to "kindle a fire and be quick about it." The scroll of WHAT DID YOU DO, YOU IGNORANT SAVAGE? may be gathered up ineffectually and moaned over once before being completely expended.