pallen |
We just finished "Island of Empty Eyes" and we hit a second scenario (the first being the final one from Tempest Rising) where we don't have enough cards to complete the setup.
Trying to be spoiler-free here, but the scenario requires you to put 8 of a certain card in the blessings deck. But we only have 6. We put in different placeholders for the missing 2 cards, but this is the second time this has happened.
Is it now assumed that we don't just buy the base game + scenario packs?
Jeshua Siplak |
This is why I wish they would change the henchman system. Keep it the same in general, but in the base sets give you 8 cards labelled "Henchman A-H". Then you get one of each henchman in a box and if you need to use multiples, keep them to the side and proxy that many A-H cards. It would keep so much clutter from the henchman pile down and also allow them to give us more random boons and banes in each box! Mostly boons please ;)
Hawkmoon269 |
Is it now assumed that we don't just buy the base game + scenario packs?
I don't think so. I think it was just a mistake. Skull and Shackles is reusing henchmen in later adventures much more than RotR did. I think that when they planned out what went in the Base Set and what went in the Character Add-on, they just honestly forgot that some of the henchmen would be reused later in quantities greater than 6 even for parties of less than 5. See this comment from Mike.
Hawkmoon269 |
This is why I wish they would change the henchman system. Keep it the same in general, but in the base sets give you 8 cards labelled "Henchman A-H". Then you get one of each henchman in a box and if you need to use multiples, keep them to the side and proxy that many A-H cards. It would keep so much clutter from the henchman pile down and also allow them to give us more random boons and banes in each box! Mostly boons please ;)
Check out this bit of PACG history along the lines of what you are talking about.