Not enough cards


Rules Questions and Gameplay Discussion


We just finished "Island of Empty Eyes" and we hit a second scenario (the first being the final one from Tempest Rising) where we don't have enough cards to complete the setup.

Trying to be spoiler-free here, but the scenario requires you to put 8 of a certain card in the blessings deck. But we only have 6. We put in different placeholders for the missing 2 cards, but this is the second time this has happened.

Is it now assumed that we don't just buy the base game + scenario packs?


Pathfinder Roleplaying Game Superscriber

Haven't opened those decks yet, so I can only offer general advice.
How many players do you have, and if the answer is 5 or 6, do you have the Character Add-On deck?

Sovereign Court

Actually, quite the opposite. It's intended that anyone can play through an adventure deck with nothing more than that deck and the base set. This was definitely just an oversight, one that will have to be rectified by using proxies unless you have the character add on deck.


Yeah, there's a couple times where they want you to use all 8 henchman regardless of the # of players.

Usually the best thing to do is keep one of the henchman aside for reference and proxy a couple of them in the location decks with Buccaneers or Ruffians or other common henchmen.


This is why I wish they would change the henchman system. Keep it the same in general, but in the base sets give you 8 cards labelled "Henchman A-H". Then you get one of each henchman in a box and if you need to use multiples, keep them to the side and proxy that many A-H cards. It would keep so much clutter from the henchman pile down and also allow them to give us more random boons and banes in each box! Mostly boons please ;)


pallen wrote:
Is it now assumed that we don't just buy the base game + scenario packs?

I don't think so. I think it was just a mistake. Skull and Shackles is reusing henchmen in later adventures much more than RotR did. I think that when they planned out what went in the Base Set and what went in the Character Add-on, they just honestly forgot that some of the henchmen would be reused later in quantities greater than 6 even for parties of less than 5. See this comment from Mike.


Jeshua Siplak wrote:
This is why I wish they would change the henchman system. Keep it the same in general, but in the base sets give you 8 cards labelled "Henchman A-H". Then you get one of each henchman in a box and if you need to use multiples, keep them to the side and proxy that many A-H cards. It would keep so much clutter from the henchman pile down and also allow them to give us more random boons and banes in each box! Mostly boons please ;)

Check out this bit of PACG history along the lines of what you are talking about.


The same issue occurs in the Captain Regatta.

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