Santa claus


Homebrew and House Rules


Marry x-mass!

Santa Claus CR 21/ MR 3
LG Medium Outsider (extraplanar, Law, Good)
Init Senses Darkvison 60ft, Truesight, Scent (Cookies and Milk only)
Aura: Wonder (30ft)

Defense
AC: 36 (+ 4 dex, + 9 defection, + 13 natural armor) Touch: 23 Flat-footed: 32
HP: 350 (20HD)
Fort: 19 Ref: 12 Will: 18
DR: 10/ Silver and Unholy
Immune: Mind-affecting, Disease, Poison, Petrifaction, Cold
Resist: Acid 10, Fire 10, Electricity 10
Spell resistance: 32
Fortification: 50% to treat a critical hit or sneak attack as a normal hit.

Offense
Speed: 30ft
Melee: Sack of toys + 27/22/17/12 (3D6 + 9)
Ranged: Cookie + 25 (1D2 + 4 + Glee)
Spell-like abilities (CL: 20th): At-will: Dominate elves [DC: 26], Locate creature, Crate food and water, Passwall, Gaseous form, Fog cloud
3/Day: Ice slick, Sleet storm, Flurry of snowballs
1/Day: Heroes feast, Quickened Flurry of snowballs
Cleric spells prepared: 9th level: Mass heal (2), Miracle, Polar midnight [DC: 28] (2)
8th level: Nine lives, Mass cure critical wounds (2), Euphoric tranquility [DC: 27] (2)
7th level: Control weather (1), Greater Scrying, Holy word [DC: 26], Mass cure serious wounds
6th level: Animate objects (2), Cold ice strike [DC: 25] (2), Heal
5th level: Breath of life (2), Dispel evil, Holy ice [DC: 24] (2), Scrying
4th level: Death ward, Holy smite [DC: 23] (2), Restoration, Cure critical wounds (2)
3rd level: Dispel magic, Magic vestment, Searing light (2), Greater stunning barrier [DC: 22] (2)
2nd level: Aid, Hold person [DC: 21] (2), Shield of fortification (2), Snow shape, Lesser restoration
1st level: Air bubble, Dancing lantern (2), Entropic shield (2), Cure light wounds (2)
0: Detect magic, Detect poison, Read magic, Purify food and drink
Special attack: Glee, Mythic magic 3/Day

Statistics
Str: 19 Dex: 20 Con: 24 Int: 23 Wis: 22 Cha: 28
Base attack: 20 CMB: 24 CMD: 28
Feats: Spell penetration, Greater spell penetration, Quicken spell-like ability (Flurry of snowballs), Skill focus (Sense motive), Eschew materials, Toughness, Lighting reflexes, Alertness, Endurance, Iron will, Quick draw, Mythic Quick draw, Mythic Spell Penetration
Skills: Appraise + 24, Climb + 15, Craft (wood) + 29, Diplomacy + 24, Intimidate + 24, Knowledge (engineering) + 16, Knowledge (geography) + 24, Knowledge (history) + 16, Knowledge (local) + 24, Knowledge (nature) + 11, Knowledge (planes) + 24, Knowledge (religion) + 11, Perception + 33, Sense Motive + 33, Spellcraft + 24, Swim + 15, Use Magic Device + 27
Languages: Common, Truespeach
Treasure: Sack of toys, Nice and naughty list, 10 cookies, 5 Holy waters, a large amount of toys, 2D minor magic items, 1D4 medium magic items
SQ: Squeeze, Mythic surge 1D6 (11/Day)

Special abilities
Glee: When an enemy is hit with a throw cookie the enemy is over come with happiness and spends a round eating the cookie while taking no other actions (DC:). This is an emotion mind-affecting based affect.
Aura of wonder: This aura fills those in it with wonder and leaves them dazed for 1D4 + 1 rounds (DC: 29 will) and can be active as a swift action. Those that save cannot be affected for 24 hours.
Sack of toys: This red burlap sack is a major artifact. This allows the user to use Major Creation at will with the casting time being one standard action and the user is proficient in anything they create but the user can only have four items created at the same time. If a weapon, armor, or shield is created it can be given up to a + 3 bonus. The Sack also has an unnatural weight and can wield as a + 3 Greatclub sized for a huge creature with no size penalty’s and the damage type can be changed each round as a swift action. The Sack of toys also works like a bag of holding that hold up to 20,000 ponds. This can only be used by Santa Claus and can be summoned to his side form any range.
Nice and naughty list: This list is a minor artifact. This list allows the user to Detect good or Detect evil at will as a standard action with the spell atomically bay passing spell resistance, the target cannot hide their alignment by any effect, and the can be used to target a creature instead of a cone burst and has unlimited range including reaching to other planes. When the list used on a target it becomes under the effect of Bane if on the naughty side (no save) or Bless if on nice side and these effects stay as long as the Nice and Naughty list is within 100ft. This can only be used by Santa Claus and can be summoned to his side form any range.
Dominate elves: This works as Dominate person but can only affect elves. This has a + 2 bonus.
Squeeze: Santa Claus counts as being tiny sized for the purposes of taking Squeeze penalty’s and whether or not can Squeeze into an open area. This also give Santa a + 4 vs grapple checks made against him.
Divine caster: Santa casts spell as though he were a 20th level cleric but he gains no domains and uses his cha mod for casting DCs.
Jolly old man: Santa Claus adds his cha mod to his armor as a deflection bonus.

Sovereign Court

Not bad, what about this converted Sean K. Reynolds version:

Santa Claus


I like that one too.


Glee is missing its DC.

It would have been nice if you made the write-up a little easier to read, such as by adding boldface to headings and/or extra spacing.

RPG Superstar Season 9 Top 16

I honestly envisioned Santa Claus as a 9th or 11th level human with enough mythic tiers to gain immortality, not a 20th level outsider. It doesn't make much sense for him to be beyond 11th since he doesn't do any adventuring or combat.


Cyrad wrote:
I honestly envisioned Santa Claus as a 9th or 11th level human with enough mythic tiers to gain immortality, not a 20th level outsider. It doesn't make much sense for him to be beyond 11th since he doesn't do any adventuring or combat.

So you think sneaking into homes and leaving presents isn't worth experience points? He also has to subdue vicious guard dogs, disarm alarms and traps, and pilot a land vehicle through the sky, all around the world.


1 person marked this as a favorite.
Goth Guru wrote:
Cyrad wrote:
I honestly envisioned Santa Claus as a 9th or 11th level human with enough mythic tiers to gain immortality, not a 20th level outsider. It doesn't make much sense for him to be beyond 11th since he doesn't do any adventuring or combat.
So you think sneaking into homes and leaving presents isn't worth experience points? He also has to subdue vicious guard dogs, disarm alarms and traps, and pilot a land vehicle through the sky, all around the world.

Not to mention that he some times has to put down some one trying to stop x-mas and this was more like his human form came back stonger after doing so much good.


Ciaran Barnes wrote:

Glee is missing its DC.

It would have been nice if you made the write-up a little easier to read, such as by adding boldface to headings and/or extra spacing.

Sorry it is hard to read. Copy and paste does not work well to this site.


Thats true, but you can add formatting to your post. Look below for "How to fomat your test", and click on "Show".


This sould be a bit easer to read.

Santa Claus CR 21/ MR 3

LG Medium Outsider (Native)
Init 7 Senses[/b[ Darkvison 60ft, Truesight, Scent (Cookies and Milk only)
[b]Aura:
Wonder (30ft)

Defense

AC: 36 (+ 4 dex, + 9 defection, + 13 natural armor) Touch: 23 Flat-footed: 32
HP: 350 (20HD)
Fort: 19 Ref: 12 Will: 18
DR: 10/ Silver and Unholy
Immune: Mind-affecting, Disease, Poison, Petrifaction, Cold
Resist: Acid 10, Fire 10, Electricity 10
Spell resistance: 32
Fortification: 50% to treat a critical hit or sneak attack as a normal hit.

Offense

Speed: 30ft
Melee: Sack of toys + 27/22/17/12 (3D6 + 9)
Ranged: Cookie + 25 (1D2 + 4 + Glee)
Spell-like abilities (CL: 20th): At-will: Dominate elves [DC: 26], Locate creature, Crate food and water, Passwall, Gaseous form, Fog cloud
3/Day: Ice slick, Sleet storm, Flurry of snowballs
1/Day: Heroes feast, Quickened Flurry of snowballs
Cleric spells prepared: 9th level: Mass heal (2), Miracle, Polar midnight [DC: 28] (2)
8th level: Nine lives, Mass cure critical wounds (2), Euphoric tranquility [DC: 27] (2)
7th level: Control weather (1), Greater Scrying, Holy word [DC: 26], Mass cure serious wounds
6th level: Animate objects (2), Cold ice strike [DC: 25] (2), Heal
5th level: Breath of life (2), Dispel evil, Holy ice [DC: 24] (2), Scrying
4th level: Death ward, Holy smite [DC: 23] (2), Restoration, Cure critical wounds (2)
3rd level: Dispel magic, Magic vestment, Searing light (2), Greater stunning barrier [DC: 22] (2)
2nd level: Aid, Hold person [DC: 21] (2), Shield of fortification (2), Snow shape, Lesser restoration
1st level: Air bubble, Dancing lantern (2), Entropic shield (2), Cure light wounds (2)
0: Detect magic, Detect poison, Read magic, Purify food and drink
Special attack: Glee, Mythic magic 3/Day

Statistics

Str: 19 Dex: 20 Con: 24 Int: 23 [b/]Wis: 22 Cha: 28
Base attack: 20 CMB: 24 CMD: 28
Feats: Spell penetration, Greater spell penetration, Quicken spell-like ability (Flurry of snowballs), Skill focus (Sense motive), Eschew materials, Toughness, Lighting reflexes, Alertness, Endurance, Iron will, Quick draw, Mythic Quick draw, Mythic Spell Penetration
Skills: Appraise + 24, Climb + 15, Craft (wood) + 29, Diplomacy + 24, Handle animal + 24, Knowledge (engineering) + 16, Knowledge (geography) + 24, Knowledge (history) + 16, Knowledge (local) + 24, Knowledge (nature) + 11, Knowledge (planes) + 24, Knowledge (religion) + 11, Perception + 33, Sense Motive + 33, Spellcraft + 24, Swim + 15, Use Magic Device + 27
Languages: Common, Truespeach
Treasure: Sack of toys, Nice and naughty list, 10 cookies, 5 Holy waters, a large amount of toys, 2D minor magic items, 1D4 medium magic items
SQ: Squeeze, Mythic surge 1D6 (11/Day)

Special abilities

Glee: When an enemy is hit with a throw cookie the enemy is over come with happiness and spends a round eating the cookie while taking no other actions (DC: 29 will). This is an emotion mind-affecting based affect.
Aura of wonder: This aura fills those in it with wonder and leaves them dazed for 1D4 + 1 rounds (DC: 29 will) and can be active as a swift action. Those that save cannot be affected for 24 hours.
Sack of toys: This red burlap sack is a major artifact. This allows the user to use Major Creation at will with the casting time being one standard action and the user is proficient in anything they create but the user can only have four items created at the same time. If a weapon, armor, or shield is created it can be given up to a + 3 bonus. The Sack also has an unnatural weight and can wield as a + 3 Greatclub sized for a huge creature with no size penalty’s and the damage type can be changed each round as a swift action. The Sack of toys also works like a bag of holding that hold up to 20,000 ponds. This can only be used by Santa Claus and can be summoned to his side form any range.
Nice and naughty list: This list is a minor artifact. This list allows the user to Detect good or Detect evil at will as a standard action with the spell atomically bay passing spell resistance, the target cannot hide their alignment by any effect, and the can be used to target a creature instead of a cone burst and has unlimited range including reaching to other planes. When the list used on a target it becomes under the effect of Bane if on the naughty side (no save) or Bless if on nice side and these effects stay as long as the Nice and Naughty list is within 100ft. This can only be used by Santa Claus and can be summoned to his side form any range.
Dominate elves: This works as Dominate person but can only affect elves. This has a + 2 bonus.
Squeeze: Santa Claus counts as being tiny sized for the purposes of taking Squeeze penalty’s and whether or not can Squeeze into an open area. This also give Santa a + 4 vs grapple checks made against him.
Divine caster: Santa casts spell as though he were a 20th level cleric but he gains no domains and uses his cha mod for casting DCs.
Jolly old man: Santa Claus adds his cha mod to his armor as a deflection bonus.


There are still a few errors, but looks like you have another 40 minutes to fix them. Looks 10x better! The boldface makes it easy to find what you're looking for. Sack of toys, huh? Maybe he should drop a present when he scores a critical hit.


Like a random toy or a magic effect?


Either. Both. :)


I like the idea of dropping a present on a crit. Maybe it could be different things depending on a random roll. A bomb, cloudkill, maybe some kind of entangling candy, but also presents, like really cool treasure, depending on the roll.


How about this:

On a cofrimed crit the Sack of Toys drops a package. Roll on table bellow for effect.

1) The package explodes in a whirl of ribons entagleing all around as if under the effects os entangle (DC: 15). The user of the Sack of Toys is immune to this effect.
2) A a non magic toy of the GMs choice falls out.
3) A random minor magic item drops out.
4) The target hit with the crit is compaled to stop and open the gift as if under suggestion (DC: 16).
5) The pacakge has a random roll on the rod of wounder table. The user of the Sack of Toys ingone any negative effects from this.
6)A random medium magic item drops out.


This just takes me back to 12 years ago when I created 3.0 stats for an amusing abomination.

Quote:

Throughout the ages, there have been many Santa Clauses, the role typically being passed on directly from one to his chosen successor. When a Santa is lost in the field, however, the enchantments stipulate that the office pass to the nearest present adult sentient being. Typically, this results in a smooth flow to the successor, as the personality traits of Santa Claus are absorbed along with the role, however, sometimes things can, and do, go wrong.

Possibly the most well-known, and horrific example of this is the 5 year period marking the career of the "Tentaclaus", a being created when Jolly old St. Nick #329 had his brain consumed by the Illithid Xenthauran during a yuletide slave raid in the year 469. Unfortunately for all, Xenthauran, being in fact the closest sentient being, immediately inherited the mantle of Santa, as well as his personality traits, not all of which immediately gelled well with the Mind Flayer.

The next 5 years witness possibly the most bizarre and macabre Christmases ever recorded, as Xenthauran struggled to assume his new persona, at first avoiding the use of his natural abilities (CR 5), and then progressively incorporating more and more of his Illithid habits and customs into his role (CR 10), until achieving a sort of bizarre symbiosis (CR 15) of Flayer and Santa. The toys from this period, non-coincidentally, seem to have a decidedly darker tone, as many of the dolls began to feature the accoutrements of a Drow priestess or a plush elder-brain, and it's said that some of the pets delivered during this period (such as the green dragon Zaroxthalus, delivered as a wyrmling) are still being hunted by the authorities to this day. This all culminated in the now famous Black Yuletide of 474, when the Archwizard Beythas Fireheart successfully blasted Xenthauran from the skies, in response to his son's christmas present that year, an enthralled Beholder-kin.

Sadly (not really) I no longer have the old stats, and it's not pathfinder-legal anyway what with licensing.


This is amazing!


Cyrad wrote:
I honestly envisioned Santa Claus as a 9th or 11th level human with enough mythic tiers to gain immortality, not a 20th level outsider. It doesn't make much sense for him to be beyond 11th since he doesn't do any adventuring or combat.

I thought the high CR was intended to be humorous.


One of the Santa I used in a game was only 2 hit dice, because it fit the story (The PCs had to rescue him). Another Santa I used was an epic level outsider, carried a rifle that shot streams of dragon fire, had the agility of prequel Yoda, and travelled through the demonweb pits to deliver gifts and glad tidings to a civilization of enslaved dwarves... because it fit the story (Sadly, the PCs were to help him but that halt came to a crashing halt when some of them tried to kill each other and some of them tried to kill Santa).


Spell-like abilities (CL: 20th): At-will: Dominate elves [DC: 26], Locate creature, Crate food and water, Passwall, Gaseous form, Fog cloud


scary harpy wrote:

Spell-like abilities (CL: 20th): At-will: Dominate elves [DC: 26], Locate creature, Crate food and water, Passwall, Gaseous form, Fog cloud

Thank you for catching that.


The high cr was just made because I thought a high cr santa would be be fun.


1 person marked this as a favorite.
Brokenbane wrote:
scary harpy wrote:

Spell-like abilities (CL: 20th): At-will: Dominate elves [DC: 26], Locate creature, Crate food and water, Passwall, Gaseous form, Fog cloud

Thank you for catching that.

Ah, but was it intentional? I mean, he has to pack a lot of stuff into that bag, and the milk and cookies...


Guess I'll have to make a La Befana build ^^


7)Fruitcake hits like an Orcish shotput. Only orcs, dwarves, and reindeer like to eat it.
8)Blown glass ornaments do 1-4 slashing damage.


9) have a animal. A animal of GMs choice shows up.
10) A large amount of candy trips one person in a 5ft squire (DC: 16 ref).

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Santa claus All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules