Nicolbolas Cage |
Raise the Dead (Su): As a standard action, you can summon a single skeleton or zombie to serve you. The undead creature has a number of Hit Dice equal to your oracle level. It remains for a number of rounds equal to your Charisma modifier. At 7th level, you can summon a bloody skeleton or fast zombie. At 15th level, you can summon an advanced skeleton or zombie. You can use this ability once per day plus one additional time per day at 10th level.
How would this work in Pathfinder Society? Perhaps a better question would be how does this work at all? Since skeleton and zombie are templates, how exactly do I summon one?
Another question I have is about how the use of Animate Dead works in Pathfinder Society; for starters, is it even allowed? Are ANY spells with the [Evil] descriptor allowed (assuming I of course am of neutral alignment, since evil is rightly forbidden). If it is allowed, do my minions transfer over from scenario to scenario, or are they (and the black onyx used to create them) lost at the end of each scenario?
That Crazy Alchemist |
I'm a little unsure about how the Raise the Dead ability functions though from what I'm reading it would be a safe assumption to say that it is a human skeleton with a number of HD equal to your class level.
As for animate dead, yes you can use it in PFS however it is not usually practical because they do not carry over between adventures and your onyx is lost. Though a good work around is to use Blood Money spell to supply the onyx.
Nicolbolas Cage |
The human skeleton advanced seems reasonable, even if it does fall off later on and isn't as strong as a Summon spell. Still, not bad for a standard action. Would an ability score (strength, for example) advance every 4 hit dice the skeleton/zombie has? I'm aware they don't get feats, but I'm unsure about ability advancement.
The Raise Dead thing is a little disappointing, but understandable. Shame that I can't get blood money as an Oracle, though. Oh well, one or two dead mystery spells isn't a big deal.
Nicolbolas Cage |
Nicolbolas Cage wrote:I can't really use homebrew rules since this is for PFS, though. Is there an official ruling somewhere that I just haven't been able to find yet?I had 3 (out of 3) PFS GMs that all ruled it the way Kared's did. There is no real answer anywhere, unfortunately.
Fair enough, I'll have to bring my Bestiary 1 and probably 2 to PFS and get some silly skeletons. Thanks!
kinevon |
Lukas Stariha wrote:Fair enough, I'll have to bring my Bestiary 1 and probably 2 to PFS and get some silly skeletons. Thanks!Nicolbolas Cage wrote:I can't really use homebrew rules since this is for PFS, though. Is there an official ruling somewhere that I just haven't been able to find yet?I had 3 (out of 3) PFS GMs that all ruled it the way Kared's did. There is no real answer anywhere, unfortunately.
One of the reasons it won't break the game is because most of the creature's special abilities do not work when the creature is a skeleton or zombie.
There are a couple of modules where, if that weren't true, the undead creature met would just walk right over the party. A couple of CR 8 creatures, which became CR 5 when turned into undead.