Crafting cohort


Advice

Sovereign Court Owner - La Guarida Game Center

Hi there, here goes, I've recently finished GMing The Dragon's Demand, now I have a level 7 synthesist summoner to work with, and I chose Leadership as level 7 feat, since I thought our party needed some out of battle assistance (we have an alchemist, cleric, magus, monk, rogue and wizard (7 players, with 4 of us alternating the GM role about every month)).

And now I'm trying to build a crafting cohort, so I bring this to advice to see if there's anything I'm overlooking, here's the build.

Alben
Male human mystic theurge 1/oracle 1/wizard 3 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Player's Guide 42)
CN Medium humanoid (human)
Init +5; Senses Perception -1
Defense
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 28 (5 HD; 4d6+1d8+5)
Fort +2, Ref +2, Will +5
Offense
Speed 20 ft.
Oracle Spell-Like Abilities (CL 2nd; concentration +4)
1/day—bend the grain
Oracle Spells Known (CL 2nd; concentration +4)
1st (5/day)—bless, cure light wounds, restore corpseUM
0 (at will)—create water, detect magic, mending, purify food and drink (DC 12), read magic
Mystery Wood
Wizard Spells Prepared (CL 4th; concentration +10)
2nd—create pitAPG (DC 18), invisibility, rope trick, web shelterUM
1st—burning hands (DC 17), ear-piercing screamUM (DC 17), enlarge person (DC 17), expeditious retreat, unseen servant
0 (at will)—detect magic, message, open/close (DC 16), prestidigitation
Statistics
Str 9, Dex 12, Con 12, Int 22, Wis 9, Cha 14
Base Atk +1; CMB +0; CMD 11
Feats Arcane BuilderUM, Cooperative CraftingAPG, Craft Wondrous Item, Magical Aptitude, Scribe Scroll, Skill Focus (Spellcraft)
Traits hedge magician, underlying principles
Skills Acrobatics +1 (-3 to jump), Craft (armor) +14, Craft (clothing) +14, Craft (jewelry) +16, Craft (weapons) +14, Heal +3, Knowledge (arcana) +12, Knowledge (religion) +12, Linguistics +14, Spellcraft +24 (+26 to craft magic items which involve Metamagic feats), Use Magic Device +13
Languages Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Ignan, Infernal, Nagaji, Orc, Sylvan
SQ able assistant, arcane bond (ben, compsognathus dinosaur [valet]), combined spells, heart of the fields, human wizard, metacharge, oracle's curse (lame), revelation (bend the grain)
Combat Gear wand of mage armor (50 charges), wand of shield (50 charges); Other Gear all tools vest, handy haversack, headband of vast intelligence +2, ring of sustenance, backpack, bedroll, belt pouch, flint and steel, gloves of spellcraft (worth 2,500 gp), golden holy symbol of Nethys, ink, black, inkpen, mess kit, pot, soap, spell component pouch, spellbooks, trail rations (5), waterskin, wrist sheath, wrist sheath, 988 gp, 1 sp, 9 cp
Special Abilities
+3 Spells in Spellbook Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level the wizard can cast.
Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness. Cooperative Casting Your assistance makes item crafting f
All tools vest (1/day) This well-made leather vest bears numerous shiny metal buttons, which stud a number of bulging pockets. Once per day, as a standard action, the wearer can speak the vest's command word and order it to bring forth all the standard tools required to make checks for any one Craft skill. These tools appear in the countless pockets of the vest or, if too heavy, on the floor, on a nearby shelf, on a workbench, or in a toolbox or cupboard that appears nearby. Once summoned, they remain for 24 hours or until another creature touches them, whichever comes first. Construction Requirements Craft Wondrous Item, summon instrument; Cost 900 gp
Arcane Builder (Wondrous Items) You have an exceptional understanding of the theory behind creating magical items. Select one type of magic item (potions, wondrous items, and so on). You create items of this type 25% faster than normal, and gain a +4 bonus on Spellcraft checks (or
Bend the Grain (1/day) (Sp) Once per day as a standard action, you can shape or warp wooden objects. This functions as either wood shape or warp wood. At 11th level, you can use this ability to push wood away from you, as repel wood. At 7th level, and again
Combined Spells (1st) (Su) You can prepare the spells of one spellcasting class using another classes' slots.
Cooperative Crafting Your assistance makes item crafting far more efficient. Prerequisites: 1 rank in any Craft skill, any item creation feat. Benefit: You can assist another character in crafting mundane and magical items. You must both possess the r
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Heart of the Fields +2 (Craft [jewelry], 1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Hedge Magician Magic item gp costs -5%.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Metacharge (Ex) As an Arcanamirium crafter, you gain a bonus feat at 3rd level, which must be an item creation feat or metamagic feat. You must still meet all prerequisites for a bonus feat, including caster level minimums. When using metamagic feats to create magic
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spellbooks, 2 Book(s, Wizard) A spellbook has 100 pages of parchment, and each spell takes up one page per spell level (one page each for 0-level spells). Note: This gear item calculates the number of pages and books required to store your spells. It then increments the weight based on the number of books you must carry to store your spells.
Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.
Wand of shield (50 charges) Add this item to create a wand of a chosen spell.

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