Pathfinder: Wrath of the Righteous Now On Kickstarter!

February 4, 2020

Pathfinder:Wrath of the Righteous keyart

Our friends at Owlcat Games have launched the Kickstarter campaign for Pathfinder: Wrath of the Righteous, a spiritual sequel to their classic Pathfinder: Kingmaker isometric computer roleplaying game (CRPG). In celebration, they have shared a video showcasing an animated cutscene and pre-alpha gameplay footage. Based on our Pathfinder First Edition Wrath of the Righteous Adventure Path, the computer game is scheduled to arrive June 2021 for PC Windows via Steam and GOG. Details on the game’s three new Mythic Paths, new classes, and a new race have also been revealed. Learn all about it on Kickstarter.

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2 people marked this as a favorite.

wish this was coming to ps4 or switch along with kingmaker.

Marketing & Media Manager

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Morph147 Korundo wrote:
wish this was coming to ps4 or switch along with kingmaker.

Owlcat Games says, "More platforms and languages may be added in the future." Wishes come true. We will make official announcements when we can.


Wow, that was quick!

Marketing & Media Manager

GGSigmar wrote:
Wow, that was quick!

The reply was quick. The announcement may not be. ;)


Morph147 Korundo wrote:
wish this was coming to ps4 or switch along with kingmaker.

Yeah: I'm unlikely to be able to play this unless it comes to a console, as I can't really justify the expense of a computer powerful enough to play it.


1 person marked this as a favorite.

It sounds pretty sweet! Too bad my blind self can't play it. I guess I'll stick to listening to Jason play it on his Twitch stream.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Kingmaker is fantastic. Can't wait for this as this story is more in my wheel well!

Liberty's Edge

I hope it is more polished than Kingmaker. I couldn't play it for a while when it came out due to linux bugs. I backed it and forgot to check for linux support. Does it have it?

Marketing & Media Manager

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Valantrix1 wrote:
It sounds pretty sweet! Too bad my blind self can't play it. I guess I'll stick to listening to Jason play it on his Twitch stream.

I invite you to send me feedback on the embedded text language we use to describe the images on our site. We are trying to do better and have plans to do more. And I'd like to know if you have been able to experience Starfinder on Alexa? And our Twitch streams or You Tube vids in general? Thanks!

Marketing & Media Manager

Noven wrote:
I hope it is more polished than Kingmaker. I couldn't play it for a while when it came out due to linux bugs. I backed it and forgot to check for linux support. Does it have it?

Kingmaker has Linux support you can read about on Steam. Wrath will be for PC Windows at launch. More platforms may be added in the future.


1 person marked this as a favorite.

I'm really looking forward to this one. I finished running this Adventure Path for my group two years ago and I'm thrilled to get an opportunity to play through the AP myself.


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Any chance of getting a turn based combat option would be amazing. I know I'm not the only one hoping for this.

Marketing & Media Manager

3 people marked this as a favorite.
Jabba Von Hutt wrote:
Any chance of getting a turn based combat option would be amazing. I know I'm not the only one hoping for this.

It is known. We don't have any announcements to make at this time. :)

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Take my money!


3 people marked this as a favorite.

There are some mods that you can install for Kingmaker that make combat turn based, similar to the tabletop experience such as five foot step, double movement, highlighted circles to see how far you can move and others. Nexus Mods website has a few mods for Pathfinder Kingmaker that can allow some tweaking of the game to make it more table top like, along with increase load, sleeping less, and others. I have some of the mods install like the turn based combat and it is a different game then when I purchased. Also kudos to Owlcat games as their updates have really changed the game since its first release until now. Some of the features that have announced for WOTR are one implemented through mods in the first one like a 360 degree camera.

Cannot wait until next year for this game!


1 person marked this as a favorite.

Wow, they're already at $264K out of the $300K goal, and I don't think it has even been 24 hours yet.

(I got in on the first Kingmaker kickstarter and I'm already in for this one too.)


Initial funding goal was just reached!

Now I'm eagerly awaiting the first update to see what stretch goals they have in mind.


Yay!!!!

Already funded. Now for the stretch goals to appear. Kingmaker was well done. Definitely getting this one too.


First Stretch goal is the Warpriest! Comes at $370,000.

Grand Archive

3 people marked this as a favorite.

Wonder why they are revealing one stretch goal at a time? I feel like people would be more eager or willing to back the game if they saw some stretch goals they really wanted to reach.


Fully agree. The idea of Stretch Goals is to entice people to either pledge, or to increase their pledge.


zer0darkfire wrote:
Wonder why they are revealing one stretch goal at a time? I feel like people would be more eager or willing to back the game if they saw some stretch goals they really wanted to reach.

Well, at least they tease the next one in the stretch goal graphic. Second goal is most likely a new Companion.

Dark Archive

1 person marked this as a favorite.

So excited! I'll buy regardless but please make a turn-based option a stretch goal or something.


Warpriest stretchgoal has been reached!

Next stretchgoal is indeed a new Companion. A Tiefling Eldritch Scoundrel rogue by the name of Woljif Jefto.

Even more interesting, the Stretchgoal after Woljif seems to be called M*****l Combat. Not sure what that's going to me. Modal? Mortal? Mobil?

Kinda hoping for "Modal" - meaning we can switch to turn-based but that's probably just wishful thinking.

Edit: Ok, it's not Modal. Looks like there's a "T" near the end. So maybe Mortal Combat? Some kind of extended death animation or finisher in combat?

Grand Archive

1 person marked this as a favorite.

Its almost certainly mounted combat


Look forward to this. Kingmaker had a really rough start, but its in good shape these days (though the Kingdom management is still something of a drag on the main campaign).

One thing I think would be nice to see is to backfill the new classes and archetypes into Kingmaker. Would be an interesting way to get live feedback on them (and refine them for the Wrath release), and I'd pay for a DLC bundle for them (and I won't for a kickstarter- I only buy things once they're 'real')


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Definitely excited for this and backed it!

Really happy to see this coming out. These games give me a great opportunity to experience these stories as a player when no one I play with is feeling it (or I'm already in enough games, lol).

Plus, this will be my first time experiencing the Mythic rules, and I'm so down for at least one game playing an unnecessarily silly overpowered character, lol. Perhaps the rest of the game is balanced around that, fair, but it'll still scratch the itch.

While I would've liked to see Owlcat's next game adhere more to 2E rules, honestly, I get it. This project almost certainly started before 2E was even out, and the team certainly wasn't going to get an Age of Ashes game or something out this quick. Totally fair. Especially after having put so much working into getting the 1E ruleset in the game, I as a dev would highly agree with the opportunity to refine and build on that same engine with something like Wrath of the Righteous, absolutely.

Also, as a player, just to put the worm in someone's ear (jeez, that's a weird idiom, lol), maybe the 3rd game is Age of Ashes or Extinction Curse with APG content? :D?

.....I mean, I say that, but would also back the next project in a heartbeat if it was Iron Gods or something, lol. Keep being awesome, Owlcat.


VestOfHolding wrote:
While I would've liked to see Owlcat's next game adhere more to 2E rules, honestly, I get it.

Well if they based the decision on what unique mechanics the AP brings (why else start with Kingmaker and its domain management?) I don't think any other AP has better than "Mythic rules". And if they want to use Mythic rules they need to stick with 1e.


Pathfinder Adventure, Adventure Path, Rulebook Subscriber
SilvercatMoonpaw wrote:
VestOfHolding wrote:
While I would've liked to see Owlcat's next game adhere more to 2E rules, honestly, I get it.
Well if they based the decision on what unique mechanics the AP brings (why else start with Kingmaker and its domain management?) I don't think any other AP has better than "Mythic rules". And if they want to use Mythic rules they need to stick with 1e.

Which is one of the points that the rest of the paragraph eludes to, yes. For many reasons sticking to the 1E ruleset for this second game in this time frame is the best idea from Owlcat's perspective. Just putting out there that seeing the slimmer ruleset of 2E sometime in the future would be a cool possibility as well.

Heck, we'll have to see how Extinction Curse shakes out, and maybe the Circus rules end up being unique and cool enough that an argument could be made for that. Or just in general maybe Extinction Curse and/or Agents of Edgewatch end up going deep enough into the core mythos of Absalom and Aroden that that alone ends up being a good case. We'll have to see. The technology focus that Iron Gods has was the reason I chose that as an exciting 1E example that I would back just as quickly in my last post.

Grand Archive

3 people marked this as a favorite.
SilvercatMoonpaw wrote:
VestOfHolding wrote:
While I would've liked to see Owlcat's next game adhere more to 2E rules, honestly, I get it.
Well if they based the decision on what unique mechanics the AP brings (why else start with Kingmaker and its domain management?) I don't think any other AP has better than "Mythic rules". And if they want to use Mythic rules they need to stick with 1e.

There are at least two more issues with that.

1) Their first game was, no offense, buggy. They have since ironed out just about all the bugs and got the game to pretty accurately emulate pathfinder 1e rules. I'd rather them push out at least one more game with this finished engine and coding with 1e rules rather than build an entirely new game and engine from scratch using completely different rules and mechanics.

1a) Some people just want more 1e games and the company can probably only really make one game at a time. Making the game have two different modes, 1e or 2e, would be absolutely incredible, but extremely time-consuming and challenging.

2) This leads to the second issue, the three action system. While fantastic at the table, it wouldn't, in my personal opinion, translate to real-time with pause. At that point, the game would almost have to be turn-based. Is that a bad thing? No! People really want these games to have a turn-based mode and even better, the three action system will translate extraordinarily well to a turn-based game; it will feel a lot like a Pathfinder version of XCOM and that would be awesome. However, they aren't even hinting at turn-based here and their current experience is real-time with pause.

Outcome: Will we see a 2e Pathfinder game from Owlcat in the future? I think many of us hope so and it would translate much better than 1e, but would require a lot of work and almost a different game format.


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Pathfinder Roleplaying Game Superscriber

Regardless of whether there is an official option, if this has the same underlying engine as Kingmaker the chance of another community-made mod for turn-based combat is approximately 150%. :)

I will second that eventually getting an XCom/Mutant: Year Zero style game with the 2e rules would be amazing, though.


Pathfinder Starfinder Roleplaying Game Subscriber

Having only recently started on playing Kingmaker, the decision on this one is 'What level can I afford to back reasonably without juggling needs?'.

That, and which character would get to represent me name-wise...


There is a lot of lobby work for turn based, so I wondered why they made it real-time in the first place. It might be in favor of players who are not familiar with 3.x / Pathfinder's convoluted action system - real-time hides it somewhat. Such players are sometimes overwhelmed with the ruleset anyway (Owlcat forums have some postings about that), fully confronting them with the action system would have made it worse.

Personally, I'd go for a refined auto-pause system like Baldur's Gate II had. That way everyone can configure which event triggers a break from the flow, up to the point of effectively making it turn based. Ideally there would be buttons like "turn based" and "real-time", to avoid the hassle with the triggers.


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SheepishEidolon wrote:

There is a lot of lobby work for turn based, so I wondered why they made it real-time in the first place. It might be in favor of players who are not familiar with 3.x / Pathfinder's convoluted action system - real-time hides it somewhat. Such players are sometimes overwhelmed with the ruleset anyway (Owlcat forums have some postings about that), fully confronting them with the action system would have made it worse.

Personally, I'd go for a refined auto-pause system like Baldur's Gate II had. That way everyone can configure which event triggers a break from the flow, up to the point of effectively making it turn based. Ideally there would be buttons like "turn based" and "real-time", to avoid the hassle with the triggers.

It already has a lot of auto-pause triggers. Far more than BG or BG2 had (or has, the Enhanced Edition has 11 pause triggers), to be honest. Kingmaker has 24 different ones (and two have options of enemy, ally or both) with a quick check of the options menu- including pausing at end of round, ability use, spell use, start of spell casting, attack of opportunity, etc.

You're asking for something that already exists in the current game, in a more complex format than the 'refined' system you're using as an example.

The why 'they made it real time in the first place' answer is also Baldur's Gate.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I actually find the 'real time' thing a lot more confusing offering far less control. There are too many options on too many characters for real time to be anything more than a meaningless chaos of trying to spam things. Not like the PF1 rules were hard. Select move + action or full round action for the most part.

I really prefer tactical turn based combat for RPGs. Far less confusing, only need to focus on 1 character's options at a time. I really would rather turn based as the baseline but that is me. I will likely wait till there is a mod that allows turn based tactical combat.


The P:WoR is running on the same game system as P:K, so the existing turn-based-mod should (with minimal work from the dev) work on the new game.

Grand Archive

1 person marked this as a favorite.
Franz Lunzer wrote:
The P:WoR is running on the same game system as P:K, so the existing turn-based-mod should (with minimal work from the dev) work on the new game.

I've heard that coding unity mods without mod support is a huge pain in the a**. Being an entirely different, albeit similar, game, I'm sure having already made a turn-based mod will definitely help, however, I'm pretty sure they will have to recreate the mod entirely from scratch.

Cyder wrote:
Not like the PF1 rules were hard. Select move + action or full round action for the most part.

Some of the craziest things included everyone basically having pounce since movement wasn't an "action" and that casting AoE spells was nearly impossible without extreme micro-management. I really wish they had an option to just flat-out turn off friendly-fire even if that isn't how Pathfinder normally works.


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Just backed, super excited, but please for the love of Iomedae PROVIDE THE OPTION OF BUILT IN TURN BASED GAMEPLAY. This game is based on a turn based system, and plays 1,000% better as turn based. I'm not saying don't have RTwP, I get it, some people like that. But PROVIDE BOTH. And please no "we're a small developer and its too much for us" excuse like last time. A dude made a Turn Based mod for Kingmaker for fun, for free, in like a couple hours, and it took the combat from mediocre and frustrating to the best out of any CRPG I've ever played, AND it didn't "imbalance" the game AT ALL, because the game is built on a turn based system, it actually made the game more balanced! Wizards became playable without missing every spell or killing your party, tactical combat actually mattered because movement was more than just "lump up and focus a target with AA", healing could be used surgically instead of just "panic spam Channel". If Owlcat commits to a Turn Based option I can talk most of my friends into backing, more stretch goals! I'm literally begging here!


Speaking of stretch goals, I haven't been impressed with them so far.

The current one (Gold Dragon and Swarm-that-Walks mythic paths) is the first one I'm even vaguely interested in (and that its just gold dragons is... a little disappointing. The various Dragon models are already in the game from Dragon Shape III, as are wings for humanoids from Dragon Disciple and sorcerer).

I was hoping they'd do something a little different with companions (having them hard-locked into bad builds and bad archetypes was a big problem in Kingmaker, and this tiefling eldritch scoundrel isn't a step forward)

Warpriest and Cavalier (a weaker cleric and one of the straight up weakest classes) aren't classes that I want cluttering the game up.
Hunter, Spiritualist and Summoner would have been far more interesting (especially the latter since a Summoner is tied into the creation of the Worldwound itself, and the local culture has them as an established tradition)

Dismemberment seems likely to be a trivial death animation, absolutely crippling if it can just happen during a fight and trivial again if/when regenerate spells come into play.

Mounted Combat is a hard pass for me- it just seems a waste of time & money. Mounts on the Worldwound just seem like fodder for locust demons and more skill checks to fail. As soon as the area attacks get thrown around, you've got dead mounts.

----
I do hope the hellknight prestige classes make it this time, and a Devilish mythic path rounds out the alignment corners (it seems like an obvious hole at the moment), and Cheliax and Devils have a vested interest in the closure of the Worldwound.

Silver Crusade

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Voss wrote:
Warpriest and Cavalier (a weaker cleric and one of the straight up weakest classes) aren't classes that I want cluttering the game up.

???

Grand Archive

I think warpriest is literally better cleric, but I can agree with the opinion of cavalier being weak. I would have rather had samurai instead


After this, getting a good vanilla game like Runelords/Crimson Throne would be nice, Never mind any systems like kingdom managing or mythic and just give us a straight dungeon hack.

Silver Crusade

Council of Thieves would also be fun.


Voss wrote:

Speaking of stretch goals, I haven't been impressed with them so far.

The current one (Gold Dragon and Swarm-that-Walks mythic paths) is the first one I'm even vaguely interested in (and that its just gold dragons is... a little disappointing. The various Dragon models are already in the game from Dragon Shape III, as are wings for humanoids from Dragon Disciple and sorcerer).

I was hoping they'd do something a little different with companions (having them hard-locked into bad builds and bad archetypes was a big problem in Kingmaker, and this tiefling eldritch scoundrel isn't a step forward)

Warpriest and Cavalier (a weaker cleric and one of the straight up weakest classes) aren't classes that I want cluttering the game up.
Hunter, Spiritualist and Summoner would have been far more interesting (especially the latter since a Summoner is tied into the creation of the Worldwound itself, and the local culture has them as an established tradition)

Dismemberment seems likely to be a trivial death animation, absolutely crippling if it can just happen during a fight and trivial again if/when regenerate spells come into play.

Mounted Combat is a hard pass for me- it just seems a waste of time & money. Mounts on the Worldwound just seem like fodder for locust demons and more skill checks to fail. As soon as the area attacks get thrown around, you've got dead mounts.

----
I do hope the hellknight prestige classes make it this time, and a Devilish mythic path rounds out the alignment corners (it seems like an obvious hole at the moment), and Cheliax and Devils have a vested interest in the closure of the Worldwound.

Hellknight is already in


Caius wrote:


Hellknight is already in

Haven't seen that anywhere (and just spent some time checking). They're very clear about Arcanist, Bloodrager, Shaman, Oracle and Witch, and going from 3 to 5 archetypes per class, the dhampir AND the winter witch prestige class from the 'social media' campaign, but haven't seen anything about hellknights one way or the other.

Where's your information coming from?

----
Swarm that Walks and Gold Dragon are unlocked.

And now... unlock 1 of 3 races, depending on voting.
Catfolk, Ratfolk, or Kitsune.

Oddest thing about this that they describe these races as 'less conventional' which makes me laugh. I'd like to see Ratfolk, but Kitsune will probably win the vote.

Catfolk seem very vaguely defined in Golarion, I know they exist, but have no idea where they're from or what they're like.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

2 people marked this as a favorite.

I was happy to see this announced, and now funded! As the author for Chapter 2: Sword of Valor, I can't wait to see how some of those mass combat scenes play out...especially in Drezen. :)

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Phillip Gastone wrote:
After this, getting a good vanilla game like Runelords/Crimson Throne would be nice, Never mind any systems like kingdom managing or mythic and just give us a straight dungeon hack.

I think Shattered Star won the award for most dungeon-crawly AP published by Paizo.

That said, I'd LOVE for the trilogy (RiseotRL/SS/ReturnotRL) eventually make it to this format too.


Voss wrote:
Caius wrote:


Hellknight is already in

Haven't seen that anywhere (and just spent some time checking). They're very clear about Arcanist, Bloodrager, Shaman, Oracle and Witch, and going from 3 to 5 archetypes per class, the dhampir AND the winter witch prestige class from the 'social media' campaign, but haven't seen anything about hellknights one way or the other.

Where's your information coming from?

----
Swarm that Walks and Gold Dragon are unlocked.

And now... unlock 1 of 3 races, depending on voting.
Catfolk, Ratfolk, or Kitsune.

Oddest thing about this that they describe these races as 'less conventional' which makes me laugh. I'd like to see Ratfolk, but Kitsune will probably win the vote.

Catfolk seem very vaguely defined in Golarion, I know they exist, but have no idea where they're from or what they're like.

Here


Huh. I'll presume its in there somewhere. Streams are terrible for conveying information (mostly because people don't stay on point in an ordered list)- the link dropped me in a lot of rambling about translations and tutorials, and not much else.

----
Anyway, vote for an animal race tier is unlocked, next one is Evolving Animal Companions, which is pretty huge.
Archetypes, animal-specific equipment (which will show on models) and customization (naming, equipping, feats, archetype selection)

This is a pretty big one in terms of art and animation resources.
The use of 'Evolution' makes me hope summoner is an option at a further goal.


Odd that should be the timestamp. Around 1:03:30 is when they start talking about prestige classes. They provided timestamps to most questions in the top comment as well if you want to check other stuff. Assassin and Student of War are two more prestige classes they mention but did imply there's more.

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