ZickZak |
Hi,
I play a Zen Archer lvl 6. We have a weird GM with not so decent rule knowledge and something like a cover, shooting into combat, or preparing spells is "whatever". We just got our second magic item.
I have a +1 longbow, with all the feats and everything +11/+11/+6 1d6+9.
I will be getting +2 instead. What enhancement should I apply to it?
I read straight bonuses are the best. We play against fire vulnerable targets a lot, so I considered flaming, but I reckon we'll soon be leaving this world to go to a different one against WhoKnowsWhat.
I know Guided would be perfect, but that should be only for melee. Also, I can imagine what I'd get to hear if requesting a +5 to damage weapon from the GM.
Any "the best" enhancements I should consider?
Thanks
Kayerloth |
Seeking would be high on my list also. While certainly not the "best" I had Distance on my primary bow which complimented my feat Far Shot nicely and led to a the occasional GM's eyebrows going up (in Living City play) when he lit up a few targets at some relatively extreme ranges (ship to ship or ship to shore combat situations usually).