Krodjin |
So there are, apparently, a number of errors with the Beastiary 2 entry for Weretiger (pg. 183).
When compared to the rules for creating a lycanthrope in the Beastiary 1 (pg. 196), it appears as if the following are wrong in Beastiary 2;
1. CR: it should be same as base creature or animal (whichever is higher) +1. A Tiger is CR 4, a Weretiger Rogue 4 is also CR 4 (me thinks it should be CR 5, or even higher if you use the rules fir advancing a monster by adding class levels).
2. Size: in hybrid form a lycanthrope should be the same size as the base creature or animal; whichever is larger. A tiger is size large. Weretiger is medium.
3. Natural attacks: the Weretiger should gain all the attacks, including special attacks of the base animal when in hybrid form. The Weretiger entry does not list Pounce or Rake.
Assuming a Weretiger can use pounce or rake: these attacks should qualify for sneak attack, even in animal form, right? (Assuming they meet the criteria to be eligible for sneak attacks).
Thanks in advance.
Astral Wanderer |
My take on it in the Bestiary 2 errata thread.
PS
Any attack meeting the parameters of Sneak Attack can be used as a Sneak Attack. Being a manufactured weapon or natural attack doesn't change anything.
Krodjin |
Thanks, but your re-written stat block for the Weretiger also doesn't list rake/pounce (at least I didn't see it).
Basically my main concern is the CR. I have a story arc planned that climaxes with an encounter against a Weretiger that I don't want to end in a TPK (because the CR is too low) or a walk in the park (because the CR is falsely inflated).
My plan was to switch the rogue levels for ninja and change up the talents for tricks.. I want it to be Epic (APL +3) and to be honest I think the creature would fairly easily wipe the floor with a 1st level party... I'm guessing the actual CR is more like 5 or 6, maybe even 7 (depending how you view the class levels)
Doesn't sound like much, but at low levels it is significant
Krodjin |
Okay, so I just checked the Beastiary 2 listing on the official PRD site and they have pounce/rake listed (I guess my hardcover version is an older printing)... But I'm struggling with the idea that a creature with DR 10/Silver, 3 primary natural attacks, pounce, rake, and 2d6 sneak attack is CR4...
Even if I make intentionally poor decisions and don't use any tactics at all (which would be out of character for an intelligent creature), I don't see how it could end in any way except a TPK if I try and run it as an epic encounter.
Am I wrong to think that?
wraithstrike |
Okay, so I just checked the Beastiary 2 listing on the official PRD site and they have pounce/rake listed (I guess my hardcover version is an older printing)... But I'm struggling with the idea that a creature with DR 10/Silver, 3 primary natural attacks, pounce, rake, and 2d6 sneak attack is CR4...
Even if I make intentionally poor decisions and don't use any tactics at all (which would be out of character for an intelligent creature), I don't see how it could end in any way except a TPK if I try and run it as an epic encounter.
Am I wrong to think that?
1. These are level 1 characters. I don't run APL+3 for any group below level 3.
2. CR alone is not enough to determine if a creature is an ok opponent for a group.
Diego Rossi |
The problem with a epic encounter against 1st level characters is that it is extremely easy to get one or more deaths in the party and the encounters are extremely swinging as a die roll can change the outcome.
Extreme example 1: the party is in a loose formation with charging lanes, the weretiger is hiding in ambush, she roll well on her stealth check and get a result of 26. The guys with perception as a class skill don't have a +2 bonus from wisdom so no one can spot her even with a natural 20.
The weretigere make a partial charge in the surprise round, pounce and deliver Bite 2d6+6+2d6 sneak attack, claw 2 x 1d8+6+2d6, rake 2 x 1d8+6+2d6. Even if only half of the attacks hit we are speaking of 35-40 hp of damage. A first level character will surely die from that.
The weretiger win initiative, charge and pounce another opponent and kill him too.
Extreme example 2:
The weretiger roll poorly on his stealth check and get a total of 12, the player have maximized perception, and one of the traits that make it a class skill, they roll average numbers and notice the weretiger.
The wizard win initiative, cast color spray, the weretiger fail his save (+4 vs a DC of 15, 50% chance) and she is blinded and stunned for 1d4 rounds (let's say 2) and then stunned for another round.
The guy with the +1 2 handed weapon charge and deliver 2d6+6+3 (power attack)+1(magic) = 17 hp of damage, reduced to 7 for the DR.
The rogue whip out the silver dagger the party found.
1st regular combat round: the 2 handler deliver another 7 point of damage, the wizard use acid splash for 2 points of damage, the rogue stab the weretiger for 1d4-1(silver)+1d6 (sneak attack)= 6 hp of damage, total damage at this point, 22 hp.
Next round: at the wizard initiative the blindness end, but the tiger is still stunned. They need to hit with only 2 attacks to finish her.
1 single die roll will change the encounter.
- * -
My suggestion: at this level a epic encounter work better with several enemies CR 1 or less mooks and a CR 2 or 3 boss without special powers.
Or, if he has special powers, one that can do only a low number of hp of damage.