Zora, legend of zelda races in golarion


Homebrew and House Rules


Okay so recently I began play testing a previous race creation of mine, the kokiri. That inspired me to finally continue making them, so I now present the mechanics so far for the

Zora

Medium humanoid (Zora subtype)

30 feet move speed

Language- common and aquan
Can learn with high intelligence: aboleth, auran, terran, Elven, draconic, Boggard, sylvan

Flexible 2 rp- 2+ dexterity, +2 wisdom

Traits
2 rp Amphibious- can breathe air and water

3 rp Powerful Swimmer- swim speed 40 feet, +8 to swim checks

2 rp natural armor +1 to armor class

1 rp water sense- blind sense when in water

2 rp Fin blades primary natural attack, there are 2 fin blades, each are retractable, dealing 1d4 per blade dealing slashing damage.

3 rp electric shield - for a number of times per day equal to your charisma modifier a Zora can emit a 10 foot radius shield of electricity granting similar effects to the shield spell. Its duration is concentration and a zora can take no other actions when using it. A creature trying to pass through the shield received 2d6 electric damage. Anything inside the shield benefits from it's effects as well.

Weakness trait

4 rp Elemental vulnerability- a Zora is vulnerable to both fire and ice.

That's what I have so far, later the flavor will be post to pathfinder it up. I was considering an electricity resistance but wasn't sure if It would be adding to much. Also I think the fin boomerang thing is incredibly silly as such I am mostly ignoring it.


What purpose does this fill that gillmen, undines, and merfolk can't already?


thegreenteagamer wrote:
What purpose does this fill that gillmen, undines, and merfolk can't already?

Zelda homebrew campaign for when you're sick of golarion?


Not really, just wanted to make zora in golarion, not really looking for people to question why I'm doing it . Just looking for help with making it fair and mechanically make sense.


Seems a bit too good... Although the vulnerability to both ice and fire is pretty bad.

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Water sense doesn't seem necessary to me. I give you props for remembering the energy vulnerability. There is a shock shield spell I believe.

I never understood the fin-o-rangs either. I wondered why the zora form in Majora's Mask didn't give you some kind of energy attack on land. Prior to Ocarina of Time, Zoras were sea serpents that shot energy bullets and lightning at you.


There are actually a few different types of Zora only the ones from that area could shoot energy balls, another type was an armored land dwelling variety
That for some odd reason where weak to fire yet shot fire

I could try and homebrew some sort of energy shot thing for them.

As for water sense I just threw that in there I could give them some elemental immunity i'm thinking electricity to continue the sort of theme or resistance to something to replace it.

Its kind of an issue because there are so many types and there all so different the only ones to actually be the same look wise were terminian Zora and hyrulian .

But yea those are a few ideas I have maybe a few alternate racial traits, one for more armor, maybe work on some energy shot thing.


Cyrad wrote:
Water sense doesn't seem necessary to me. I give you props for remembering the energy vulnerability. There is a shock shield spell I believe.

There is indeed. It'd be a decent racial SLA for Zoras given Majora's Mask, but most racial SLAs are 1/day, with the possibility of a feat to give more uses. Coupling it with Resist Electricity 5 would be a good idea, since it can deal a small amount of damage to you.


My question wasn't along the lines of why are you doing it in world, but mechanically, what niche does it serve that is not already filled? I could make a charismatic short lucky race, but why bother when halfling exists?


Okay so an electricity resistance, and change to shock shield. I will say however I'm probably am not going to end up making feats, which is one of the reasons I design these a bit more powerful.


Bump


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thegreenteagamer wrote:
My question wasn't along the lines of why are you doing it in world, but mechanically, what niche does it serve that is not already filled? I could make a charismatic short lucky race, but why bother when halfling exists?

Because sometimes a gnome, or a kender, or a leprechaun, or a brownie, or a quickling, would fit your idea better than a halfling would.

It would be easy, sure, to run a Hyrule-themed game without making custom races… but also a bit generic and limiting.

The kokiri have a sort of invisibility field of sorts in Ocarina of Time, where they disappear from sight if you step away from them. No race trait like that exists for halflings or gnomes.

The goron can roll themselves into a ball, either to avoid damage or to deal a rolling smash attack. Dwarves are certainly incapable of this via race traits.

The zora, as listed above, have a shock shield and razor sharp fins like a beta fish. I don't see that as an option for any of the mentioned sea creatures.

In short, what the OP is trying to create here is different, thematically and mechanically, from undines, gillmen, or merfolk.


And to add to the purpose of the thread: I would think that low-light vision would be good enough rather than your water sense. Maybe low-light and darkvision, though I honestly dislike handing out darkvision since it voids any illumination-based setups.

Oh, one more thing - +1 caster level when using spells on the water elemental wizard list, perhaps? (I've been playing a lot of Hyrule Warriors)


Gorons are actually next on my list actually, Kokiri i have previously finished.

i actually didn't consider low light vision it never really seems to come up in sessions i've been in but it could work. and an elemental based caster level thing i will look into.

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