Shield of Gorum Oloch as a gunslinger


Rules Questions and Gameplay Discussion


I was considering playing a gun based character for skulls and shackles and I looked through my options for characters the obvious one being Lirianne. Turned out I don't think she was the best choice though.

Shield of gorum oloch would seem to be in the long run. Lirianne gets all sorts of bonuses for using the guns but utilizing their bury abilities ultimately can leave her short on health.

Oloch though could deck cycle all day and recharge instead of bury guns and use gorum blessings and recharge them as well. If he takes armor he can recharge while resetting he can further get the deck cycle engine going. He can use aiding spells on other's turn and recharge or heal them with the blessings.

I think he might be a better deck cycler than any of the wizards or sorcerers even.


I'm confused. Oloch lacks the ranged skill and has a d4 dex, so he isn't particularly good with guns. He has a small hand size, so he doesn't cycle quickly, and while the Shield of Gorum power is great, it only works on your combat checks, meaning that you won't be able to play it every turn.

Oloch is a fabulous character, but he has a relatively static hand. Casters can burn through seven or even eight cards a turn with regularity, and Oloch will struggle to approach that speed.


I like anything that cuts a little against the grain of a character, but that makes your combat stat max out at Oloch's d4+1 dexterity. I know there's guns like Toxic Blunderbuss that, when buried, would have him rolling d4+d10+3d6+1 (before weapon +s), but would that really be better than him pumping up his strength and rolling d12+d10+5, not to mention that recharged Gorums in that scenario would be giving him +2d12 instead of +d4. I love the concept, but I feel like the math would only ever made it viable, not optimal. I'd like to hear about it though, if you try it!


Oloch will bury(recharge) his gun on every combat check, making his d4 really just an icing to the combat check he can get from the gun.

Armor that can recharge on reset goes back in his deck

Blessings can be discarded on any other check, recharged for combat.

Using spells that add to any check like aid will recharge or discard.

Probably true he won't do 7-8 cards. But he will have next to 0 recharge checks to succeed, and even if he doesn't make the recharge for his few spells he can heal himself through combat. Same for blessings he discards for extra explores.

The benefit being he will probably float near full health the entire time.


Oloch Shield of Gorum wrote:
When you would bury an armor or weapon, you may discard (□ or recharge) it instead.

That power isn't even related to him playing the armor or weapon. Take one of the guns where he can bury additional cards too (like the Pepperbox or Saltbox), load it up with armors and you'll be rolling 1d4 + 4d6 + 4 (plus Dex skill feats) and all of it will be getting recharged. The gun gives the check the ranged trait, so slap some archer's bracers on him for a little more oomph.

I'm not 100% sure it is the best strategy for him to devote so much to combat checks, but it sure could be fun.


Just wanna note I prefer the phrase for "if the monster has the Aquatic trait" on that Saltbox. The way it's phrased on stuff like Vindictive harpoon, where it comes AFTER the bonus dice from burying, tripped us up for a long time. It was only by reading this forum we learned the error of our ways (and the Vindictive Harpoon got a lot better!)


Hawkmoon269 wrote:
Oloch Shield of Gorum wrote:
When you would bury an armor or weapon, you may discard (□ or recharge) it instead.
That power isn't even related to him playing the armor or weapon.

Hmmm Oloch would have been great in ROTR, anything that said you had to bury from your hand he could have recharged instead! In fact he could be immune to the last scenario as long as he had a weapon or armor in his hand.

Probably true on speccing for combat. I was thinking of teaming him with that one bard from the bards deck that can evade encounters and hand them off to another random character.

He handles combat, she assists and handles every other check.


ryanshowseason2 wrote:
Hawkmoon269 wrote:
Oloch Shield of Gorum wrote:
When you would bury an armor or weapon, you may discard (□ or recharge) it instead.
That power isn't even related to him playing the armor or weapon.

Hmmm Oloch would have been great in ROTR, anything that said you had to bury from your hand he could have recharged instead! In fact he could be immune to the last scenario as long as he had a weapon or armor in his hand.

Probably true on speccing for combat. I was thinking of teaming him with that one bard from the bards deck that can evade encounters and hand them off to another random character.

He handles combat, she assists and handles every other check.

Siwar is kinda a worse version of Ranzak in this aspect (the evading thing) if not in general. But yeah, Ranzak and Oloch is a very popular pairing.


Not cycling quickly isn't bad per se; Lirianne has the same hand size as Oloch. But if you're guaranteed to cycle away your weapon every turn, that's a bit different. They would essentially be "spells" of a different sort.

It'll be interesting to see how effective he is.


Hmm....This thread got moved to Homebrew from General Discussion, but it really belongs in Rules. The title perhaps misled the moderator into thinking it was about making an Oloch character who was a Gunslinger Class instead of what it really is: just discussing whether there would be a viable strategy to have Oloch use guns.


Thanks, oh mighty moderator!

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