When does a scenario "end"?


Pathfinder Society

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

I'm thinking about rolling up a paladin that will eventually get Ultimater Mercy. However, that costs 10 lay on hands uses to power.

Now, it's conceivable that during a scenario, you need some LoH uses to actually get through the scenario. So much even, that you have less than 10 remaining when someone happens to keel over. And then later that day you complete the scenario's written content.

So can you then go get some sleep and with the next day's fresh batch of LoH uses, revive your friend? How long is the window in which you can still do stuff like this?

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Related to this is the clearing of conditions gained in a scenario. Suppose you contract a disease. After you complete the scenario, can you take a few IC weeks to recover (making appropriate saves) before the GM hands out chronicle sheets?

3/5

I'd allow both, though I'd be more comfortable with "rest for a day to memorize status clearing spells" than "rest for a week to get over a disease". That's clearly a personal preference though, so expect table variation.

Looking at the Guide to Organized Play, I'm not seeing any rulings about it one way or the other. My preference is to err on the side of letting players use their powers and get to feel useful.

I suppose a hard deadline of "the scenario ends the moment you complete the objectives" could lead to some perverse incentives. You could deliberately put off completing an objective to buy time to raise your dead comrade. "Do X then report back" is easy to delay, just don't report back, etc...

Silver Crusade 5/5

As ring of Gyges said, I don't believe there is a hard and fast ruling about this.

As a GM, I doubt i would stop a player from casting a raise dead, and then the restorations required to "clear a condition" at the end of a scenario.

I often play clerics, and I have yet to see a GM say....un no you cant cast a remove blindness the next day for another player.

The Exchange 5/5 RPG Superstar 2010 Top 16

Few adventures these days end in Absalom. If it takes a week to travel back to the Grand Lodge, I see no reason that the Paladin might not have all her comrades at her side when the party makes its report.

3/5 RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

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I've never had a problem as a player or GM with the PCs hanging out together for days after the mission ends to nurse each other back to health.

Liberty's Edge 5/5

A disease that's ingoing, though, needs resolution. You can't assume the save will be made.

Liberty's Edge 2/5

Andrew Christian wrote:
A disease that's ingoing, though, needs resolution. You can't assume the save will be made.

Which is probably why he said "making appropriate saves" in his post.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

I have a paladin with Ultimate Mercy, and I've never had a problem with a GM allowing me to rest for a day in order to bring back a fallen comrade. Oddly enough, though, he's only had to use it on a PC once - he finds himself more often using it on random NPCs.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

The existence of a Day Job check pretty much indicates that PCs are assumed to have time before and/or after the adventure to do things.

5/5 5/55/55/5

This is a subject of table variaion. I tend to rule that the party stays together and can provide long term care for diseases, cast spells tommorow, etc.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Thank you all. This has been informative :)

Grand Lodge 4/5

Quote=Conditions, Death, and Expendables]
When playing your own character, all conditions (including death) not resolved within the scenario or module must be resolved by the end of the adventure. Likewise, any wealth spent or resources expended during the course of the adventure are tracked and must be recorded on the Chronicle sheet.
All conditions gained during an adventure, except for permanent negative levels, ability drain that does not reduce an ability score to 0, and conditions that provide no mechanical effect, must be resolved before the end of the session; if these are not resolved the character should be reported as ‘dead.’ Permanent negative levels, ability drain, and non-mechanical conditions being carried over to the next session should be recorded under the Notes section of the Chronicle sheet. An unplayable character should be marked as dead when reporting the session. See additional rules under Dealing with Afflictions in Chapter 7.

Note that it says end of the session, not end of the adventure.

Dealing with Afflictions wrote:


At the end of a scenario, a PC may have been afflicted with any number of possible conditions, such as blindness, curses, deafness, diseases, and poison. Verify that the player recorded any conditions in the Items Sold/Conditions Gained box on his Chronicle sheet and initial next to what he wrote (see below). It’s specifically important that conditions be written legibly so the player and subsequent GMs can understand them. If the PC purchased the casting of a spell to clear the condition, you need to make sure the player recorded that information in the Items Bought/Conditions Cleared box at the bottom of the Chronicle sheet. If another PC cleared the condition by casting a spell, this information should be listed in the Items Bought/Conditions Cleared box, but with a 0 gp value and the casting character’s full Pathfinder Society Number (XXXXXX) written in next to the spell’s name. If a character resolved a condition gained during a previous scenario during this one, check that the condition is listed as cleared under Items Bought/Conditions Cleared on the Chronicle sheet for this scenario, and verify that the cost for resolving it or the PC who cleared it has been recorded.
Note: Any affliction that would result in an unplayable character must be resolved at the table once the game ends as explained in Chapter 5 of this document.

Basically, the session should not end until any condition which could cause the "Dead" condition for the PC has been resolved, in some way. That could be as simple as the player & GM agreeing to mark the PC as dead, or as involved as rolling a bunch of Fortitude saves until you get to Cured.

Some diseases, as an example, need to be run through a bit more closely than others. Any disease which causes Con damage, for instance, needs to be tracked, and the player reminded that a Remove Disease might cost some gold, but that a Raise Dead costs more. Other stat damaging diseases are a bit more forgiving, since it can be assumed that your fellow Pathfinders will help take care of you until you save and heal back up from a 0 stat...

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