Gulian |
Recently, I've been wanting to try out a few one-two dip strategies for level investing in order to cherry pick a few abilities I'd like my character to have.
I know there's a feat called Monastic Legacy which, for instance, can very much help a high level unarmed ninja with his unarmed damage. I was wondering if there were any other feats like this one, barring Eldritch Heritage, which allowed you to continue benefiting from various class abilities despite taking levels in a different class.
I couldn't find any at all.
LoneKnave |
There's a lot of those in 3.5, you could port those over.
The only one in PF that gives more than "+4 to your level" is Horse Master.
Hmm |
Have you checked out Graaarg's Pathfinder Dipping for Fun and Profit (Mostly Profit)? It's a fascinating thread to read through.
It's easier to multiclass as a half-elf than as anything else. Half-elves even get a feat to allow them to have more than two favored classes if they want to do so.
I actually think that Pathfinder has struck the right balance here. It's not so much that they adopt a stick approach to multi-classing, so much as they use a carrot -- they promote single-classing by having all sorts of fun hybrid and archetype classes, and by offering some awesome favored class bonuses.
Hmm
Shane LeRose |
There are some feats that help with multi-classed characters. There's one that improves you animal companion, a feat called Ki Channel that works with ki pool classes and one that channel energy. Beyond that though I'm drawing a blank too.
I believe there's an optimization guide that focuses on class dipping. There might be some feat options in there.
Gulian |
Essentially I was going for a clever multiclass of the traditional fighter and the Urban Barbarian to create a heavy-armor wearing warrior-heavy type.
My goal was a two-level barbarian dip and then sticking to 7 levels of fighter at the very least to allow for moving around without a penalty to movement speed in full armor.
The purpose for the fighter levels are actually to allow my requirements for various combat feats to be covered so I can focus on accumulating feats such as:
Toughness
Heroic Will
Diehard, Endurance
Heroic Recovery
Defiant Luck and the feat chain from that
(improved iron will)
Strong Comeback
Essentially it is a character focusing on rerolling his failed saves as much as possible and just being "that guy" which doesn't seem to ever go down. The bummer was that the best rage powers for first level were sub-par, but rather thematically fun. I was hoping I could find a way to scale my fighter level with barbarian levels so that I could legally take some of the higher rage powers without quarrel.
It didn't quite work out that way, but now I have a flexible warrior with a metric ton of HP, AC and the most annoying ability to just reroll everything or at least grant himself a bonus to the save and in the meantime, whack people with a great sword.
I'm not sure how effective it is, but that's what I was going for.
Fruian Thistlefoot |
Remember mithral plate counts as medium armor. So by level 3 you have all the armor training you need. A barbarians fast movement only works in medium or light. Your basically shooting for mithral plate if you want that 40+ movement.
If your willing to budge on the armor training you could mutagen warrior for a +8 str and some natural armor. But its not PFS legal just fyi.
There is also an item that increases your armor training a few levels.
Means you could cut back on fighter levels to 5. Pair it with Duelist gloves and be looking at more barbarian levels.
Alot of the feats you have picked are not as good as some rage powers.
As for the greater iron will you will need it for sure. But superstition line rage powers might be in your build to help out.
Gulian |
I'm planning on using this character in the long haul for PFS. Or at least have it be one of the builds I want to try out at some point, so yeah, mutagen won't work.
I'm quite limited on cash, so I'm not completely sure if I can afford all these magical items.
I want to get at least weapon training because it comes in pay sooner than the next tier of rage and doesn't require me to be using up rage rounds.
Superstition is awesome, but I hate the fact that it creates a gap between me and my party members and disrupts the aid they can provide me with as their front liner.
What other rage powers would you recommend, besides Superstition, to fill in that reroll theme the character has going?
hellstorm |
Remember mithral plate counts as medium armor. So by level 3 you have all the armor training you need. A barbarians fast movement only works in medium or light. Your basically shooting for mithral plate if you want that 40+ movement.
If your willing to budge on the armor training you could mutagen warrior for a +8 str and some natural armor. But its not PFS legal just fyi.
There is also an item that increases your armor training a few levels.
Means you could cut back on fighter levels to 5. Pair it with Duelist gloves and be looking at more barbarian levels.Alot of the feats you have picked are not as good as some rage powers.
As for the greater iron will you will need it for sure. But superstition line rage powers might be in your build to help out.
Even though Mithral Full Plate wears as Medium armor, you still have to be trained in heavy armor before you can gain that benefit of using it that way.
zza ni |
while feats that help promp calss abilitied from difrent classes are rare. sepcific class abilities that do so are not.
for example:
an arcanist (or exploit wizard) with a level of sorcerer\bloodrager (or any other class with bloodline) and the 'Bloodline Development ' exploit can count his arcanist levels for all that bloodline power. (dragon diciple does the same for dragon bloodline of sorcerer or bloodrager.bloodrager is in the errata).