Shadowborn |
Depends on the campaign. Names don't usually happen if we force the issue. It has to come about naturally. Like the time our party had a knock-down, drag-out fight with a gorgon of legend, a big nasty brute with bronze-colored plating instead of the usual iron. We became big damn local heroes for defeating the thing, and ended up calling the group the Band of the Brazen Bull. Made ourselves little badges and everything.
Petty Alchemy RPG Superstar Season 9 Top 16 |
Trigger Loaded |
For years in our campaigns, I had my one character, a person obsessed with the romanticized concept of adventurers, trying to get his group named. Most people tended to look at him with a raised eyebrow when he insisted. Though when the time did come for a name, he always insisted on "The Falcon Brigade." Which got the rest of the group casting glances sideways uncomfortably.
A more recent game did go through a few names. For a while, we were The Mercy Of The Whim, in regards to how adventure always seemed to find us. Though our ranger absolutely hated the name, and distanced herself from the group whenever it was used. (Not walk-out distance, just "Yeah, I follow them, but I'm not WITH them" discomfort.) Though at one point, we gave The Magpies as an alternate name.
Another group we had several debates about a name, with the two divine caster sisters always trying to incorporate their god's name in our group. Eventually we were able to become The Golden Blades. Not only did it turn out that name wasn't taken, at least where we were, but we even had a Golden Dagger commissioned to represent our group with.
Aranna |
Typically no group names... but a few did pop up occasionally, usually chosen by one charismatic team member such that everyone just started using it...
- Mobile Justice! (clearly a fan of whatever this phrase came from)
- Altlan (this is what you get when you randomly select someone to name the group)
- Mourning's Dawn (our brief lived Eberron group made up of former Cyre military brigade members)
Christopher Dudley RPG Superstar 2013 Top 32 |
My Champions players c. 1990 called themselves Overkill. I'd never heard of naming a D&D/PF adventuring party until I listened to the adventures of Acquisitions, Inc.. I was playing in a 5e game wherein we named the group, but it was a joke name based on the then-current situation, and I've since forgotten it. That's the only time I recall naming an adventuring party I was in or running for.
lorenlord |
the Ascendant Murderhobos of Kelemvor.
LOL That reminds me of a character I had in one of our homebrew D&D 4e campaigns. He was an Avenger with an Executioner's Axe who worshipped Kelemvor and didn't believe in non-lethal damage, since his God would judge if it lived or died. So the combats were the party trying to capture an enemy and beating me to the final shot. It made for some hilarious moments.
Great name, Crunch.
Saving Cap'n Crunch |
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The latest batch of kids at the school I volunteer at to GM started calling themselves Team Seven because they know I like Star Trek and ninjas, because I cooked up a swarm of high-level Ninjas to see how they worked together. They didn't have a healer, though. I call them Team Greven, because one of them hasn't even opened the Core Rulebook and still thinks he's playing 4e. I am their deity. I let them choose any domains but alignment ones, and my favored weapon is the katana.
Thanks, lorenlord.
DSXMachina |
The last group I ran in Pathfinder were looking for a name, so I did have them overhear some layabouts in a pub discussing them, calling the group "Rogues Redemption" - since they tried to redeem everyone. Of course the group rarely introduced themselves after this, so not really sure if the name stuck.
Then we've got our Sunday campaigns:
Caineach |
We usually don't have a party name, because we can never come to a consensus. On the occasions when we have chosen a party name, it was usually selected because it was a name that annoyed the GM or one specific player who never agrees with anything anyone else suggests.
We are sad, sad people.
You are not alone.
DrGames |
Do you name your adventuring group(s)? How much though goes into the name if you use one?
Generally the group comes up with a name. The previous party was Team Glarg, named after the party leader, a dragon-newt warrior, and the most recent party is the Fourth Honor Company of the Duke.
After the exploits of the previous group, the party gained so much positive recognition that the Duke decided to form a new organization around the core adventuring group.
It has worked very well. The group now comes with a crest and other recognizable items.
Check out Team Glarg Adventuring Site
hogarth |
Naming a group is pretty rare in my experience, but I can think of two examples.
In our "Age of Worms" game, we needed a team name for the gladiator competition, so we came up with Valgrim's Vanguard (Valgrim being our unofficial team leader).
In our "Savage Tide" game, there's an allied NPC adventuring group called the Jade Ravens. So to keep with the cryptic bird theme, we called ourselves the Millenium Falcons. :-)
mourge40k |
From the Curse of the Crimson Throne, the heroes of Korvosa were known as... "The Most Professional Party." Why? Because we were utter professionals. After all, no one but a professional would bicker while in the presence of royalty or those who would pay us! No one but a professional would wet themselves in fear over an otyugh! And no one but a professional would EVER keep a vial of perfected Blood Veil just because they wanted a souvenir.
Orthos |
Depends on the group. My second campaign group and my first run-through of Savage Tide did not have names for the party.
My first campaign, the group actually got themselves a charter as a recognized guild. I forget what the name was though.
For obvious reasons most people refer to my current party, in a Kingmaker campaign, as simply the "Lords of Iomrall". Iomrall, of course, being the name of their colony-turned-country.
DM Under The Bridge |
Mostly no, if the dm tries to shoe it in, the players are confused and will go through some terrible names before settling on a better one.
An all female party called the charmed explorers was pretty good.
Lightbringers, when we were cruising around the countryside pretending to be celestials with illusions and flying (why not honestly?).