Extra uses of 1 / rage powers?


Advice


Does anybody know if there's any way to get extra uses of once-per-rage rage powers that doesn't involve constantly popping in and out of rage using fatigue immunity?

Doesn't have to be remotely optimized. I've got an NPC who the ground breaker power is perfectly themed for, and I'd like to get him at least a couple extra uses of it per rage.

If possible I'd like to find an actual rules-legal way of doing this rather than just saying "I'm the GM, so I can give him this ability if I want to".


If it is a NPC just let him do it more than once. Pehaps his mothers uncle was a Half giant.

Scarab Sages

Rage cycle with fatigue immunity is the way to do it. Human with Heart of the Fields would allow you do this once per day without any need for multiclassing.


Rage cycling is pretty much the only way.

How you achieve it is up to you. The cord of stubborn resolve is a pretty easy solution.


Gluttony wrote:
If possible I'd like to find an actual rules-legal way of doing this rather than just saying "I'm the GM, so I can give him this ability if I want to".
Cap. Darling wrote:
If it is a NPC just let him do it more than once. Pehaps his mothers uncle was a Half giant.

ಠ_ಠ

Heart of the fields is a nice option. Unfortunately he's a minotaur.

Maybe there's a magic item for this...

Scarab Sages

You could just create a new feat for it.

Baphomet's Endurance

Prerequisite: Minotaur, Con 13

Benefit: You may ignore an effect that would cause you to become fatigued or exhausted a number of times per day equal to your constitution modifier.


Gluttony wrote:
Gluttony wrote:
If possible I'd like to find an actual rules-legal way of doing this rather than just saying "I'm the GM, so I can give him this ability if I want to".
Cap. Darling wrote:
If it is a NPC just let him do it more than once. Pehaps his mothers uncle was a Half giant.

ಠ_ಠ

Heart of the fields is a nice option. Unfortunately he's a minotaur.

Maybe there's a magic item for this...

The cord of stubborn resolve Claxon mentioned works. The Internal Fortitude rage power to gain immunity to sickened and nauseated, plus the flawed scarlet and green cabochon ioun stone to convert fatigued into sickened also works to allow rage cycling.

Of course, the usual warnings of not giving NPCs loot you aren't prepared for the PCs to get apply.

Silver Crusade

Gluttony wrote:
Gluttony wrote:
If possible I'd like to find an actual rules-legal way of doing this rather than just saying "I'm the GM, so I can give him this ability if I want to".
Cap. Darling wrote:
If it is a NPC just let him do it more than once. Pehaps his mothers uncle was a Half giant.

ಠ_ಠ

Heart of the fields is a nice option. Unfortunately he's a minotaur.

Maybe there's a magic item for this...

You can easily make the case that you gave the npc barbarian a +1 cr. Of course, give that power 3/day and give him max hp or something else minor and you have your solution. Players understand this process and don't mind, especially if they see that cr change in the npc.


Ooh, I missed the mention of the cord of stubborn resolve the first time. That works! :)


Pathfinder Adventure Path Subscriber

Note that the cord takes up the precious waist slot. So physical (martial) characters would be giving up that space. Also, it's 15,000 gp and not sure what wealth level you are looking at.

If falling into PC hands is a worry have the magic item crafted under the race/alignment restriction, reducing it's overall cost and it's usefulness if it gets taken.

The Exchange

One could also try the sipping jacket with a potion of lesser restoration loaded up.


Rerednaw wrote:

Note that the cord takes up the precious waist slot. So physical (martial) characters would be giving up that space. Also, it's 15,000 gp and not sure what wealth level you are looking at.

If falling into PC hands is a worry have the magic item crafted under the race/alignment restriction, reducing it's overall cost and it's usefulness if it gets taken.

Not really worried about the cord falling into PC hands. As you said, there's better items for the waist slot (which they're likely to go for) anyways, so they're unlikely to abuse it. Taking up the NPC's waist slot is a bit more of a worry, since he also needs a Str boost, but I'm pretty sure there's an ioun stone for that, and he doesn't need too much equipment, so he should be able to afford both.

A martial PC will likely enjoy finding a bit of loot that's useful for them that isn't just more weapons and armor at any rate, so it should be fine to have both.


NPCs get a lot of bang for their buck using potions (and scrolls and wands...) to buff up. Sure that 300 gp potion of Bull's Strength won't work for the other 472 fights they are likely to never get in by virtue of dying by the PCs hands, but who cares. Spending even 10% of a bad guys wealth in potions is good for the game. It rewards having a plan and getting the drop on bad guys, they don't buff up and they leave more treasure behind. It also lets you use a magic item slot "wrong" and still have high enough stats. An ogre with potions of Bull's Strength, Cat's Grace, Bear's Endurance, and Owl's Wisdom is a much more threatening opponent than one with a 1,200 gp gem.

How well or poorly optimized an NPC's gear selection is can have a huge effect on encounters without changing CR. That inexactness in CR is good because it gives people room to design challenging and exciting encounters. It can be a problem for inexperienced authors and GMs when they design TPKs or cakewalks by accident.

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