Has any played Rise of the Drow?


Advice and Rules Questions

Grand Lodge

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Pathfinder Adventure Path, Rulebook Subscriber

See title! Thoughts? Tips? Concerns?


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Jep, ran it. Beginning is pretty simple if your players are competent; There are some minor bottlenecks for the DM - at one point, the PCs can (and should) enter an alliance with a dubious person, which might not gel with paladins if you have the lawful stupid kill em all fanatic type in your home campaign. Generally, good PCs should have no issues in that regard. Suggested leveling by area can be found in the product discussion. Middle part is a huge sandbox - so if your players are only accustomed to linear, story-driven parts, that may be a bit overwhelming; that being said, as a DM you can easily get them on track. The final module is HARD. Not unbeatable, but not something for the faint of heart; The finale is damn epic and pretty much one of the coolest drow-related modules I've read. The Epilogue...is a brutal meat-grinder/war of attrition and optional; if your layers are bad at puzzles, that one may be frustrating - that being said, the final boss of that one has super-boss qualities and is a true beauty to behold. The prologue is fast-paced and deadly, but damn cool - I'd suggest playing it and adding some small modules to supplement it if your PCs are overwhelmed by it.

I dd write reviews of all of them, so if you have any precise questions, feel free to ask.

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