Keyhole Stiletto


Open Call: Design a magic armor, weapon, ring, rod, or staff

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Congratulations for having made it to Top 32 AND Top 16!

Sorry I'm late to the party, I hadn't realized how big a task commenting on everyone else's items was going to be in the Official Critique Thread!

Seeing as how many other people have commented above me, and you've moved well on from this point... I'm going to keep my comments brief. To understand my rating system, see my larger post on my critique thread.

As an overall comment, each and every one of you that made it to the Top 32 must have had a "Publishable" item in my opinion because you appealled to not only the voters but also the judges -- so if I say "Rewrite" it's more to be "rewriteable to be SUPERSTAR!"

Superstar! -- I'll take 3 please. No reasons... :D

RPG Superstar 2015 Top 16 , Star Voter Season 7, Star Voter Season 8

Comments like that are as welcome late as early! :-) Thanks!

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Scott LaBarge wrote:

Keyhole Stiletto

Congratulations Scott!

This dagger was on my keep list. In large part I think because of the versatility a simple whole could offer. Reading through the thread I see lots agreed. I think it buried the lead a little bit, +2 to a skill is boring. Since this is adamantine and ghost touch, one could sunder the lock/door easier than disabling it. I might have added the +2 (+1?) to sundering damage instead or maybe treat it as a coup d'grace against a lock. Those are minor nitpicks as this was a great little dagger. :)

Good luck, I hope to see you next year. :)

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