Where do you find green?


Pathfinder Online

Goblin Squad Member

I am trying to figure out the crafting system, and make myself a spellbook.

To do so, apparently I need some "green".
Besides the goblin "bag of itchy stuff", what gathered resource gives you green? And where can I find those resources on the map?

Near Ozzem's Vigil, I have found some Yellow in:
Potent Weld Leaves
Potent Buckthorn Berries

Goblin Squad Member

I believe you're looking for Greenweed (counts as Green and Yellow if I remember correctly), but I really don't know where to find it.

Goblin Squad Member

I believe the only source of green other than those goblin bags is the Greenweed from the swamps, which is near hammerfall. I have a slight, vague, recollection that there was talk of putting a little near Rathglen, maybe on the plains there, but that could be a fantasy.

Goblin Squad Member

I keep seeing coordinates (for shrines and hexes)
How do I find those in the game?

Once I know how to do so, I will start adding information to your resources by hex spreadsheet.

Goblin Squad Member

When you hover over the arrow on your minimap, it displays the distance from Thornkeep.

If you zoom in on this, it has hex numbers

Goblin Squad Member

It may have changed recently but going back a week or two the swamps near Hammerfell provided Yellow not Green.

Green has in the past consistently been the item limiting production of wizard spellbook implements. Which is interesting as the cleric equivalent (holy symbol implement) are relatively easy to churn out in large quantities.


I've been able to find small quantities of greenweed in plant nodes in the southern forests around Phaeros last week.

Grand Lodge Goblin Squad Member

The issue with yellow and green are:

a) they are rare ingredients
b) you easily miss them

Yellow and Green are rare. So far it looks like yellow makes up on average 2% of resources in hexes where I found it.

To put 2% in context:
You need to gather 50 resources to find a single one (on average)
Even if you gather 100 resources you have a 13% chance not to find a single one

So far I have done some systematic gathering in 6 hexes. I found sources for yellow in 3 of them - one hex even provides 2 different sources of yellow - Buckthorn berries and Weld Leaves.

I also found in 2 out of 6 hexes Woad Leaves (blue).

But yes - 2% isn't much - so you gather a lot more of the primary resources in these hexes and colors are just added benefit.

You can get more by just going for plants and ignoring sparks and mitten. No - I haven't seen green yet. But I'm likely in the wrong area. After all I found more yellow and blue as I found pine logs.

Actually I was suprised to find any pine logs that close to Emerald Lodge. This is yew sapling area.

@Edam
The swamp might provde yellow and green. But both are likely rare - even if they are more common (5%) that makes them still hard to gather.

Shadow Lodge Goblin Squad Member

Mistwalker wrote:
Besides the goblin "bag of itchy stuff"

Really? Like there isn't too much fun we can have with this?

When will there be a Goblin "Bag of Sticky Stuff"?

Goblin Squad Member

Harbinger of Chaos wrote:
When will there be a Goblin "Bag of Sticky Stuff"?

Too late

Goblin Squad Member

Caldeathe Baequiannia wrote:
Harbinger of Chaos wrote:
When will there be a Goblin "Bag of Sticky Stuff"?
Too late

Yeah, sticky stuff counts as adhesive I think, there is also smelly stuff.

Goblin Squad Member

Neadenil Edam wrote:
Caldeathe Baequiannia wrote:
Harbinger of Chaos wrote:
When will there be a Goblin "Bag of Sticky Stuff"?
Too late
Yeah, sticky stuff counts as adhesive I think, there is also smelly stuff.

Weak Adhesive or Weak Soothing

Goblin Squad Member

Which is also needed for clerk's ink, which is needed for spellbooks.

I killed hundreds of goblins today, looking for the itchy and sticky stuff. Even then, I was short green stuff until I was given a pile of the stuff.

Goblin Squad Member

I'll save you all the goblin bags I have down in Blackwood. Should be back in the north by early next week. You might want to check Here (don't forget to expand the spoiler link) and see if there's anything else not spoken for that you'd like me to bring back for you.

Goblin Squad Member

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Neadenil Edam wrote:
Yeah, sticky stuff counts as adhesive I think, there is also smelly stuff.

Fanon: the names of the goblin bags indicate what's inside them; there are 8 bag types. In the tale Princess Snaggletooth and the Eight Goblins, the Goblins are named Itchy, Smelly, Sticky, Fiery, Dreamy, Healthy, Dangerous, and Bitter. Coincidence?

Goblin Squad Member

Thod wrote:

@Edam
The swamp might provde yellow and green. But both are likely rare - even if they are more common (5%) that makes them still hard to gather.

The issue is not the overall rarity of Yellow and Green - it is the rarity of Green (very scarce approaching unavailable) compared to Yellow (scarce but obtainable).

Note also that to make the higher level T1 spellbooks you need up around 100 or more green to make the ink for just one book.

This is particularly an issue when you are trying to collect it solo or as a small group. If the AH actually worked it would not be an issue as people that have no need for green would be selling it and that would make up the shortfall.

Goblin Squad Member

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The AH malarky is one of the greates problems left IMO. As the barter economy is the prevalent way of dealing these day it robs the crafter towns of a major part of their usefulness.
If just two adjustments to the AH was made the crafter towns would become the hub of activity they should be...

Get filters online in AH for pharesmas sake!

And extend the sales time!!

Goblin Squad Member

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There was a statement from The Dancey in chat some days ago. It was that they are going to fix length and the items showing that there are no sales for. Admittedly "ASAP" can really mean anything, but there is hope.

Liberty's Edge Goblin Squad Member

If green is as rare as it seem, it will be a seller controlled market.

Scarab Sages Goblin Squad Member

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Bringslite wrote:
There was a statement from The Dancey in chat some days ago. It was that they are going to fix length and the items showing that there are no sales for. Admittedly "ASAP" can really mean anything, but there is hope.

Brothers and sisters, can I get a "Hallelujah"?

HALLELUJAH!!!!

Goblin Squad Member

While I do believe that any mats for low T1 gear should not be hard to acquire, I do think that some mats should be rare and hard to acquire. Which those should be, I won't judge, but am glad to believe that there will be some items (in game) that are economically in control of those that gather them.

As long as it is not a very few items in a very limited regional area. There must be similar "opportunities" for all regions.

Goblin Squad Member

Bringslite wrote:
There was a statement from The Dancey in chat some days ago. It was that they are going to fix length and the items showing that there are no sales for. Admittedly "ASAP" can really mean anything, but there is hope.

Remember back when Kradlum and I was harping of the uselessness of the Rogue role? Then The Big D said that in the next patch there was something for adressing the Rogues lack of roguishness .... guess what, aint happen yet and that was five patches ago.

So until one of those who actually write code/design stuff says that something is done I wouldt bet my (worthless) coppers on it....


Is there a status less than "worthless"? Because coppers weigh a LOT. I dumped 16.4 encumbrance worth while running around tonight.

Goblin Squad Member

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If we had graphics for coins dumped the roads would be paved with them...

Goblin Squad Member

Greenweed seems to be fairly readily available in Plant nodes in at least some of the forest hexes south of Emerald Lodge. Server went down before I was able to get a better feel for it.

Goblin Squad Member

OK, Xinty is just about in that area (harvesting her way from Brighthaven to at least Talonguard).

Grand Lodge Goblin Squad Member

Nihimon wrote:
Greenweed seems to be fairly readily available in Plant nodes in at least some of the forest hexes south of Emerald Lodge. Server went down before I was able to get a better feel for it.

How far South?

I did 33 plant nodes directly in the hex South and didn't find a single one. I also did in detail the monster hex South / South East - again with not a single one.

And then I did the whole swamp. I didn't do any harvesting inbetween to keep 'numbers clean'.

If you found some then probably there will be some on several hexes that I just didn't look. There tends to be several hexes next to each other which have the same raw materials - but so far I haven't found a way to identify where the boundaries are.

Goblin Squad Member

I would not worry too much now. I suspect there will be new patterns in EE, e.g. no more copper hills.

Goblin Squad Member

Thod wrote:
Nihimon wrote:
Greenweed seems to be fairly readily available in Plant nodes in at least some of the forest hexes south of Emerald Lodge. Server went down before I was able to get a better feel for it.
How far South?

Perhaps "readily available" was a bit of an overstatement. I found some in the very first plant node I hit in one of the forest hexes near the swamp, and was racing the clock to try to see if I could find it in other hexes before the server downtime.

Goblin Squad Member

Since Alpha 6 (when I started) I found it much easier to get Green from goblins. Their Bag of Itchy Stuff then from harvesting any plant nodes.

Goblin Squad Member

I look in my vault. Or, at three hours after downtime today, maybe in the Rathglen bank, wink wink nudge nudge.

Goblin Squad Member

greenwood 7.07 S 1.78 W od TK. two hexes due north of Hammerfall (where I will be selling other , but not the free. That will go to Talonguard.

Liberty's Edge Goblin Squad Member

<Tavernhold> Locke wrote:
greenwood 7.07 S 1.78 W od TK. two hexes due north of Hammerfall (where I will be selling other , but not the free. That will go to Talonguard.

Where on this map?

It is the detailed map from the 14 April 2014 blog, the one with the position numbers in the hex grid.

Goblin Squad Member

Diego Rossi wrote:
<Tavernhold> Locke wrote:
greenwood 7.07 S 1.78 W od TK. two hexes due north of Hammerfall...
Where on this map?

Hex -03.10

Note that the map you linked is pretty seriously out-of-date, in that it doesn't indicate a Player Settlement at hex -03.12, which is where Hammerfall is.

Liberty's Edge Goblin Squad Member

Nihimon wrote:
Diego Rossi wrote:
<Tavernhold> Locke wrote:
greenwood 7.07 S 1.78 W od TK. two hexes due north of Hammerfall...
Where on this map?

Hex -03.10

Note that the map you linked is pretty seriously out-of-date, in that it doesn't indicate a Player Settlement at hex -03.12, which is where Hammerfall is.

There is a more recent version?

The hexes coordinates were the most important thing, but if you have a more recent version it will be very useful.

Goblin Squad Member

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Harad Navar's Unofficial PFO Atlas has an option to show Hex Coordinates, and is based on the latest high-resolution image that he's received and been able to integrate. Unfortunately, right now the easternmost column of hexes is missing, but I think he's expecting an updated image from Mike Hines in the near future.

Liberty's Edge Goblin Squad Member

Thanks

Goblin Squad Member

If you place your cursor on the arrow in the minimal you get position relative to TK (Thornkeep).

This is especially useful trying to coordinate within a hex.

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