Escape From Galt - (All Halfling Campaign)


Recruitment

1 to 50 of 60 << first < prev | 1 | 2 | next > last >>

1 person marked this as a favorite.

You are a slave of Kentith Puhitcha, the largest grape grower in Galt and one of most productive wine manufactures in all of Golarion. Red Blade, the signature drink of the winery has become a favorite beverage of the Grey Gardner's. You work hard for long hours of the day. You are lucky to be fed two meals a day. Conditions are grim. The farm is located in the Horum Plain's west of the capital city of Isarn in the country of Galt. Some of you were born here. Others bought at various auctions. Your hard work has made the Puhitcha family very rich.

Most of your brothern and sistern are scared and weak. A few of you have shown courage and addressed wishes to escape or rebel, though most of the others wouldn't dare. Last night at the shack they call the "Halfling House" there was whispers among the halflings of trying to seriously plan an escape. The six of you, stood up and decided to work on a plan.

Escape from Galt will be an all halfling themed adventure. The characters will start out with low power and have to use their wits and each other to escape, if not survive.

What Im Looking For:
4-5 Players that:
-Enjoy Roleplaying
-Have Basic Knowledge of Golarion (Particularly Galt and Halflings)
-Are Mature (This campaign will deal with some darker themes and subjects, I intend to handle them respectfully and mature and looking for players who will do the same)
-Are able to post 1-2 a day regularly (Between paizo.com and Roll20.net)
-Want to play as Halflings!

Character Creation::

15pt Build
Race: Halfling Only (Any Racial Traits May be Used)
2 traits
O wealth
HP - Full at First Level. 1/2 + 1 Every level after that

Weapons available in the farm.
Dagger, Sickle, Club, Short Spear, Sling, Light Pick, Pick heavy, Scythe, Halfling Sling Staff

Armor: Padded only

Player Characters will start with 4 NPC Levels as noted below as opposed to PC levels. (After This PCS will advance in PC levels, These NPC levels will not be re trainable). All PCs must also choose a role on the farm.

NPC Classes (Multi-classing allowed)

Aristocrat (Only for servants working inside the house)
Adept (most likely, would hide magically ability from slavers)
Expert
Warrior

Roles: Must belong to one of the bolded below. Jobs below "Roles" are suggestions feel free to make up your own if it makes sense

House Servant:
Cook
Personal Assistant
Maid

Fields:
Farmer
Grapepicker
Cart Pusher

Processing/Storage
Grape Handler
Barrel Roller

Winery
Grape Stomper
Bottler

Halfling House
Halfing Midwife (Healer)

Each Character should have a background and some sort of personalty.

50% of the Slaves Work in the Field
25% of the Slaves Work in Processing Storage
19% of the Slaves Work in the Winery
5% of the Slaves Work as House Servant
1% of the Slaves Work as Midwifes

The party will most likely picked evenly out of populations above.

This will be a hybrid PBP with all combat taking place in Roll20.net. This should speed things up a bit. Please be able to post / act out a round of combat in roll20, at least once a day.

NOTE This is a reattempt to start a campaign that I was going to run a couple months ago. If you created a char for that game, or responded to that post, I will give you priority (mention it in your submission).

Good Luck and Looking forward to reading your entry.


I have never used roll20 before can you explain how that part of the game will work?


Just to be clear, the roll20 parts will be handled via voice chat?


Pathfinder Starfinder Society Subscriber

1d4 ⇒ 1

1d100 ⇒ 62


Not sure if I am on board, but I like the idea of the hidden priest. Sort of like the voodoo priests of the Caribbean during the slavery days. What is the official stance on religion amongst the slaves?


Hi all.

Roll20 will be used to handle all combat. Everybody does not need to log in at same time (voice will not be used) . It would work just like here on the fourms, each day you would log in (when convenient) and act out your turn . (Movement, attack rolls etc) at the end of the day,i will summarize everyones actions, give an update, and start the next round. Ideally, this should translate to a round of combat a day, speeding things up.

All religions of Golarion are acceptable.


I am definitely interested, but I have absolutely no experience with roll20.net. Will this be a problem?


Shouldn't be a problem. In essence all we would be using is the map, and dice roller and chat log. All you would need to do is setup an account (free). It is very simple to navigate.

If you are not familer/think its something you might not like, head over to roll20.net and check it out for yourself.


Interested. Will work up a character soon. What's the cut off date?

Also. I CALL THE BARREL ROLLER!!
=D


Thinking of expert/cook who will go alchemist. Seems he will develop a love of poisons.

Sovereign Court

Cut off date is 12/20/2014.


dotting!


Dotting for interest.


I looked at roll20, and it seems easy enough.

Thinking adept 4, probably.

Not sure about backstory, but I've always wanted to play an adept.


Sure, I'll give this a try. Why not?

I'll be planning on making my character into a ranger. Starting off as perhaps an Expert 1/Warrior 3...


1 person marked this as a favorite.

Here is crunch and fluff for Miro took. Cook and potential poisoner.

Crunch and fluff:

Full Name : Miro Took

Race: Halfling

Classes/Levels Expert/4 (HP favored)

Gender M

Size S

Age

Special Abilities :

Alignment: CN(g)

Deity Norgober

Location : Galt

Languages :Halfling,Common

Occupation : Cook

Strength 8 (-1)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 16 (+3) (1 point 4th level)
Wisdom 13 (+1)
Charisma 12 (+1)
Height: Weight: Hair: Brown Eyes: Brown
Favored Class: Expert
EXP:
Hit Points: 31
Spd: 20
Init: +2
AC: 13( armor shield)/Touch 13/FF 10)
BAB: +3
CMB:
CMD:
Saves: Fort +3 Ref +4 Will +6(+8 vs. fear)

Weapons:

Skills: (6+3 sp/level) (Class Skills:Craft,Profession,Stealth,Perception,Heal,Disable Device,Sleight of Hand,Knowledge-Nature,Diplomacy,Bluff)
Profession-Cook(4 rank 1 Ability 3 Class) 8
Craft-Alchemy (4 rank 3 ability 3 class) 10 (12 crafting items)
Stealth (4 rank 2 ability 4 size 1 Racial 3 class) 14
Perception (4 Rank 1 Ability 2 Race 3 Class) 10
Disable Device (4 Rank 2 ability 2 Feat 3 Class) 11
Sleight of Hand (4 Rank 2 ability 2 Feat 3 class) 11
Diplomacy (4 Rank 1 Ability 3 Class) 8
Bluff (4 Rank 1 Ability 3 Class) 8
Know-Nature (1 Rank 3 Ability 3 Class) 7

Feats:Deft Hands(+2 Disable Device/Sleight of Hands),Point Blank Shot(+1 Hit/Damage within 30 feet)
Traits: Successful Shirker(+1 racial stealth +3 trait bonus with bluff/diplomacy to avoid punishment from lawful authority),Alchemy Adept (+2 to craft alchemy

items. If fail roll by 5 but not a natural 1, materials are not ruined)
Special Abilities:(+2 dex +2 cha -2 str),Small(+1 AC,+1 attack rolls,-1 CMB/CMD,+4 stealth),+2 saves vs fear,+1 all saving throws,+2 racial bonus to

Perception,+2 racial bonus to Acrobatics and Climb,Proficient with slings and treat halfling weapons as martial weapons

Background: 'Three pinches of salt, two of pepper, one garlic clove for the soup. Plus a splash of cleaning fluid and leaf of monkshood for me.'
Miro is a cook at the household. Dutiful, clean, on time, pleasant to be around and a skilled hand at making tasty dishes. Miro also, like many halfling slaves seethes at his poor treatment and that of his kinfolk and is deciding to do something about it.
Miro does enjoy cooking and considers the ritual and routine a soothing balm to his hard life and uses it as cover and comfort. His nimble fingers that frost pastries so well also swiftly pluck stray coins, pinches of ingredients for his own uses and items that can become part of a make-shift alchemist kit.

The boiling pots and cutting boards conceal substances that when mixed together, would make blood run cold at the potential uses. Miro's quiet presence in the manor is often overlooked and he keeps a keen eye on deliveries for things he might use and the weekly excursions outside give him plenty of resources to tuck away as well.
Miro isn't a complete misanthrope hidden under a smiling mask, he does have a genuine concern for his fellow slaves and disguises extra food into the trash so others can keep their strength up and makes what he can to ease the pains of beatings. He very much hopes that soon he will be able to leave the manor, perhaps after making a special dinner for his masters....


Consider me interested. Thinking of an expert/adept grape picker, or possibly a straight expert or adept.


A question on the equipment: do we start out with weapons we find on the farm & the armour or do we have to scrounge them up?


You would start with any weapon available on farm.


Alright then. Thanks for the reply!

I've just about got my character ready. Just need to work on her background...


Ah, okay. Plenty of knives about the kitchen...*mwahahahaha*


Are we only allowed to pick one weapon?


Dragoncat here, with my character:

Misty Redwoods. Once a grape picker, now a cart pusher. I'm planning to spec her out as a Ranger.


I was not able to put together my background in time so I am going to bow out unless you decide to keep recruitment open a little longer. Was going with a warrior 1/expert 3 that would be going into Urban barbarian


Hello. All.

Misty and Miro are in.

That means we have room for 3 more. Will keep submissions open to they are filled.


1 person marked this as a favorite.

Need to get myself a blowgun made for long-distance poisoning.

*Phhhtt*

"Mosquitoes are rather fierce tonight."


Here is my submission for your consideration.
Hobie Grimm expert3/warrior 1 future urban barbarian.

background:
Hobie Grimm didn't start out in life a slave. so it is understandable that he is a bit angry about the whole thing. He has always had a temper and he vaguely remember his father or at least a halfling man he assumes was his father talking to him in a deep calm voice helping him learn to think despite the rage. But those memories are old and Hobie has been a slave for nearly 14 years. His home was a halfling village in Varissia. The village isn't there anymore it was erased by the slavers that carried eight year old Hobie into captivity.
Hobie isn't a good slave. He is surly and fights with th overseers too much. He is continuelly getting into fights with the halflings that work as overseers in the feilds. He has tried to run away before so he is no longer trusted loose. He spends his days chained to one of the carts used to move the grapes from the fields to the winery.

stats:
Hobie Grimm
Male halfling expert 3/warrior 1
CG Small humanoid (halfling)
Init +3; Senses Perception +8
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 12 (+1 armor, +3 Dex, +1 size)
hp 34 (4 HD; 3d8+1d10+9)
Fort +5, Ref +4, Will +4; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +7 (1d3+2/19-20)
Ranged sling +7 (1d3+2)
Special Attacks halfling jinx
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 10, Wis 12, Cha 9
Base Atk +3; CMB +4; CMD 17
Feats Sluggish Jinx, Weapon Finesse
Traits caretaker, suspicious
Skills Acrobatics +8 (+4 to jump), Bluff +3, Climb +6, Diplomacy +3, Disable Device +5, Escape Artist +7, Handle Animal +3, Heal +6, Intimidate +3, Perception +8, Perform (wind instruments) +3, Profession (farmer) +5, Ride +7, Sense Motive +6, Sleight of Hand +7, Stealth +11, Survival +5, Swim +6; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ warslinger
Other Gear padded armor, dagger, sling
--------------------
Tracked Resources
--------------------
Dagger - 0/1
--------------------
Special Abilities
--------------------
Fearless +2 racial bonus vs Fear saves.
Halfling Jinx (30 ft, At will, DC 9) (Su) Foe in 30 ft takes -1 to saves for 24 hr or until jinx again (Will neg).
Sluggish Jinx Jinx penalty also applies to initiative and attack rolls.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).


I'm interested in submitting an ingratiating house servant who secretly worships Thamir Gixx, either a pure adept or an adept/aristocrat. He would probably be going into rogue or slayer. I'll get something together as soon as I can.

Any alignment restrictions?


I reckon as long you can work with the group and avoid real evil stuff you are in.


Sounds interesting; all Halfings and such.

I was interested in pure Expert, turning into either a rogue (knife-master archetype) or slayer (no archetype). Which one would be more useful as far as the party goes?


Perhaps the slayer?


MannyGoblin wrote:
Perhaps the slayer?

I was leaning toward the slayer, as luck would have it.

I was able to get a decent DEX with the 15 point buy without resorting to a deficient ('dump') ability score. Put four points into Stealth with that and he's got double digits for Stealth. And much to my surprise, the climb skill is pretty decent too.

I just have to pad out things like a background story and all that fun stuff. But I actually ended up with a better halfling, for stats, than I thought possible for 15 point buy. Mind you, starting with 4 NPC levels first made a big difference.

One reason I picked the Expert NPC class was to get lots of skills (I like having buckets of skills) and to have a better WILL save than a slayer normally would.

Anyway, it's looking promising (to me, anyway). I'll just try to add a few details and then post the results.

Chaotic Neutral was the alignment I'd want to play. It's just my personal favourite as a player, that's all.


Probably need someone with some heal skills.


MannyGoblin wrote:
Probably need someone with some heal skills.

Oddly enough, Heal is a Slayer class skill.

I put skill points into Heal for my build to. You always need to have something like that handy with all this (dangerous!!) adventuring.


Still here, just waiting for more applicants.


So, how many people have given an actual application? I suppose I could make my hidden priest.


Well, here is my actual application. Still needs some minor tweaking, but all the essentials should be in the profile. I can make him more of a healer, if that is needed.

If he is too much of a jerk, I can adjust. I have no intention of being disruptive. "Tall Dan" will come through for the group in the end, even if he complains all the way. ;)


One question about slings and halfling sling staves the characters have access to.

What about proper sling bullets? The kind made of properly shaped lead. Would the characters have access to those, or will they have to make do with the less-damaging stones that happen to be lying all about?


Hi there! It are I, "Xunal", again …

Here is my official submission for this campaign: Jago the aspiring slayer wannabe sort of thing.

As I said earlier, For a 15 point by, I sure ended up with way better stats and abilities than I thought possible. But, again, starting with 4 NPC levels from the outset makes all the difference. All I need to do now is get registered for that on-line d20 thingy.

Jago Ostwig (aspiring slayer)
Jago is an escaped household slave from Isger. He killed his drunken master who had killed his parents and began a life of aimless wandering before being captured by slavers in Galt and put to work on a grape farm.

Early Life of Jago Ostwig:

Jago was born and raised as a halfling household slave on a small rural estate Isger. He was raised and trained partly as a valet and partly as a household guard. His first master was roaring drunk one night, as usual, and took out his frustrations on Jago's hapless mother and father, Cella and Ethent, killing them both. He summoned Jago and told to "fixsh up shat mesh" and staggered off to bed. He never made it. Jago killed him on the spot. Easily done, since his master was far too drunk to realize he was being repeatedly slashed and stabbed.

Against all odds, there was nobody else in the house when Jago killed his master. He killed his master so quickly and quietly that nobody nearby, had they been awake, would have heard any ruckus.

Jago spent the rest of the night tearfully burying Cella and Ethent. Even after all that, it was still before sunrise when he was done. He quickly grabbed what possessions he could and started several years of aimless wandering. Mostly living off his wits and stealth.

His luck ran out recently, however. He was captured by slavers in Galt and sold to Kentith Puhitcha, the largest grape grower in Galt. So far, Jago's new handlers know neither his real history nor his skills. As a result, he has been labouring in the fields as a grape picker. He is burning with anger at being a slave again and is looking for a chance to make good his escape. But he knows it will have to be with the help of some his fellow halfling slaves in the Puhitcha estate.

Personality:

For a halfling, Jago is socially awkward, aloof and mercurial. He does not make friends quickly. With the sole exception of fellow halfling slaves.

He does not like speaking around strangers because of his speaking impediment. He pronounces "th" as "d" ('Dank you for dose drinks!').

He's no fool, but "plays dumb" around strangers, so potential enemies will underestimate him.

Motivation:

Because of the murder of his parents, Cella and Ethent, he has a deep-rooted hatred for slave owners. He has no grand ambition to rid the world of slavery. But he hopes to learn the skills of a slayer someday. Simply to make life a misery for slave owners.

Vital Statistics:

Jago Ostwig
Halfling: Warrior 2 / Expert 2
Chaotic Neutral, Small, Humanoid (halfing)
Favoured Class: Slayer
Initiative: +6
Senses: Perception +9

======
DEFENCE
======

AC 16, Touch 15, Flat-Footed 12 (padded armour)
HP 30 (16 for warrior levels 1 & 2, and 14 for expert levels 3 & 4)
FORT +5 (including Halfling Luck bonus)
REF +5 (including Halfling Luck bonus)
WILL +4 (including Halfling Luck bonus)

======
OFFENCE
======

SPEED 30 ft. (Halfling Fleet Footed alternate racial trait)
MELEE:
• Dagger (1d3+1; 19-20/x2)
• Scythe (1d6+1; x4) - trip feature
• Short Spear (1d4+1; x2)
• Sickle (1d4+1; x4) - trip feature
RANGED:
• Sling (50 ft., 1d3+1; x2)
• Halfling Sling Staff (80 ft., 1d6+1; x3)
• Dagger (10 ft., 1d3+1; 19-20/x2l)
• spear (20 ft., 1d4+1; x2)
SPACE; 5 ft.
REACH; 5 ft.

======
STATISTICS
======

STR 12 (+1), DEX 18 (+4), CON 12 (+1), INT 12 (+1), WIS 10 (0), CHA 11 (0)
(Bumped Dexterity +1 for level 4)
BAB +n; CMB +n; CMD n
Traits: Reactionary (combat), and Lettered (race)
Feats: Sure and Fleet, and Point Blank Shot
Skills (including all adjustments)
• Acrobatics (1) +7 (not a class skill)
• Appraise (1) +5 (expert skill)
• Climb (1) +7 (warrior skill)
• Disable Device (2) +9 (expert skill)
• Escape Artist (2) +9 (expert skill)
• Handle Animal (1) +4 (warrior skill)
• Heal (1) +4 (expert skill)
• Intimidate (1) +4 (warrior skill)
• Knowledge (nature) (1) +5 (expert skill)
• Linguistics (3) +8 (Learned race trait)
• Perception (4) +9 (expert skill)
• Slight of Hand (2) +9 (expert skill)
• Stealth (3) +14 (expert skill and small size bonus)
• Swim (1) +5 (warrior skill)
Warrior Skills without ranks: Craft & Profession
Expert Skills without ranks: Knowledge (history) & Knowledge (nobility)
Languages: Common, Halfling, Dwarven, Elven, Gnome, and Goblin
SQ (Class Features):
• NPC Warrior Class, 2 levels (1 and 2)
• NPC Expert Class, 2 levels (3 and 4)
Current Kit (Stuff)
• Padded Armour
• Dagger (4)
• Scythe
• Short Spear (2)
• Sickle
• Halfling Sling Staff
• Sling
• Sling Bullets (20)
Cash = nought
Total encumbrance of 24 lbs. (light)

======
SPECIAL ABILITIES
======

Class abilities, feats, and traits … in brief
• Fleet Footed alternate race trait: 30 feet movement instead of Acrobatics and Climb bonuses
• Reactionary combat trait: +2 to Initiative
• Lettered halfling race trait: +1 Linguistics, which is a class skill, and no chance of a wrong translation, just the knowledge it failed
• Sure and Fleet race feat: adds race bonus of +2 to both Acrobatics and Climb (prerequisite of Fleet Footed alternate halfling racial trait)
• Point-Blank Shot combat feat: +1 to hit and damage with ranged attacks at 30 feet or less

======
PHYSICAL DESCRIPTION
======

Age: 30 years old (self-taught)
Height: 3 ft. 1 in. (94 cm)
Weight: 35 lbs. (16 kg)
Skin: Ruddy brown
Build: mostly muscular, with a bit of a paunch
Hair: Black
Eyes: Dark Greek
Special: Mild speaking impediment - pronounces "th" as "d"


I was considering making Dan here a rogue or a slayer, but seeing as Mr. Ostwig is going the slayin' route, he might go with either cleric or inquisitor instead. Fits the character far better anyway.


Danbaris Tarndale wrote:
I was considering making Dan here a rogue or a slayer, but seeing as Mr. Ostwig is going the slayin' route, he might go with either cleric or inquisitor instead. Fits the character far better anyway.

The knife-master rogue archetype also looked kind of cool. I decided on the slayer because I thought it would suite me (as a player mostly) better. Since the slayer has more 'starch' than a rogue.

I also wanted him to be more of a skill-monkey than a normal rogue by padding skills from the 4 NPC levels beforehand.

Actually, I think pretty well all characters who get in should be pretty awesome for 15 point buy halflings just because of those four early-in-life NPC levels. I rather like that concept.


I could switch Know-Nature to Heal for back-up healing


Jago and Hobie your in.

Taking one more applicant.


Anything in particular that's amiss about my application? I understand if this is due to my inexperience as a PbP-player, but it would be nice to know if I'm actually doing something wrong.


I think it might be because your character is listed as Neutral Evil.

Then again, I'm not the GM, so I wouldn't know. I was hoping he'd have the alignment restrictions he has for applicants posted on this thread to answer this question...


If this is just about the alignment, I can definitely adjust, as I said above. NE just seemed fitting for a manipulative coward.


Chaotic Neutral sounds good for that


Sorry Missed you Danbaris. You are in as well.

Thanks everyone for participating but I am no longer taking any more players.

Will give everyone an update to game start/roll20 details asap/after the holidays are over.


GM JIB wrote:

Jago and Hobie your in.

Taking one more applicant.

Coolness!

Thanks!


GM JIB:

Any clarification on sling bullets?

I'm assuming that they're available, since the halfling slaves all have access to slings and halfling sling staves.

If they're not, I just want to know not to overestimate the kind of damage done by slings by using whatever rocks are lying about.

Thanks again for letting me in!

1 to 50 of 60 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Escape From Galt - (All Halfling Campaign) All Messageboards

Want to post a reply? Sign in.