Quick Draw an Improvised Weapon?


Rules Questions

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I thought when a Fragile item got broken it was destroyed.


ShroudedInLight wrote:

I thought when a Fragile item got broken it was destroyed.

Nope, when you roll a 1 to attack it gets broken.

Gaidenninjacat wrote:


I was in a campaign where you could put potions in a bandolier but they could be sundered/stolen and you took a % change to have one smash every time you took damage. You could also retrieve the item as a swift action.

With the current rules you could put them in a bandolier as readied items but they would still take a move action to pull out.

That's why you buy Iron vials. The first thing you do with potions is put them in a more durable container. ;)


I inherited a list of what can be 'Quick Drawn' from another GM, basically half your Str, minus one, in pounds. She included potions in potion bandoliers, scrolls in scroll 'ready pouches' and a few other items. Each modifier from Dex is relevant, but so is Str when including something like a two handed sword or crossbow. T really do not like it, but it does work.


But the best part for the player playing a Monk of the Empty hand was him relying on my descriptions of the rooms and throwing barstools, anvils, the kitchen sink, and whatever else I could write up into the room at foes.

Silver Crusade

I'd allow it in my games in a heartbeat, since the rules for drawing things are laughable, especially since quickdraw is almost made worthless by the rules for having a BAB of +1. I know it was made to try and keep certain things in line, but the strange change to the effort required to draw a bottle and a bow is just laughable.

Most people quick drawing (which I default give since there's no reason not to) improvised weapons would be martials, and they need all the help they can get. Considering most casters can do anything they want with a standard action, making it even harder for a martial to get a full attack almost seems malicious.

While I know RAW doesn't agree, I always take the stance of "Would this make the game better or worse?" when I look at a ruling like this, and especially with something that helps martials, I generally lean towards 'better'. I'm not sure what makes it harder to draw a wand, scroll, or alchemical item than anything else (and Alchemist are AWESOME at drawing bombs but NOTHING else) aside from PF devs having these strange fears about the game breaking from things that aren't spells.


N. Jolly wrote:
I'm not sure what makes it harder to draw a wand, scroll, or alchemical item than anything else (and Alchemist are AWESOME at drawing bombs but NOTHING else) aside from PF devs having these strange fears about the game breaking from things that aren't spells.

In this Case It would be in regard the storage of the item, hence the items position and intent are what I would need in order to rule if you can quick draw the item.

Position being the most important, intent secondarily so. If you have potions and scrolls and they are not readily available to just whip out. and not to mention holding onto a weapon for battle (improvised or otherwise) and grasping a potion to down it are two very different things. Hence the intent part.

I would not just say no if they do not intent to bash someone over the head, but say, Quick Drawing a potion to Beguiling Gift it to someone. You have no intent to use the item yourself your intent is to hand it to someone else. If the potion was the only potion in your small belt pouch or you had it in a bandolier I would easily allow this. If the potion was in your back pack then no, you cannot quick draw it.

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