Malag |
Several Improved Familiars (usually regular animals) gain Celestial/Fiendish template as I recall right. There is nothing wrong with those as they are working as intended.
If you however meant something like adding Fiendish Template to a Imp, it would probably make more resistant then deadly familiar and is completely within your limits to not allow it if you wish.
ElementalXX |
Normally i dont like templates. The template bloat of 3.5 made me kind of sick of it when every player wanted to be templated, and considering how there were +0 templates there was no reason no to take one. In pathfinder i would allow it if it really merits the story, again it depends on the template and how powerful it could be
The Human Diversion |
I ran a group of 5 through the old 3.0 Temple of Elemental Evil a few years ago and due to some of the story let one of the players take a small air elemental as his familiar. Eventually he spent the leadership feat to take the elemental as his familiar and cohort. It was a bit powerful, but not at all game-breaking, and he had a lot of fun with it.
williamoak |
I've been considering allowing this for a select few templates that are thematic. FOr example:
Shadow template: same progression as celestial & fiendish, so no problem.
Counterpoised: Like celestial & fiendish, but for TN
(similar lawful & chaotic templates)
I've been looking for other similar templates, but I havent thought about it much yet. I would only allow it for animals mind you, as is normal for the celestial & fiendish.
I would like to not that there are a few feats that allow you to add such templates "normally", such as celestial servant.
In this case, my general rule is: does it progress like the celestial & fiendish templates? Yes? Then I allow it with animal familiars (through improved familiar).
Rerednaw |
Well first of all, what I'd allow may not apply because everyone's campaign is different. That said, as others have mentioned you can already apply certain templates based on the rules.
We could use more specifics. What kind of setting, power level, template desired, etc...are we talking about?
Douglas Mawhinney |
The SLAs are already limited by the creature's hit dice. Familiars don't gain hit die as their master levels up, so we're looking at a creature that can cast charm person and Faerie Fire. That's well in line with other familiars.
That was my first thought too, but I just double checked the exact wording.
"Hit Dice: For the purpose of effects related to number of Hit Dice, use the master's character level or the familiar's normal HD total, whichever is higher."
Does anyone else interpret that as the familiar could get all those spell-like abilities? For comparison, does a Fiendish or Celestial Familiar get better DR and Resistances?
Links for anyone interested
Fey Animal Template
Familiar Rules
Bongo BigBounce |
I would not allow it. Multiple big stat boosts, DR, SR, +10 to all movement forms, the stackable Death Curse supernatural ability and many powerful SLAs make this a very powerful template. Also you must figure the CR of the creature to calculate it's SR and the CL of it's SLAs. What is the CR of a templeted familiar?
chbgraphicarts |
Oh, wait, just Celestial, Fiendish, Resolute, etc.
Yeah... maybe not Half-Dragon then; that's +2
The presented creatures with templates have a "+0 to +1" Template (for some reason I translated "Fiendish" as "Half-Fiend" which is... a LOT more powerful).
In keeping with the design, I'd say Choose one of the +0 templates as a possible template.
Or grab a Faerie Dragon. They're already Fae.
Unless you want a Cat Si, in which case... yeah, fey is more appropriate, but it may be a bit much power-wise - go with Entropic if you can't find anything else (faeries are generally chaotic little buggers).
kestral287 |
Eerr...ya...NO liches, Lycanthropes, etc...etc...
Just wanted to make it a fey creature as opposed to a normal cat...
Out of curiosity: are you a GM with a player trying to do this, or a player trying to do this and hoping for approval on it?
In the former case: I'd allow it, but cut out the SR (or fix it to hit dice instead so that it's easier to track) and cut out some or all of the SLAs-- Feeblemind and the Charms definitely need to go, as does the Summon. Good lord, the Summon. Action economy manipulation would be brutal if the game went far enough for that ability to kick in. Death Curse can stack with other fey animals' Death Curses but the familiar can't stack its own infinitely.
In the latter case: if the GM says no, try suggesting some or all of the above to your GM to see if they'll approve it then. Also, what are you really looking for out of this? What abilities make it worthwhile to you?
Rerednaw |
That template is as strong (if not stronger) than a half-fiend/half-celestial template. I consider these half-X templates very powerful because of all the bells and whistles they get.
That said I asked previously what was the power level of your campaign? What about the other players in the group? If they are feeling marginalized by the witch already, this may result in additional issues unless their characters are also buffed.
Basically in a core campaign (which I usually don't run) I'd consider it to be a bit too much.
In a heroic or higher-power campaign yes I would allow it. Just keep in mind you have a full arcane caster who now has a very powerful follower on par with the leadership feat.
Do you allow the Leadership feat? Because that's pretty much what the witch is getting for her/his Improved Familiar feat.
Shane LeRose |
I've always found the improved familiar feat to not really be worth the effort. This would make it truly worth it.
However, it is a lot more than the player should be getting based on the investment. I'd allow it, but the familiar would perpetually be one level behind (so a 7th level caster takes this feat and the familiar would count as 6th level until leveling). This also delays when the spell-likes are gained. The player gains a powerful ally, but not without a cost.
Your question should have been, "what would get you to say yes to this?" People are all to eager to say no to anything.
Dave Justus |
Effects related to hit dice are things for things like the sleep spell. It doesn't actually make the base familiar creature have those hit dice.
So you would get DR 5/cold iron, SR of about 12, charm person and fairy fire and the static stuff that goes every fey creature.
Fairly balanced with other improved familiars.
Oakbreaker |
I would allow it...then again I am the kind of DM that allows most things...oh you want a Half-Dragon tiger companion ok...now you have opened up a world of hurt because NPC and enemy druids can have templates on their animals companions...oh and with an intelligencethat high guess its ggonna try and establish dominance as well
Cap. Darling |
Effects related to hit dice are things for things like the sleep spell. It doesn't actually make the base familiar creature have those hit dice.
So you would get DR 5/cold iron, SR of about 12, charm person and fairy fire and the static stuff that goes every fey creature.
Fairly balanced with other improved familiars.
If that is how it is read yes then no problem but the Line from the book:
"Hit Dice: For the purpose of effects related to number of Hit Dice, use the master's character level or the familiar's normal HD total, whichever is higher."Hints that the rules would treat the HD of the cat as the wizards HD.