Favorite Alchemist bombs?


Advice

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I'm building and alchemist that is going to focus primarily on control bombs and I'm curious which one's people like the most. There are soooo many and I have to prioritize.

Some that I'm particularly curious about are:

Acid Bomb - energy damage is boring
Blackstar Bomb - seems situationally useful, but also includes the effects of void bomb
Blinding Bomb - nice duration and devastating effect, but targets fortitude save
Confusion Bomb - nice duration and devastating effect, one of the only ways to target will save
Force Bomb - seems absolutely necessary to get around resistance and the prone is just gravy
Frost Bomb - staggered is pretty great and an alternative to fire is needed
Grease Bomb - unsure if the effect is really worth a discovery
Poison Bomb - can literally kill people dead. probably campaign dependent?
Shock Bomb - meh effect
Smoke Bomb - solid effect that can used strategically
Stink Bomb - love the effect, but the duration is crap
Tanglefoot Bomb - no damage, but can be combat ending, especially with the bramble brewer archetype
Void Bomb - seems incredibly powerful as it still effects the target if the save

Probably something else I missed?


I had thought about letting our ranged rogue know about these 2 talents he can take. Bomber: lets a rogue make bombs just like an Alchemist up to his INT bonus per day that do damage equal to his Sneak Attack dice. And Bomber Discovery: lets him take any discovery from the Alchemist table that would enhance his bombs.

My idea was for the Rogue to grab Bomber & the Explosive Missile discovery to be able to do this at 9th level. Shoot his composite shortbow for 1d6+STR+5d6 sneak attack Plus his 5d6 Bomb explosion.
I think he also has Deadly Aim and Point Blank Shot too. No save.

That little bit with his 16 INT would let him throw out some hurt on Ambushes and also on his Scout movement ability to sneak attack when moving 10ft or more. 3 time per day but hey it's decent for only 2 talents.


The best control bombs are Tanglefoot, Stink, and Confusion. One for each save, and they have excellent effects.

Void seems pretty "eh" to me. I'd rather just Entangle them than knock them prone or reduce their speed. Plus, no splash damage on Void.

Tanglefoot bombs do deal damage. Only the Bramble Brewer's version doesn't.

Oh, and yeah, Frost is a pretty good back up for when fire isn't going to work, but I think you can usually get by until Force bombs anyway.

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