Shattered Star for 5E


Conversions


My 5E group wiped in LMoP, and after a brief debate, they liked the sounds of the Shattered Star AP, but much prefer the 5E rules. So I'm going to try converting it, although I am worried about how much work this will be as it gets to the more complicated volumes.

Anyway, if anyone familiar with the 5E has time to take a look at and comment on my notes for the first part (up to the Natalya fight), I'd appreciate it.

https://docs.google.com/document/d/1Gxfo-zIpxPxYGsplZR7R4NHSBcRQBLcV5uokzHZ k0jI/edit?usp=sharing
(Hopefully that works, haven't shared a Google Doc before...)

Also, I'd love to hear from anyone whose converted or run an AP using 5E rules - general opinions, things to watch for etc.


That link didn't work.
Make sure you change the Sharing on the Google Doc to "Anybody with link" mode.


General Chaos wrote:

That link didn't work.

Make sure you change the Sharing on the Google Doc to "Anybody with link" mode.

Sorry about that - I checked and the sharing was "Anybody with link can view", but I noticed the link is different, so perhaps I changed it after I copied the previous link? Profuse apologies, hopefully this new link works:

https://docs.google.com/document/d/1Gxfo-zIpxPxYGsplZR7R4NHSBcRQBLcV5uokzHZ k0jI/edit?usp=sharing

Bah! A pox on Google docs, that doesn't even work for me, despite being the link provided when I "Copy shareable link". I'll just cut and paste the text below if that is ok.

NB: Seems to be a space in the link after HZ and before k, but it doesn't show up when I edit.

Chapter 1

p.10
Trap Find: DC 15, Disable: DC 20
Monsters 2 Pugwampis (hp: 6, 8) (stats in Bestiary at end of this doc)
Note: the pugwampis don’t want to kill each other, so will not use Thunderwave unless the other pugwampi is killed or out of range.
Treasure silver dagger, 3 garnets worth 25gp each, scroll of comprehend languages, potion of healing which has dried to a red dust in the bottom of a vial (liquid added to vial reconstitutes)
Extra 200xp for opening box

p 11
Reward is 100gp, 250gp if Natalya is brought back alive (DC15 persuasion check to get up to 50gp in advance)
DC 10 Int check to know of Zograthy by anyone with a background local to Magnimar

p 12 5sp for a card reading, 10gp for a dose of Pesh (DC 15 Persuasion to lower price)
chance to notice addiction: DC 15 Perception or DC 10 Medicine check (if trained)
bribe 25gp (DC 15 Persuasion -> 20gp, DC 20 -> 10gp), xp reward: 200

p 13

Lead 2

If PC’s’ decide to go out drinking to gather information about the disappearances, have them make a diplomacy check. They can gain a bonus by spending more gold in taverns and tipping people in order to up their chances. For 10gp extra, they get a +2, 25gp extra will get them a +5.
DC 10 -> pickup is scheduled for that night at the Puffy Pelican
DC 12 -> someone has been asking around about newly arrived strangers, a strange man with a pointy, well-groomed beard and horrible hair cut
DC 15 -> rumors of a Nidalese slaver ship are likely false, as the harbor and coast are closely watched with lots of fishing vessels and merchant ships moving about
DC 20 -> one of the elder crones of the Varisians has put out a warning from a prophecy about ‘dwarves, children of the dark, with eyes like moons and skin like the depths of the sea’
DC 22 -> most of the smuggled goods come in via the sewers or via wagons from the swamps to the south, if people are being kidnapped, likely they’d have to go out that way as well
DC 25 -> something seemed suspicious about the strange man asking about strangers, almost like he wanted people to realize there was something going down at the Pelican


Puffy Pelican encounter

Accompanied by three thugs (use CR½ Cultists from LMoP)
Plutivarch Deemis
Medium human, neutral evil

Armor Class 15
Hit Points 22 (5d8)
Speed 30 ft.

Str 9(-1) Dex 14(+2) Con 10(+0) Int 12(+1) Wis 10(+0) Chr 15(+2)
Saving Throws Con +2, Chr +4
Skills Arcana +3, Intimidation +4
Senses passive Perception 10
Languages Common
Challenge 1 (200 xp) (based on evil mage from LMoP, but sorcerer)

Quicken Once per day can cast a spell as a bonus action
Spellcasting (Charisma, save DC: 12, +4 to hit with attacks)
At will: light, mage hand, shocking grasp
1st Level (4 slots): color spray, shield
2nd Level (3 slots): hold person, misty step
Actions
Quarterstaff. Melee Weapon Attack: +1 to hit, Hit: 1d8-1 bludgeoning damage

Treasure potion of healing (2), potion of invisibility, purse with 10gp, 13sp, ornate silver bracelet with 3 jade dragons embedded on it (50gp), 3 sets of manacles, 50’ silk rope.
Reward if turned over to guards: 50gp if alive, 25gp dead (extra 50 xp)

Encounter will begin with Plutivarch invisble in a corner of the bar, the 3 cultists hiding upstairs and outside the back door of the Puffy Pelican. Inside, there is table in the middle with a lit lantern on it, beside which rests a folded up paper (note), a ½ empty bottle of wine and a pewter mug.

p 17
Fenster the Blight
Medium human, chaotic neutral

Armor Class 14
Hit Points 27 (5d8+5)
Speed 30 ft.

Str 12(+0) Dex 14(+2) Con 13(+1) Int 10(+0) Wis 5(-3) Chr 6(-2)
Saving Throws Str +3, Con +4
Skills Perception -1, Intimidation +0
Senses passive Perception 7
Languages Common
Challenge 1 (200 xp) (based on Sildar Hallwinter from LMoP)

Unbearable Stench: anyone within 5’ of Fenster must make a DC8 con check each round or have disadvantage on any attack rolls made that round
Actions
Multiattack: Fenster makes two melee attacks
Dagger Melee Weapon Attack: +4 to hit, Hit: 1d4+2 piercing damage
Reactions
Canny Dodger: Can roll 1d6 and add to AC against first attack to hit him each round

Treasure Inside the chest is a pearl worth 50gp and a fancy light crossbow with ivory inlays (worth 100gp).


p 19

Terisha is accompanied by two Varisian Thugs (hp: 14, 21) (stats in Bestiary)
Terisha Skiloni
Medium humanoid (human), chaotic neutral

Armor Class 14
Hit Points 33 (6d8+6)
Speed 30 ft.

Str 10(+0) Dex 15(+2) Con 12(+1) Int 12(+1) Wis 13(+1) Chr 8(-1)
Skills Deception +1, Insight +3, Perception +5, Persuasion +1, Stealth +6
Senses passive Perception 13
Languages Common, Varisian
Challenge 1 (200 xp) (based on Spy from Monster Manual)

Cunning Action Each turn, Terisha can use a bonus action to Dash, Disengage or Hide.
Sneak Attack (1/turn) Extra 2d6 damage as per rogue ability.
Actions
Multiattack Terisha makes two melee attacks
Shortsword Melee Weapon Attack: +4 to hit, Hit: 1d6+2 piercing damage
Hand Crossbow Ranged Attack: +4 to hit, Hit: 1d6+2 piercing damage, range: 30/120
Whip Melee Attack: +4 to hit, 10’ reach, Hit: 1d4+2 slashing damage

Treasure potion of lesser restoration, smokestick, purse with 4pp and 12gp.

A1. Guard Chamber - 3 Varisian Thugs (hp: 12, 19, 22)

p 20 Plank (DC 10 acrobatics check) Filth Fever (DC 10 Con save)

p 21

A3. 3 Sewer Goblins (hp: 10, 7, 9)
A4. 2 Sewer Goblins (hp: 8, 9)
Heave Crossbow Ranged Attack: +2 to hit (with disadvantage), Hit: 1d10+2 piercing damage


p 22
Goblin Snake
Small aberration, chaotic evil

Armor Class 14
Hit Points 13 (2d8+4)
Speed 30 ft, swim 20 ft, burrow 5 ft

Str 11(+0) Dex 15(+2) Con 14(+1) Int 9(-1) Wis 12(+1) Chr 10(+0)
Skills Deception +4, Perception +3, Stealth +8
Senses Darkvision 60’, scent, passive Perception 13
Languages Common, Goblin
Challenge 1 (200 xp)

Goblin Breath (Recharge 5-6) any creature within 5’ must make a DC 10 Con save or else be poisoned for 1d6 rounds.
Ambusher The goblin snake has advantage on attack rolls versus any creature it has surprised.
Surprise Attack If the goblin snake surprises a creature and hits it during the first round of combat, it does an extra 2d6 damage from the attack.
Actions
Bite Melee Weapon Attack: +4 to hit, Hit: 1d4+2 piercing damage

p 23

2 Sewer Goblins (hp: 6, 7)
Natalya Vancaskerkin (see NPC’s)
Treasure burlap sack with 33gp, 86sp, 192cp, a brass comb worth 2gp, assorted buttons made of carved ivory worth 15gp, and the faded handbill. Natalya has the Shard of Pride, a mithril short sword (worth 100gp), a scroll of mirror image, 3 dose of dust of sneezing and choking (can be hurled up to 20’, all those within 5’ of impact must make a DC 10 con check or be incapacitated for 1 round and poisoned for 1d6 rounds), potion of healing, tiara (looks to be made of gold and set with rubies, but is costume jewelry worth 5gp due to it workmanship), fancy suit of studded leather (black, set with grey metal buttons each scultped to look like a miniature skull, with red stiching - worth 100gp).

Shard of Pride: +2 on all skills, able to cast Major Image once/day, advantage on saves vs. illusions


Bestiary

Gremlin, Pugwampi
Tiny Fey, neutral evil

Armor Class 13
Hit Points 10 (2d4+2)
Speed 30 ft.

Str 5(-3) Dex 14(+2) Con 12(+1) Int 10(+0) Wis 11(+0) Chr 6(-2)
Skills Deception +4, Insight +3, Perception +3, Stealth +8
Damage Resistances non-magical weapons that aren’t cold iron
Damage Immunities poison
Senses Darkvision 120’, passive Perception 13
Languages Gnoll, Undercommon
Challenge 1/2 (100 xp)

Unluck Aura all d20 rolls within 20’ have disadvantage (does not affect other gremlins, animals or gnolls)
Magic Resistance The pugwampi has advantage on saves against spells.
Innate Spellcasting (Charisma, save DC: 8)
At will: prestidigitation, mage hand
1/day: thunderwave (15’ cube, 2d8 damage + push 10’, on save ½ dmg only)
Actions
Dagger Melee Weapon Attack: +4 to hit, Hit: 1d3+2 piercing damage

Varisian Thug
Medium humanoid (human), neutral evil

Armor Class 12 (studded leather)
Hit Points 16 (3d8+3)
Speed 30 ft.

Str 14(+2) Dex 11(+0) Con 12(+1) Int 9(-1) Wis 9(-1) Chr 10(+0)
Skills Intimidation +2
Senses passive Perception 9
Languages Common, Varision
Challenge 1/2 (100 xp) (based on Redbrand Ruffian from LMoP)

Multiattack The thug makes two melee attacks
Actions
Spiked Club Melee Weapon Attack: +4 to hit, Hit: 1d6+2 bludgeoning damage
Light Crossbow Ranged Weapon Attack: +2 to hit, Hit: 1d8 piercing damage


NPC’s

Natalya Vancaskerkin
Medium humanoid (human), chaotic neutral

Armor Class 15
Hit Points 38 (6d8+6)
Speed 30 ft.

Str 10(+0) Dex 16(+3) Con 13(+1) Int 10(+0) Wis 8(-1) Chr 15(+2)
Skills Acrobatics +5, Deception +4, Perception +1, Persuasion +4, Stealth +5
Saving Throws Int +2, Dex +5
Senses passive Perception 11
Languages Common, Varisian
Challenge 2 (450 xp) (based on Nezznar from LMoP)

Cunning Action Each turn, Natalya can use a bonus action to Dash, Disengage or Hide.
Sneak Attack (1/turn) Extra 2d6 damage as per rogue ability.
Spellcasting Charisma based, DC 12, +4 to hit
Cantrips (at will): mage hand, light, shocking grasp
1st-level (3 slots): sleep, charm person, ray of sickness, silent image
2nd-level (2 slots): suggestion, spider climb
Actions
Multiattack Natalya makes two melee attacks
Shortsword Melee Weapon Attack: +5 to hit, Hit: 1d6+3 piercing damage
Light Crossbow Ranged Attack: +5 to hit, Hit: 1d8+3 piercing damage, range: 30/120

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