Dazyk Goblin Squad Member |
5 people marked this as a favorite. |
Well, this was a much bigger project than I had originally anticipated, but I think it was well worth it.
Please feel free to view and download the PDF here. (This article is from the PFO wiki, however, most people cannot view it there without significant hardship. That is why I have PDF'd it.)
I will also politely request that Nihimon link the file in the Public Shared Folder so that everyone can view/share.
Also, please share your comments and feedback here.
Happy (Keyword) Match-Making!
Daz
Nihimon Goblin Squad Member |
Dazyk Goblin Squad Member |
Nihimon Goblin Squad Member |
KarlBob Goblin Squad Member |
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In the EPro vs. EPow examples, I suggest the following formatting, for clarity:
1. The Wizard has 3 Basic Keywords and 1 Advanced Keyword matching between his Steal Speed Feat and his Wand. The Fighter is matching 4 Basic Keywords from his Armor Feat to his armor.
EPro EPow Effect Result
7 4 Slowed 26 (130%)2. The Wizard has 2 Basic Keywords and 1 Advanced Keyword matching between his Steal Speed Feat and his Wand. The Fighter is matching 1 Advanced and 4 Basic Keywords from his Armor Feat to his armor.
EPro EPow Effect Result
6 7 Slowed 16 (80%)3. The Wizard has 3 Basic Keywords and 2 Advanced Keyword matching between his Steal Speed Feat and his Wand. The Fighter is matching 2 Advanced and 3 Basic Keywords from his Armor Feat to his armor.
EPro EPow Effect Result
11 11 Slowed 20 (100%)
Although this version takes up more space, I think it will be much easier to follow.
Illililili Goblin Squad Member |
Dazyk Goblin Squad Member |
Great guide! You might want to mention that matching keywords for healing spells does NOT make them do more healing, so keywords for Clerics should be used for offensive spells.
Stephen Cheney has actually mentioned, over on the GW site, that Keyword matching WILL eventually affect healing as well.
Dazyk Goblin Squad Member |
Schedim Goblin Squad Member |
Dazyk Goblin Squad Member |
Schedim wrote:In my experience of the IRL world of games the limit is seldom the gamemaker as much as coins being the limitation...Huh. I don't see the slot where I can drop in quarters to feed the Programmer meter.
It's right there!
.....
NO! NOT THERE!! oh gods help us! That looks uncomfortable....
<Kabal> Kradlum Goblin Squad Member |
Very good. Even a rogue who has been hit over the head 1 too many times by a plank with a nail in it can understand it.
You may want to add a couple of things:
Make it clear which parts are currently implemented and currently not implemented. This will stop stupid rogues crafting gear that is useless.
For the armour section - make it clear that, while you can wear armour of a certain tier, you need specific proficiency AND armour feat to activate the keywords, and that armour feat keywords are added every other level rather than every level, and the first advanced keyword is activated before the 4th basic keyword. This will stop stupid rogues crafting gear that is less than optimal.
Dazyk Goblin Squad Member |
For the armour section - make it clear that, while you can wear armour of a certain tier, you need specific proficiency AND armour feat to activate the keywords, and that armour feat keywords are added every other level rather than every level, and the first advanced keyword is activated before the 4th basic keyword. This will stop stupid rogues crafting gear that is less than optimal.
The armour feat progression every two levels is noted in the Feat progression section, where you can see that the Advanced keyword is attained before the 4th Basic.
I am pretty disappointed with the wiki layout in the guide, so I'm actually making an updated version which will hopefully clear-up some of the other things you mentioned.
Thanks Kradlum!
Hardin Steele Goblin Squad Member |
<Kabal> Kradlum Goblin Squad Member |
Dazyk Goblin Squad Member |
@Kradlum: that's not necessarily true; you just have to get the appropriate Feat Rank. I imagine most people will in order to open up more armour options. Anyway, I had thought that was pretty self I explanatory, I will revisit the wording in the revised version.
@Hardin: I dunno, I don't think it is overly complex... Personally I think it is interesting and mildly challenging; enough so to peak the interest. Also, I think once the basics are learnt it really makes perfect sense. That's why I try to focus on the fundamentals early on and get more complex as the guide progresses. Hopefully it does the trick.
Dazyk Goblin Squad Member |
Mbando Goblin Squad Member |
Dazyk Goblin Squad Member |
Dazyk Goblin Squad Member |
Dazyk Goblin Squad Member |
Thank you! I am currently in Keepers Pass.
I should be able to log on later tonight, but I thought to make it easier maybe you could just put the item up for sale in the Auction? No one ever checks it anyway LOL.
Does that work? Otherwise we will have to try to coordinate a time to both be on.
Let me know!
KarlBob Goblin Squad Member |
Maybe you could just put the item up for sale in the Auction? No one ever checks it anyway LOL.
With EE upon us, I strongly hope Goblinworks quickly changes the system to make this less of a joke. Direct one-to-one barter won't support a vibrant economy.
I'm looking forward to Version 2 of your guide. V1 was very useful.
Giorgo Goblin Squad Member |