Spell hex and patron spells


Rules Questions


I play a 10th level witch with the elements patron. One of my feats on the list is Spell Hex, but I wanted to apply it to shocking grasp. I'm unclear if I can do this since it is not a core spell for the witch class:

Prerequisite: Major hex class feature.
Benefit: Select one 1st-level spell in the class that grants you the major hex class feature. You can learn that spell as a hex, and can use that hex three times per day. This is a spell-like ability. You use your class level in the major-hex-granting class as your caster level for the spell hex. The spell hex uses your hex DC instead of its original spell DC.


Patrons are a core ability for witches, same as major hexes. If the patron grants you the spell, I would think that shocking grasp counts as a core spell for you.

However, shocking grasp caps at 5d6 regardless of your caster level, so unless you can somehow apply the intensified metamagic feat to a spell-like ability (not normally possible), you'll still be limited to 5d6.


It also has no save, so it doesn't benefit from the hex DC, but 3 uses per day is 3 less times I have to prep a blasty spell.


True dat.


Or never mind, as this hex is a spell like ability instead of a supernatural ability like the others. I'm not big on getting thwacked

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