Mythic Question: Legendary Item spellcasting conundrum


Rules Questions


In the Legendary Item's Intelligence section under spellcasting it says:

Quote:
Spellcasting: This item allows its bearer to cast a limited number of spells as spell-like abilities. This ability can be taken more than once. Each time it's taken, the bonded creature gains 5 points to spend on selecting what spells the item can cast. A spell costs a number of points equal to its level (minimum 1). The bearer can then activate the item to use each spell-like ability once per day. By spending double the cost, the bearer can use each spell-like ability three times per day. All spells must come from the same class's spell list. No spell can have a level higher than the bonded creature's tier. The caster level for these spells is equal to double the bonded creature's tier. The save DC for these spells is equal to 10 + the spell level + the bonded creature's tier.

So the question is this:

Is it possible to spend a number of points on a spell and then on the next mythic tier spend them again on the same spell to get the "double the cost" ability for 3 times/day. I personally don't believe you can but I am asking for another player in my game, what do you guys think?

Liberty's Edge

" the bonded creature gains 5 points to spend on selecting what spells the item can cast"

The text does not state that you must spend these points immediately. For example, you could save those 5 points until the next time you take it and then have 10 points to spend on getting Cone of Cold 3/day (spell chosen for example not inherent uberness of spell). Alternatively, you could purchase Crushing Hand 1/day. Alternatively, you could save 4 times and get Crushing Hand 3/day.

However, the rules text does not allow you to "upgrade" an option that has already been purchased. If your player wants to get the 3/day, then they will need to wait until after they have saved the appropriate number of points.


Nipin wrote:

" the bonded creature gains 5 points to spend on selecting what spells the item can cast"

The text does not state that you must spend these points immediately. For example, you could save those 5 points until the next time you take it and then have 10 points to spend on getting Cone of Cold 3/day (spell chosen for example not inherent uberness of spell). Alternatively, you could purchase Crushing Hand 1/day. Alternatively, you could save 4 times and get Crushing Hand 3/day.

However, the rules text does not allow you to "upgrade" an option that has already been purchased. If your player wants to get the 3/day, then they will need to wait until after they have saved the appropriate number of points.

That is kind of a moot point since they don't say that for skills or feats either, in other words, would you let someone hold off on choosing his feats until he is higher level to have a better selection? I personally think you are supposed to spend them as they come in just like feats and skills. Which would mean he could never have more than a 2nd level spell at 3/day.


Nessus_9th wrote:
Nipin wrote:

" the bonded creature gains 5 points to spend on selecting what spells the item can cast"

The text does not state that you must spend these points immediately. For example, you could save those 5 points until the next time you take it and then have 10 points to spend on getting Cone of Cold 3/day (spell chosen for example not inherent uberness of spell). Alternatively, you could purchase Crushing Hand 1/day. Alternatively, you could save 4 times and get Crushing Hand 3/day.

However, the rules text does not allow you to "upgrade" an option that has already been purchased. If your player wants to get the 3/day, then they will need to wait until after they have saved the appropriate number of points.

That is kind of a moot point since they don't say that for skills or feats either, in other words, would you let someone hold off on choosing his feats until he is higher level to have a better selection? I personally think you are supposed to spend them as they come in just like feats and skills. Which would mean he could never have more than a 2nd level spell at 3/day.

Not necessarily-- it's possible to take Legendary Item twice at the same tier (odd tier of 3 or higher, take Legendary Item as your path ability and Extra Path Ability: Legendary Item for your feat). That would give you ten points to play with and all are gained simultaneously.

Really though it's going to be a GM thing. There's a lot of ways to work this.

Scarab Sages

Legendary item can grant more than one selection when chosen. Taken at tier 3, for example, 3 selections are made. The first selection grants the item intelligence, the 2nd and 3rd can both be applied to spellcasting.

A legendary item (1 path ability invested) could be upgraded to a major artifact at 9th tier, allowing 6 selections of spellcasting if one also took the extra path ability. Enough points to 3/day a 9th level spell.


Artanthos wrote:

Legendary item can grant more than one selection when chosen. Taken at tier 3, for example, 3 selections are made. The first selection grants the item intelligence, the 2nd and 3rd can both be applied to spellcasting.

A legendary item (1 path ability invested) could be upgraded to a major artifact at 9th tier, allowing 6 selections of spellcasting if one also took the extra path ability. Enough points to 3/day a 9th level spell.

For a moment I was excited at the prospect of 3/day Wish as an SLA under my relative control.

Then I realized mythic tier 9. Hahhaahahhahahahahahahaahahahahahahahaa. Ha.


Bronnwynn wrote:
Artanthos wrote:

Legendary item can grant more than one selection when chosen. Taken at tier 3, for example, 3 selections are made. The first selection grants the item intelligence, the 2nd and 3rd can both be applied to spellcasting.

A legendary item (1 path ability invested) could be upgraded to a major artifact at 9th tier, allowing 6 selections of spellcasting if one also took the extra path ability. Enough points to 3/day a 9th level spell.

For a moment I was excited at the prospect of 3/day Wish as an SLA under my relative control.

Then I realized mythic tier 9. Hahhaahahhahahahahahahaahahahahahahahaa. Ha.

I have made it up to Level 20/Mythic Tier 6 in a campaign.


Technically it was higher but it was the end of the campaign.


I've not made it past 11 in a mundane campaign. 4/1 in a mythic campaign.

My players have made it to 15 before... damn them for making me always DM.


kestral287 wrote:
Nessus_9th wrote:
Nipin wrote:

" the bonded creature gains 5 points to spend on selecting what spells the item can cast"

The text does not state that you must spend these points immediately. For example, you could save those 5 points until the next time you take it and then have 10 points to spend on getting Cone of Cold 3/day (spell chosen for example not inherent uberness of spell). Alternatively, you could purchase Crushing Hand 1/day. Alternatively, you could save 4 times and get Crushing Hand 3/day.

However, the rules text does not allow you to "upgrade" an option that has already been purchased. If your player wants to get the 3/day, then they will need to wait until after they have saved the appropriate number of points.

That is kind of a moot point since they don't say that for skills or feats either, in other words, would you let someone hold off on choosing his feats until he is higher level to have a better selection? I personally think you are supposed to spend them as they come in just like feats and skills. Which would mean he could never have more than a 2nd level spell at 3/day.

Not necessarily-- it's possible to take Legendary Item twice at the same tier (odd tier of 3 or higher, take Legendary Item as your path ability and Extra Path Ability: Legendary Item for your feat). That would give you ten points to play with and all are gained simultaneously.

Really though it's going to be a GM thing. There's a lot of ways to work this.

So waiting till you are tier 6 or 9 to take Legendary Item (thus having 6 abilities to choose at one time) is the RAW way of doing it, but would you allow a player to choose one and then put points on it at later tiers like the "upgrade" option that Nipin was talking about?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Legendary items are just magical items with additional mythic abilities, right? So save yourself the mythic resources and just make the base item an intelligent one. If you are creating the item yourself, you can grant the item spells relatively cheaply, and it would be able to cast said spells without expending your actions.


The information I am going on is from https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-magic-items /legendary-items/

Player having a disagreement with the GM on how exactly this is supposed to work.
Player (me) "awakening" a magical item (weapon) into Legendary by taking the Legendary Items Universal Mythic Ability.
We are in agreement about the line "This ability can be taken more than once. Each time it’s taken, the bonded creature gains 5 points to spend on selecting what spells the item can cast. A spell costs a number of points equal to its level (minimum 1)."
Level 0/1 spell costs 1 point, level 2 is 2 points ect.
On to the disagreement. I am of the belief that Legendary Power charges are used to activate the Spellcasting ability to use the spells selected 1/d each or use two charges of LP to be able to use the SLA 3/d each.
"The bearer can then activate the item to use each spell-like ability once per day. By spending double the cost, the bearer can use each spell-like ability three times per day."
The GM is of the opinion that the SLA is available to be used a number of times within number of points available, 1st time taken= 5 pts. Can cast 5 level 1 spells or 1 5th level spell each day. (or combination thereof up to the number of points)

I did see in the forum above something about spending twice the purchase points to gain the SLA 3/d. Is there any clarification as to how exactly this is supposed to work?

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