Plant Shape question.


Rules Questions

Grand Lodge

I posted a similar thread a few days ago on the Rules Questions board, but I didn't get a reply, so I thought I'd make a new one.
I'm making a Treesinger Druid, but I'm horribly confused about what abilities I'd gain when I'm wildshaped. I get the stat modifiers as indicated by Plant Shape, but do I also get its special attacks and special abilities? Say I'm transforming into a Mandragora, do I get the blood drain and shriek, seeing as they're called "special attacks," rather than abilities? On the other hand, poison, shriek, and vulnerable to supernatural darkness are on the "abilities"-list, which is clearly indicated by the Plant Shape spell to only adopt certain abilities (in this case, the poison at level 8, and the vulnerability). Also, he has damage resistances, but they never get called out, so I presume I don't get those, either.
TL;DR: What do I get, what don't I get?

Also, I'm confused why they removed the clause for fly speed. While uncommon, there are some plant creatures with a fly speed, and apparently I don't adopt them. I want to scout while being a Mi-Go, darn it!

EDIT: Another example: the Weedwhip. It has a stench aura, weaknesses, special attacks, and special qualities. Obviously I copy the weakness, but only in the summation below the stat block are they called abilities. Do I copy them or not?

The Exchange

try going to this page and reading the different threads on this. There are different opinions on some of it.
link

Grand Lodge

Yeah, the differing opinions caused me to make this thread, to see if there's any consensus. Thanks for the link, though!

Silver Crusade RPG Superstar 2013 Top 8

The treesinger druid uses plant shape I which grants the following special abilities if the plant you wild shape into has them:

  • darkvision 60 feet
  • low-light vision
  • grab
  • if the form you take is that of a Small plant, you gain a +2 size bonus to your Constitution and a +2 natural armor bonus.
  • if the form you take is that of a Medium plant, you gain a +2 size bonus to your Strength, a +2 enhancement bonus to your Constitution, and a +2 natural armor bonus.

At 8th level the treesinger druid's wild shape uses plant shape I but grants the full range of abilities granted by the spell (so in addition to those listed above you get the following special abilities if the plant you wild shape into has them):

  • constrict
  • poison

At 10th level the treesinger druid's wild shape uses plant shape II, which in addition to the abilities of plant shape I grants:

  • resistance 20 to any element against which the plant has immunity or resistance
  • vulnerability to any elements to which the plant is vulnerable
  • if the form you take is that of a Large plant, you gain a +4 size bonus to your Strength, a +2 size bonus to your Constitution, and a +4 natural armor bonus.

At 12th level the treesinger druid's wild shape uses plant shape III, which in addition to the abilities of plant shape I and plant shape II grants the following special abilities if the plant you wild shape into has them:

  • DR
  • regeneration 5
  • trample
  • if the form you take is that of a Huge plant, you gain a +8 size bonus to your Strength, a –2 penalty to your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus.

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